
Tesla vs Lovecraft
Nikola Tesla versus Lovecraftian nightmares sounds like a fever dream, and the actual game leans hard into that energy. A Crimsonland-pedigree twin-stick shooter that earns its chaos.
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About Tesla vs Lovecraft
I have a soft spot for games that commit to a ludicrous premise without flinching, and this one commits harder than most. Picturing Tesla assembling a mech from scattered parts while fish-people pour out of eldritch portals is already worth the admission. The good news is that 10tons, the Finnish studio behind Crimsonland, has built a game that backs up the concept with genuinely snappy mechanics rather than coasting on the joke. The core loop is arena-shooter classic: move with the left stick, aim with the right, survive. What keeps it from feeling stale, at least for a while, is the per-level perk progression. You start each mission from scratch, a single pistol in hand, then fill a kill meter that lets you pick from a rotating pool of perks. Stack enough of them and Tesla transforms into something magnificent, running an AoE radiation field, a ricochet Gauss Shotgun, and a Vengeful Discharger that sprays projectiles whenever he takes a hit. The Superconductor epic perk, which gives the Quantum Teleport infinite charges, is the kind of discovery that makes you feel briefly invincible. Then the Ethereal Plane difficulty ramps up and reminds you that luck matters a lot here. The second and third difficulty tiers lean heavily on RNG weapon drops, and a run that opens with the Ball Lightning Gun but no supporting perks can feel punishing rather than challenging. That tension between thrilling build moments and frustrating dry spells is the game's central bargain. The Tesla-Mech is the star set piece. Mech parts scatter across the map like any other pickup, and once you collect six of them you call down a dual-minigun battle robot that shreds everything in range. The soundtrack swells into electronic-goth territory the moment you pilot it, and the combination of spectacle and sound design lands with real satisfaction. Levels across three London settings, from cobblestone streets to gothic cemeteries, carry a gothic-industrial atmosphere that the bright weapon effects contrast nicely against. It is not technically stunning, but the visual clarity matters more in a horde shooter, and the game maintains smooth performance even when hundreds of enemies crowd the screen at once. The honest critique most reviewers land on is repetition, and it is fair. Objectives beyond "kill everything and destroy Cthulhu statues" barely exist. The enemy variety is limited, with most creatures sharing the same follow-the-player behavior that a circular kite route can exploit once you spot it. Co-op for up to four players locally does breathe fresh life into sessions that have started to feel samey, and a Survive Mode horde option exists for score chasers. The "For Science!" expansion adds Dreamlands infinite planes and epic weapon variants if the base game hooks you enough to want more. But taken on its own, the campaign is best consumed in short bursts rather than marathon sessions, or the seams start to show. For players who want a reliable pick-up-and-blast experience with a ridiculous premise, tight controls, and enough perk variety to make each run feel distinct from the last, this delivers comfortably. Fans of Crimsonland and Neon Chrome will feel at home immediately. Newcomers to 10tons will find it the most approachable entry point in their catalog. Just be ready for the higher difficulties to demand more from the random drop gods than from your trigger finger. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP / Vista / 7 / 8 / 10
- Memory
- 2048 MB RAM
- DirectX
- Version 9.0c
- Storage
- 150 MB available space
- Graphics
- SM 3.0+
- Processor
- 2 GHz
Reviews & Ratings
Game Info
- Developer
- 10tons Ltd
- Publisher
- 10tons Ltd
- Release Date
- Jan 26, 2018

