Compare The Alchemist's Apprentice in the Maze of Madness prices across trusted key stores and find the best deal. Developed by ERMedia. Published by Plug In Digital. Released on 3/22/2024. Available on PC. Genres: Adventure, Casual, Indie, Strategy.

A procedurally generated dungeon crawler that channels classic roguelike energy with puzzle-based progression instead of combat depth.

I'll be upfront: The Alchemist's Apprentice isn't about mechanical complexity or build optimization. It's a straightforward dungeon crawler built around procedurally generated mazes where you solve mix-and-match puzzles, disable traps, and collect upgrades to push deeper. Think of it as a casual roguelike skeleton - no combat systems to parse, no stat spreadsheets to optimize. The appeal is in the puzzle design and whether each floor's layout feels like discovery rather than busywork. This is family-friendly territory: single-player, turn-based pacing, no combat encounters demanding reflexes or frame-perfect timing. If you want a low-stakes dungeon crawler to unwind with over a weekend, the procedural generation should give you several runs before repetition sets in. The trade-off is shallowness - there's no economy system, no build variety, no late-game metagame to chase. That's not necessarily a flaw for this design scope, just a realistic expectation. Diego, Scout Team

The Alchemist's Apprentice in the Maze of Madness

The Alchemist's Apprentice in the Maze of Madness

Mar 22, 2024ERMediaPlug In Digital
GamerScout Says

A procedurally generated dungeon crawler that channels classic roguelike energy with puzzle-based progression instead of combat depth.

PC
Best Price Available
€0.00
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GamerScout Verdict

A lightweight dungeon crawler ideal for casual puzzle fans seeking roguelike atmosphere without combat systems to master.

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About The Alchemist's Apprentice in the Maze of Madness

I'll be upfront: The Alchemist's Apprentice isn't about mechanical complexity or build optimization. It's a straightforward dungeon crawler built around procedurally generated mazes where you solve mix-and-match puzzles, disable traps, and collect upgrades to push deeper. Think of it as a casual roguelike skeleton - no combat systems to parse, no stat spreadsheets to optimize. The appeal is in the puzzle design and whether each floor's layout feels like discovery rather than busywork. This is family-friendly territory: single-player, turn-based pacing, no combat encounters demanding reflexes or frame-perfect timing. If you want a low-stakes dungeon crawler to unwind with over a weekend, the procedural generation should give you several runs before repetition sets in. The trade-off is shallowness - there's no economy system, no build variety, no late-game metagame to chase. That's not necessarily a flaw for this design scope, just a realistic expectation.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedProcedural GenerationPuzzle-SolvingCasual RoguelikeFamily-FriendlyDungeon Crawler

System Requirements

Minimum

OS
10
Processor
1Ghz
Memory
500 MB RAM
Graphics
Any
Storage
500 MB available space
Sound Card
Any

Recommended

OS
10
Processor
1Ghz
Memory
500 MB RAM
Graphics
Any
Storage
500 MB available space
Sound Card
Any

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Game Info

Developer
ERMedia
Publisher
Plug In Digital
Release Date
Mar 22, 2024

Features

Single-playerFamily Sharing

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How much does The Alchemist's Apprentice in the Maze of Madness cost?

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What platforms is The Alchemist's Apprentice in the Maze of Madness available on?

The Alchemist's Apprentice in the Maze of Madness is available on PC.

When was The Alchemist's Apprentice in the Maze of Madness released?

The Alchemist's Apprentice in the Maze of Madness was released on 22 March 2024.

Who developed The Alchemist's Apprentice in the Maze of Madness?

The Alchemist's Apprentice in the Maze of Madness was developed by ERMedia and published by Plug In Digital.