Compare Telefrag [VR] prices across trusted key stores and find the best deal. Developed by Anshar Studios. Published by Anshar Studios. Released on 7/19/2019. Available on PC. Genres: Action, Indie.

A blink-fast VR arena shooter built around teleportation mechanics and disorienting geometry. Small player base, raw feel, high skill ceiling.

Telefrag VR is a first-person arena shooter designed specifically for VR, built around one central trick: teleportation is not just a movement option, it is the weapon. You dash, you blink through space, and if you materialise inside an opponent, they explode. That premise sounds gimmicky until you are mid-match and the arena has stopped obeying the laws of physics entirely. Anshar Studios constructed levels with impossible geometry, surfaces that fold back on themselves, corridors that connect spaces that should not be adjacent. In VR, that deliberate spatial wrongness lands differently than it would on a flat screen. Your brain resists it. Then slowly, it accepts it. That adjustment period is genuinely interesting. The movement system is the strongest argument for the game's existence. Teleporting carries momentum implications, and learning to chain repositions while keeping a target tracked requires a kind of three-dimensional thinking that most shooters never ask of you. There are weapons beyond the teleport kill, ranged options that push enemies into bad positions, and the interplay between shooting to control space and blinking to close it creates moments of real tension. When it clicks, matches feel athletic in a way that is rare in VR. The harder conversation is about where the game sits right now. With 113 Steam reviews at 60 percent positive, the player base is thin. Finding live matches is not guaranteed, and the game's rating reflects frustration with that as much as anything mechanical. The arenas themselves number only a handful, and if you push through the skill curve hoping for a steady community on the other side, you may find the lobbies quiet. That is not a flaw in the design vision, but it is a practical ceiling on the experience. For solo players or those with VR-owning friends to drag in, there is something here worth respecting. The arenas are handcrafted with clear visual intention, the audio feedback on teleport kills hits with satisfying crunch, and the game never tries to be more than what it is: a small, strange, fast shooter with one excellent central mechanic. It knows its lane. It does not pad itself with progression systems or battle passes. That restraint is either charming or a commercial miscalculation depending on what you are looking for. This is the kind of game the Scout Team exists to surface. It is not polished to a mass-market sheen, and its mixed reception is partly circumstantial, partly the friction of a steep learning curve in a low-population niche. If you own a VR headset, enjoy arena shooters, and have a friend or two willing to learn the geometry alongside you, Telefrag VR offers something genuinely distinctive. Go in with honest expectations about server population, treat the teleport-kill mechanic as the centrepiece it was designed to be, and you will get your hours out of it. Kai, Scout Team

Telefrag [VR]

Telefrag [VR]

Jul 19, 2019Anshar Studios
GamerScout Says

A blink-fast VR arena shooter built around teleportation mechanics and disorienting geometry. Small player base, raw feel, high skill ceiling.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.40

GamerScout Verdict

Worth it for VR arena shooter fans with friends to play alongside, but go in knowing the community is thin and the learning curve is real.

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Price History

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€0.405 Jun 2026
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About Telefrag [VR]

Telefrag VR is a first-person arena shooter designed specifically for VR, built around one central trick: teleportation is not just a movement option, it is the weapon. You dash, you blink through space, and if you materialise inside an opponent, they explode. That premise sounds gimmicky until you are mid-match and the arena has stopped obeying the laws of physics entirely. Anshar Studios constructed levels with impossible geometry, surfaces that fold back on themselves, corridors that connect spaces that should not be adjacent. In VR, that deliberate spatial wrongness lands differently than it would on a flat screen. Your brain resists it. Then slowly, it accepts it. That adjustment period is genuinely interesting. The movement system is the strongest argument for the game's existence. Teleporting carries momentum implications, and learning to chain repositions while keeping a target tracked requires a kind of three-dimensional thinking that most shooters never ask of you. There are weapons beyond the teleport kill, ranged options that push enemies into bad positions, and the interplay between shooting to control space and blinking to close it creates moments of real tension. When it clicks, matches feel athletic in a way that is rare in VR. The harder conversation is about where the game sits right now. With 113 Steam reviews at 60 percent positive, the player base is thin. Finding live matches is not guaranteed, and the game's rating reflects frustration with that as much as anything mechanical. The arenas themselves number only a handful, and if you push through the skill curve hoping for a steady community on the other side, you may find the lobbies quiet. That is not a flaw in the design vision, but it is a practical ceiling on the experience. For solo players or those with VR-owning friends to drag in, there is something here worth respecting. The arenas are handcrafted with clear visual intention, the audio feedback on teleport kills hits with satisfying crunch, and the game never tries to be more than what it is: a small, strange, fast shooter with one excellent central mechanic. It knows its lane. It does not pad itself with progression systems or battle passes. That restraint is either charming or a commercial miscalculation depending on what you are looking for. This is the kind of game the Scout Team exists to surface. It is not polished to a mass-market sheen, and its mixed reception is partly circumstantial, partly the friction of a steep learning curve in a low-population niche. If you own a VR headset, enjoy arena shooters, and have a friend or two willing to learn the geometry alongside you, Telefrag VR offers something genuinely distinctive. Go in with honest expectations about server population, treat the teleport-kill mechanic as the centrepiece it was designed to be, and you will get your hours out of it.

Kai
Kai · Scout Team

Indie & narrative

Tags

otherVR RequiredArena ShooterTeleportation MechanicsHigh Skill CeilingImpossible GeometryPvPFast MovementNiche Multiplayer

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel i5-4590 equivalent or greater.
Memory
8 GB RAM
Graphics
Nvidia GTX 970 / AMD 290 equivalent or greater.
DirectX
Ve…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i7-3770K Quad Core CPU or better
Memory
16 GB RAM
Graphics
NVIDIA GTX 1070 / AMD Radeon RX Vega 56 equivale…

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Reviews & Ratings

Steam
60%(113)

Game Info

Developer
Anshar Studios
Publisher
Anshar Studios
Release Date
Jul 19, 2019

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Frequently asked questions about Telefrag [VR]

How much does Telefrag [VR] cost?

Telefrag [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Telefrag [VR] available on?

Telefrag [VR] is available on PC.

When was Telefrag [VR] released?

Telefrag [VR] was released on 19 July 2019.

Who developed Telefrag [VR]?

Telefrag [VR] was developed by Anshar Studios.