Compare Worms Reloaded prices across 50+ stores and find the best deal. Developed by Team17 Digital Ltd. Published by Team17 Digital Ltd. Released on 8/26/2010. Available on PC, Mac, Linux. Genres: Strategy. Metacritic score: 79/100.

Possibly the deepest the classic 2D Worms formula ever got on PC, though purists will argue the original Armageddon never needed improving.

My spreadsheet instincts usually kick in when a game hands me a scheme editor, and Worms Reloaded handed me one of the most granular ones in the series. Turn length, retreat timers, per-weapon ammunition caps, spawn probabilities for sentry guns and electromagnets - the rule-set customization here is genuinely impressive for a game that looks, on the surface, like cartoon worms lobbing grenades at each other. That surface is accurate, but it undersells how much decision-making is packed into each one-minute turn. Wind direction, terrain destruction history, escape routes after firing, and whether you burn your Holy Hand Grenade now or save it for a last-stand play - these are real choices that reward careful players and punish reckless ones. The physics engine accounts for angle, throwing power, wind, and obstacle geometry, meaning a skilled player can thread shots that look physically impossible to a newcomer. The content package is wide. A 35-mission single-player campaign serves as the main unlock grind, with coins earned per-mission spent in an in-game shop on new weapons, landscapes, forts, and gravestones. There is also a 31-mission advanced Warzone track for experienced players, a Body Count mode where you control a single worm against a full enemy team and chase high scores, a Rope Racing mode, and the Fort mode that pits teams defending opposite sides of a destructible map. Seven AI personality types - including Vengeance, Cocky, and the ominously titled Darksider - scale from gentle tutorial opponents to opponents that will systematically dismantle your team. The training mode includes three tutorials and three live firing ranges where you can adjust wind and water levels while testing the arsenal, which is a genuinely newcomer-friendly setup that most strategy games with steeper learning curves would benefit from copying. The multiplayer is where hours disappear. Up to four players in online or local sessions, Steamworks friends-list integration, ranked matchmaking, and per-mode leaderboards all make it easy to get a game going. The scheme editor extends into multiplayer lobby setup, so you can run a stripped-down Pro ruleset with limited weapons for competitive matches, or open the Crazy Crates option and watch the session dissolve into affectionate chaos. The downside that critics and long-time players consistently flag is the weapon unlock gating: a significant portion of the 47-plus weapon arsenal sits behind the single-player coin grind, which means jumping straight into multiplayer with friends before completing missions results in a noticeably thin loadout. Hardcore series veterans will also note that compared to the older Worms Armageddon, Reloaded trimmed some customization depth - per-weapon crate probabilities and individual weapon power tuning are gone, team size dropped from eight worms to four, and the map editor is functional but basic. For anyone coming to the series fresh, none of those omissions will register. The tutorial is respectful of your time, the default schemes are well-balanced, and the moment you land a perfectly arced bazooka shell over a hill to knock an enemy worm into the water, the formula clicks immediately. The AI is competitive on higher settings without feeling cheap, and local hotseat play on a single keyboard remains one of the best couch-gaming setups in turn-based strategy. The Metacritic score of 79 reflects a game that critics recognized as refined and fun but not revolutionary - that verdict still holds. Reloaded is the 2D Worms formula at a high point of polish and content breadth, with the caveat that the weapon unlock system occasionally gets in the way of its own best feature. Diego, Scout Team

Worms Reloaded
Strategy

Worms Reloaded

Aug 26, 2010Team17 Digital Ltd
GamerScout Says

Possibly the deepest the classic 2D Worms formula ever got on PC, though purists will argue the original Armageddon never needed improving.

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About Worms Reloaded

My spreadsheet instincts usually kick in when a game hands me a scheme editor, and Worms Reloaded handed me one of the most granular ones in the series. Turn length, retreat timers, per-weapon ammunition caps, spawn probabilities for sentry guns and electromagnets - the rule-set customization here is genuinely impressive for a game that looks, on the surface, like cartoon worms lobbing grenades at each other. That surface is accurate, but it undersells how much decision-making is packed into each one-minute turn. Wind direction, terrain destruction history, escape routes after firing, and whether you burn your Holy Hand Grenade now or save it for a last-stand play - these are real choices that reward careful players and punish reckless ones. The physics engine accounts for angle, throwing power, wind, and obstacle geometry, meaning a skilled player can thread shots that look physically impossible to a newcomer. The content package is wide. A 35-mission single-player campaign serves as the main unlock grind, with coins earned per-mission spent in an in-game shop on new weapons, landscapes, forts, and gravestones. There is also a 31-mission advanced Warzone track for experienced players, a Body Count mode where you control a single worm against a full enemy team and chase high scores, a Rope Racing mode, and the Fort mode that pits teams defending opposite sides of a destructible map. Seven AI personality types - including Vengeance, Cocky, and the ominously titled Darksider - scale from gentle tutorial opponents to opponents that will systematically dismantle your team. The training mode includes three tutorials and three live firing ranges where you can adjust wind and water levels while testing the arsenal, which is a genuinely newcomer-friendly setup that most strategy games with steeper learning curves would benefit from copying. The multiplayer is where hours disappear. Up to four players in online or local sessions, Steamworks friends-list integration, ranked matchmaking, and per-mode leaderboards all make it easy to get a game going. The scheme editor extends into multiplayer lobby setup, so you can run a stripped-down Pro ruleset with limited weapons for competitive matches, or open the Crazy Crates option and watch the session dissolve into affectionate chaos. The downside that critics and long-time players consistently flag is the weapon unlock gating: a significant portion of the 47-plus weapon arsenal sits behind the single-player coin grind, which means jumping straight into multiplayer with friends before completing missions results in a noticeably thin loadout. Hardcore series veterans will also note that compared to the older Worms Armageddon, Reloaded trimmed some customization depth - per-weapon crate probabilities and individual weapon power tuning are gone, team size dropped from eight worms to four, and the map editor is functional but basic. For anyone coming to the series fresh, none of those omissions will register. The tutorial is respectful of your time, the default schemes are well-balanced, and the moment you land a perfectly arced bazooka shell over a hill to knock an enemy worm into the water, the formula clicks immediately. The AI is competitive on higher settings without feeling cheap, and local hotseat play on a single keyboard remains one of the best couch-gaming setups in turn-based strategy. The Metacritic score of 79 reflects a game that critics recognized as refined and fun but not revolutionary - that verdict still holds. Reloaded is the 2D Worms formula at a high point of polish and content breadth, with the caveat that the weapon unlock system occasionally gets in the way of its own best feature. Diego, Scout Team

Tags

singleplayermultiplayerachievementscloud-savesTurn-Based ArtilleryScheme EditorCouch MultiplayerWeapon UnlocksPhysics-BasedFort ModeBody Count ModeDestructible TerrainAI Difficulty Scaling

System Requirements

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Team17 Digital Ltd
Publisher
Team17 Digital Ltd
Release Date
Aug 26, 2010

Game Modes

singleplayer
multiplayer

Languages

Subtitles (5)
EnglishFrenchGermanItalianSpanish - Spain

Features

achievementscloud-saves

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