
Until The Last Bullet
A micro-budget FMV rail shooter that commits fully to its cheesy 90s arcade DNA. Worth a look if you remember Mad Dog McCree fondly, skip it if you want anything resembling modern gunplay.
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About Until The Last Bullet
I went in expecting something closer to the House of the Dead school of rail shooting, and what I got was closer to a budget Polish horror film with a pistol bolted onto it. Until The Last Bullet is a first-person, on-rails shooter set inside an abandoned factory overrun by mutants, broken up by live-action FMV cutscenes featuring real actors, cheap sets, and the kind of production value that feels almost deliberate. The whole thing runs about an hour of linear gameplay, which tells you immediately who this is and is not for. On the shooting side, the core loop is simple: the camera moves you forward on a scripted path, waves of mutant enemies appear against static backdrop environments, and you pick them off before they drain your health. You can swap between unlockable weapons found throughout the levels, throw grenades to clear screens, and land headshots for extra damage numbers. Three difficulty settings are available. The bad news is enemy feedback is basically nonexistent. Mutants absorb bullets without flinching, giving zero read on whether your shots are registering. For anyone calibrated to games where hit reactions are part of the information flow, this is genuinely frustrating. The time-to-kill feels random rather than designed. Bullet sponge enemies in a game about shooting enemies is a problem that sits at the core of the whole experience. The FMV wrapping is either the game's only real personality or its biggest waste of time, depending on your tolerance for low-budget Polish zombie cinema. The story follows a protagonist named Billy chasing his missing crush into a mutant-filled factory. The live-action segments are cheesy in a way that reads as earnest rather than self-aware, which is its own flavor of odd. Metal tracks punch up the shooting sections and give the arcade loop a little adrenaline, though the soundtrack loops fast enough to become white noise. Local co-op is supported, and the consensus from players who have spent time with it is that a second person in the room fixes a lot. Played solo at your desk, the repetition hits hard before the end credits do. On PC, you are playing with mouse and keyboard or a controller, not gyro, which was the one mechanical bright spot in the Switch version. Mouse aiming on a rail shooter is either trivially easy or exposes how thin the challenge design actually is. There is no ranked mode, no online component worth discussing, and no replayability hook beyond achievement hunting. Steam user sentiment sits around mixed at the time of writing, which feels accurate. This is a curiosity for genre archaeologists and a fast co-op novelty for everyone else. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 12 GB available space
- Graphics
- NVIDIA GeForce GT 1030
- Processor
- Intel® Core™ i5-6500
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 12 GB available space
- Graphics
- GeForce GTX 1050
- Processor
- Intel® Core™ i5-8500
Reviews & Ratings
No ratings available
Game Info
- Developer
- Forever Entertainment S. A.
- Publisher
- Forever Entertainment S. A.
- Release Date
- Jan 19, 2024
