Compare Citadale - The Awakened Spirit prices across 50+ stores and find the best deal. Developed by ERMedia. Published by Plug In Digital. Released on 8/21/2020. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A gothic action-adventure that swaps classic Castlevania linearity for open island exploration, then punishes you with hard, exhausting stages the moment you step inside. Worth a look if you have any patience for old-school pixel swordplay.

I have a soft spot for the kind of serialised indie game where one developer keeps returning to the same world, sharpening the design just a little with each entry. The Awakened Spirit is episode five of ERMedia's long-running Citadale saga, and it shows genuine evolution: the stiff retro corridors of the earlier chapters open up here into a full island you can wander at your own pace, hunting for stage entrances hidden among the environment. That structural shift matters. There is something quietly satisfying about roaming Citadale's gothic landscape with the Shadow Blade in hand, piecing together which boss gate unlocks which path deeper into the castle, rather than being shunted forward by the level select of the older titles. The tension in the design is that the island itself is the relaxed, exploratory part, while the stages it leads into are deliberately brutal. Lengthy, linear platforming gauntlets cap every section with a boss monster, and those bosses carry some rough edges - animation jank, hitboxes that need a second look. The checkpoint system exists to soften the blow, but it comes at a cost the game makes clear upfront, which I respect. ERMedia is not hiding the difficulty or pretending it is polished beyond its budget. The pixel art has the chunky, slightly overlit look of a one-person team working inside a very constrained resolution, and the Gothic atmosphere leans heavily on tone rather than technical spectacle. If you are the kind of player who bounces off anything that does not hit a visual benchmark, this will not convert you. What keeps me interested is the continuity of the Arion Dorleac story. The Awakened Spirit picks up with Arion fresh off his victory in The Ancestral Strain, dragged out of domestic peace by the Succubus Sekhmet, and there is a low-key charm to how the narrative escalates the personal stakes. It is pulpy in a sincere way - more late-night VHS horror than polished cinematic fantasy. The series also tags as having choices that matter alongside its more Metroidvania-adjacent structure, though the branching here is subtle rather than systemic. Tackling the stages out of order is the main expression of player agency, and the freedom feels genuine even if the destinations themselves are rigid. This is a game for a specific audience: people who grew up with Castlevania and Ghosts 'n Goblins, who do not need hand-holding, and who find comfort in the rhythm of pixel art action even when the difficulty spikes. The ERMedia catalogue is a niche within a niche, and The Awakened Spirit sits in the middle of a larger serialised arc, which means newcomers will get more from it if they have at least some grounding in what came before. The story is self-contained enough to follow, but the emotional weight of Arion's journey lands harder if you have walked the earlier entries with him. Kai, Scout Team

Citadale - The Awakened Spirit
ActionAdventureIndie

Citadale - The Awakened Spirit

Aug 21, 2020ERMediaPlug In Digital
GamerScout Says

A gothic action-adventure that swaps classic Castlevania linearity for open island exploration, then punishes you with hard, exhausting stages the moment you step inside. Worth a look if you have any patience for old-school pixel swordplay.

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About Citadale - The Awakened Spirit

I have a soft spot for the kind of serialised indie game where one developer keeps returning to the same world, sharpening the design just a little with each entry. The Awakened Spirit is episode five of ERMedia's long-running Citadale saga, and it shows genuine evolution: the stiff retro corridors of the earlier chapters open up here into a full island you can wander at your own pace, hunting for stage entrances hidden among the environment. That structural shift matters. There is something quietly satisfying about roaming Citadale's gothic landscape with the Shadow Blade in hand, piecing together which boss gate unlocks which path deeper into the castle, rather than being shunted forward by the level select of the older titles. The tension in the design is that the island itself is the relaxed, exploratory part, while the stages it leads into are deliberately brutal. Lengthy, linear platforming gauntlets cap every section with a boss monster, and those bosses carry some rough edges - animation jank, hitboxes that need a second look. The checkpoint system exists to soften the blow, but it comes at a cost the game makes clear upfront, which I respect. ERMedia is not hiding the difficulty or pretending it is polished beyond its budget. The pixel art has the chunky, slightly overlit look of a one-person team working inside a very constrained resolution, and the Gothic atmosphere leans heavily on tone rather than technical spectacle. If you are the kind of player who bounces off anything that does not hit a visual benchmark, this will not convert you. What keeps me interested is the continuity of the Arion Dorleac story. The Awakened Spirit picks up with Arion fresh off his victory in The Ancestral Strain, dragged out of domestic peace by the Succubus Sekhmet, and there is a low-key charm to how the narrative escalates the personal stakes. It is pulpy in a sincere way - more late-night VHS horror than polished cinematic fantasy. The series also tags as having choices that matter alongside its more Metroidvania-adjacent structure, though the branching here is subtle rather than systemic. Tackling the stages out of order is the main expression of player agency, and the freedom feels genuine even if the destinations themselves are rigid. This is a game for a specific audience: people who grew up with Castlevania and Ghosts 'n Goblins, who do not need hand-holding, and who find comfort in the rhythm of pixel art action even when the difficulty spikes. The ERMedia catalogue is a niche within a niche, and The Awakened Spirit sits in the middle of a larger serialised arc, which means newcomers will get more from it if they have at least some grounding in what came before. The story is self-contained enough to follow, but the emotional weight of Arion's journey lands harder if you have walked the earlier entries with him. Kai, Scout Team

Tags

singleplayercontroller-supporttier:indieGothic AtmosphereOld-School DifficultyOpen Island ExplorationSerialised StoryBoss-Gated ProgressionRetro Pixel ArtStage-Based Platforming

System Requirements

Minimum

OS
Windows 7, 8, 10 (Not 9)
Memory
500 MB RAM
Graphics
Pixel-style with some modern effects
Processor
1 GHz
Sound Card
Has music. Do you want music?

Reviews & Ratings

No ratings available

Game Info

Developer
ERMedia
Publisher
Plug In Digital
Release Date
Aug 21, 2020

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