Compare Until The Last Bullet prices across trusted key stores and find the best deal. Developed by Forever Entertainment S. A.. Published by Forever Entertainment S. A.. Released on 1/19/2024. Available on PC. Genres: Action.

A micro-budget FMV rail shooter that commits fully to its cheesy 90s arcade DNA. Worth a look if you remember Mad Dog McCree fondly, skip it if you want anything resembling modern gunplay.

I went in expecting something closer to the House of the Dead school of rail shooting, and what I got was closer to a budget Polish horror film with a pistol bolted onto it. Until The Last Bullet is a first-person, on-rails shooter set inside an abandoned factory overrun by mutants, broken up by live-action FMV cutscenes featuring real actors, cheap sets, and the kind of production value that feels almost deliberate. The whole thing runs about an hour of linear gameplay, which tells you immediately who this is and is not for. On the shooting side, the core loop is simple: the camera moves you forward on a scripted path, waves of mutant enemies appear against static backdrop environments, and you pick them off before they drain your health. You can swap between unlockable weapons found throughout the levels, throw grenades to clear screens, and land headshots for extra damage numbers. Three difficulty settings are available. The bad news is enemy feedback is basically nonexistent. Mutants absorb bullets without flinching, giving zero read on whether your shots are registering. For anyone calibrated to games where hit reactions are part of the information flow, this is genuinely frustrating. The time-to-kill feels random rather than designed. Bullet sponge enemies in a game about shooting enemies is a problem that sits at the core of the whole experience. The FMV wrapping is either the game's only real personality or its biggest waste of time, depending on your tolerance for low-budget Polish zombie cinema. The story follows a protagonist named Billy chasing his missing crush into a mutant-filled factory. The live-action segments are cheesy in a way that reads as earnest rather than self-aware, which is its own flavor of odd. Metal tracks punch up the shooting sections and give the arcade loop a little adrenaline, though the soundtrack loops fast enough to become white noise. Local co-op is supported, and the consensus from players who have spent time with it is that a second person in the room fixes a lot. Played solo at your desk, the repetition hits hard before the end credits do. On PC, you are playing with mouse and keyboard or a controller, not gyro, which was the one mechanical bright spot in the Switch version. Mouse aiming on a rail shooter is either trivially easy or exposes how thin the challenge design actually is. There is no ranked mode, no online component worth discussing, and no replayability hook beyond achievement hunting. Steam user sentiment sits around mixed at the time of writing, which feels accurate. This is a curiosity for genre archaeologists and a fast co-op novelty for everyone else. Fred, Scout Team

Until The Last Bullet

Until The Last Bullet

Jan 19, 2024Forever Entertainment S. A.
GamerScout Says

A micro-budget FMV rail shooter that commits fully to its cheesy 90s arcade DNA. Worth a look if you remember Mad Dog McCree fondly, skip it if you want anything resembling modern gunplay.

PC
Best Price Available
€0.00
at N/A
Historical low: €1.25

GamerScout Verdict

Strictly for FMV shooter nostalgics and local co-op sessions where low production values become the entertainment.

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Price History

Historical low
€1.255 Jun 2026
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About Until The Last Bullet

I went in expecting something closer to the House of the Dead school of rail shooting, and what I got was closer to a budget Polish horror film with a pistol bolted onto it. Until The Last Bullet is a first-person, on-rails shooter set inside an abandoned factory overrun by mutants, broken up by live-action FMV cutscenes featuring real actors, cheap sets, and the kind of production value that feels almost deliberate. The whole thing runs about an hour of linear gameplay, which tells you immediately who this is and is not for. On the shooting side, the core loop is simple: the camera moves you forward on a scripted path, waves of mutant enemies appear against static backdrop environments, and you pick them off before they drain your health. You can swap between unlockable weapons found throughout the levels, throw grenades to clear screens, and land headshots for extra damage numbers. Three difficulty settings are available. The bad news is enemy feedback is basically nonexistent. Mutants absorb bullets without flinching, giving zero read on whether your shots are registering. For anyone calibrated to games where hit reactions are part of the information flow, this is genuinely frustrating. The time-to-kill feels random rather than designed. Bullet sponge enemies in a game about shooting enemies is a problem that sits at the core of the whole experience. The FMV wrapping is either the game's only real personality or its biggest waste of time, depending on your tolerance for low-budget Polish zombie cinema. The story follows a protagonist named Billy chasing his missing crush into a mutant-filled factory. The live-action segments are cheesy in a way that reads as earnest rather than self-aware, which is its own flavor of odd. Metal tracks punch up the shooting sections and give the arcade loop a little adrenaline, though the soundtrack loops fast enough to become white noise. Local co-op is supported, and the consensus from players who have spent time with it is that a second person in the room fixes a lot. Played solo at your desk, the repetition hits hard before the end credits do. On PC, you are playing with mouse and keyboard or a controller, not gyro, which was the one mechanical bright spot in the Switch version. Mouse aiming on a rail shooter is either trivially easy or exposes how thin the challenge design actually is. There is no ranked mode, no online component worth discussing, and no replayability hook beyond achievement hunting. Steam user sentiment sits around mixed at the time of writing, which feels accurate. This is a curiosity for genre archaeologists and a fast co-op novelty for everyone else.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5FMV ShooterRail ShooterLight Gun-StyleBullet Sponge EnemiesLocal Co-opArcade ArcadePolish ProductionHour-Long RuntimeGyro-Absent PC Port

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
12 GB available space
Graphics
NVIDIA GeForce GT 1030
Processor
Intel® Core™ i5-6500

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
12 GB available space
Graphics
GeForce GTX 1050
Processor
Intel® Core™ i5-8500

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Game Info

Developer
Forever Entertainment S. A.
Publisher
Forever Entertainment S. A.
Release Date
Jan 19, 2024

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What platforms is Until The Last Bullet available on?

Until The Last Bullet is available on PC.

When was Until The Last Bullet released?

Until The Last Bullet was released on 19 January 2024.

Who developed Until The Last Bullet?

Until The Last Bullet was developed by Forever Entertainment S. A..