Compare Violett Remastered prices across 50+ stores and find the best deal. Developed by Forever Entertainment S. A.. Published by Forever Entertainment S. A.. Released on 12/13/2013. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Indie. Metacritic score: 61/100.

Gorgeous hand-painted surrealism wrapped around a puzzle game that will genuinely humble you - worth it if your patience holds, skippable if you need a logic handrail.

My first hour with Violett Remastered felt a lot like being dropped inside a Salvador Dali fever dream with no map, no subtitles, and no one around to ask for directions. That disorientation is entirely intentional, and whether it wins you over or loses you cold depends almost entirely on your tolerance for wordless, abstract puzzle design. The setup is simple enough: a teenage girl, uprooted from city life, reaches into a glowing hole in her bedroom wall and winds up miniaturised inside an otherworldly micro-dimension. From there, the story is communicated entirely through visuals, facial expressions, and picture-bubble interactions - no text dialogue, no voice acting, no narration. The hub world connecting its themed puzzle rooms is modelled on an M.C. Escher painting of looping staircases and warping doors, and each room asks you to set off Rube Goldberg-style chains of events to recover fragments of a shattered amulet. Violett also gains telekinesis early on, letting her float objects across the screen rather than physically walking to them - a mechanic that sounds elegant but occasionally makes interactive hotspots feel inconsistently anchored. That inconsistency is the game's most honest flaw, and the community has been vocal about it for years. The cursor does not always reliably signal what can be clicked, some puzzle solutions feel arbitrary rather than discovered, and there are stretches where you genuinely cannot tell whether you are stumped or bugged. The remastered edition did redesign controls, add two new levels with original music, and upgrade the graphical effects on those hand-painted environments - and the improvement over the original is real. There is also a tiered hint system, drip-feeding up to four clues per room, which functions as a pressure valve for the moments when the game tips from challenging into just opaque. You will probably need it. What I keep coming back to is the art and the atmosphere. The painted environments are genuinely striking - full of insect creatures that loom large from Violett's shrunken perspective, demonic teapots with single unblinking eyes, and colour palettes that shift from candy-bright to something darker and more unsettling as the spider queen subplot builds. The soundtrack earns special mention: it calibrates mood to location in a way that feels considered, moving from melancholy lightness to something properly ominous without telegraphing it too loudly. For a game with no words, its emotional register is surprisingly coherent. This is not the point-and-click to hand a genre newcomer. The logic is sometimes obtuse to the point of randomness, and the controls under a gamepad feel noticeably less natural than mouse input. But for players who are drawn to handcrafted visual worlds, who enjoyed Coraline-adjacent aesthetics before that became a whole sub-genre, and who can sit with uncertainty long enough to let the hint system fill the gaps - Violett Remastered has a strange, quiet spell it casts that I found hard to fully shake even after finishing it. Kai, Scout Team

Violett Remastered
AdventureIndie

Violett Remastered

Dec 13, 2013Forever Entertainment S. A.
GamerScout Says

Gorgeous hand-painted surrealism wrapped around a puzzle game that will genuinely humble you - worth it if your patience holds, skippable if you need a logic handrail.

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About Violett Remastered

My first hour with Violett Remastered felt a lot like being dropped inside a Salvador Dali fever dream with no map, no subtitles, and no one around to ask for directions. That disorientation is entirely intentional, and whether it wins you over or loses you cold depends almost entirely on your tolerance for wordless, abstract puzzle design. The setup is simple enough: a teenage girl, uprooted from city life, reaches into a glowing hole in her bedroom wall and winds up miniaturised inside an otherworldly micro-dimension. From there, the story is communicated entirely through visuals, facial expressions, and picture-bubble interactions - no text dialogue, no voice acting, no narration. The hub world connecting its themed puzzle rooms is modelled on an M.C. Escher painting of looping staircases and warping doors, and each room asks you to set off Rube Goldberg-style chains of events to recover fragments of a shattered amulet. Violett also gains telekinesis early on, letting her float objects across the screen rather than physically walking to them - a mechanic that sounds elegant but occasionally makes interactive hotspots feel inconsistently anchored. That inconsistency is the game's most honest flaw, and the community has been vocal about it for years. The cursor does not always reliably signal what can be clicked, some puzzle solutions feel arbitrary rather than discovered, and there are stretches where you genuinely cannot tell whether you are stumped or bugged. The remastered edition did redesign controls, add two new levels with original music, and upgrade the graphical effects on those hand-painted environments - and the improvement over the original is real. There is also a tiered hint system, drip-feeding up to four clues per room, which functions as a pressure valve for the moments when the game tips from challenging into just opaque. You will probably need it. What I keep coming back to is the art and the atmosphere. The painted environments are genuinely striking - full of insect creatures that loom large from Violett's shrunken perspective, demonic teapots with single unblinking eyes, and colour palettes that shift from candy-bright to something darker and more unsettling as the spider queen subplot builds. The soundtrack earns special mention: it calibrates mood to location in a way that feels considered, moving from melancholy lightness to something properly ominous without telegraphing it too loudly. For a game with no words, its emotional register is surprisingly coherent. This is not the point-and-click to hand a genre newcomer. The logic is sometimes obtuse to the point of randomness, and the controls under a gamepad feel noticeably less natural than mouse input. But for players who are drawn to handcrafted visual worlds, who enjoyed Coraline-adjacent aesthetics before that became a whole sub-genre, and who can sit with uncertainty long enough to let the hint system fill the gaps - Violett Remastered has a strange, quiet spell it casts that I found hard to fully shake even after finishing it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Wordless NarrativeTelekinesis MechanicSurrealist Art StyleHub-World StructureHint SystemCoraline-AdjacentMiniature WorldAtmospheric SoundtrackObtuse Puzzles

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
2 GB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Reviews & Ratings

Metacritic
61

Game Info

Developer
Forever Entertainment S. A.
Publisher
Forever Entertainment S. A.
Release Date
Dec 13, 2013

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Where can I buy Violett Remastered cheapest?

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What platforms is Violett Remastered available on?

Violett Remastered is available on PC, Mac, Linux, Xbox.

When was Violett Remastered released?

Violett Remastered was released on 13 December 2013.

Who developed Violett Remastered?

Violett Remastered was developed by Forever Entertainment S. A..

Is Violett Remastered worth buying?

Violett Remastered holds a Metacritic score of 61/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.