Compare Detached [VR] prices across 50+ stores and find the best deal. Developed by Anshar Studios. Published by Anshar Studios. Released on 5/18/2017. Available on PC. Genres: Indie, Simulation. Metacritic score: 67/100.

A VR zero-gravity survival duel set in deep space. Clever movement mechanics, but rough edges keep it from escaping orbit.

Detached is a first-person VR space-survival game from Anshar Studios where you pilot a spacesuit through zero-gravity environments, managing thrust, orientation, and limited resources while competing against or racing past threats in the void. It sits at the intersection of simulation and action, leaning harder on the sim side than the title might suggest. If you have ever wanted a game that makes you genuinely think about your momentum vector before every burst of a thruster, this is closer to that fantasy than most VR titles bother to attempt. The core movement system is the headline feature and, honestly, the strongest argument for buying it. You control each hand thruster independently, which means rotation and translation are entirely on you. There is no auto-stabilisation safety net set to "comfortable." Getting from point A to point B efficiently requires you to plan thrust duration, counter-burn timing, and rotational correction simultaneously. For a strategy-minded player, that moment when a chaotic tumble resolves into a clean approach vector feels genuinely rewarding. The problem is that the game never fully builds on this foundation. Mission variety stays shallow, and the AI opposition in the competitive modes does not scale or adapt in ways that keep experienced players honest past the first few hours. The VR implementation is functional but dated. Released in 2017, Detached was built for the hardware norms of that era, and it shows. Comfort settings exist for players prone to simulation sickness, but even with those on, extended sessions can be taxing. The visuals hold up reasonably well in the broad strokes of deep-space aesthetics, though environmental detail inside structures is sparse. There is no campaign with real narrative momentum. What exists are scenario-style missions and a multiplayer duel mode that, at this point in the game's life, has a population thin enough that finding a match is not guaranteed. From a depth-of-decision perspective, which is the metric I care most about, Detached delivers in short bursts and then plateaus. The resource management layer is present but thin. You track oxygen and fuel, you make routing decisions, and occasionally a smart path choice versus a fast path choice creates a genuine dilemma. But there is no build system, no skill tree, no meta-progression, and no mod ecosystem to speak of. What you see at hour one is largely what the game offers at hour ten. For a genre-adjacent title like a grand-strategy game that expands forever outward, this is a short trip. For a focused VR experience on a spare afternoon, it can scratch a specific itch. The Mixed rating on Steam at 56 percent positive tells a fair story. Players who expected a full space-sim or a narrative experience bounced hard. Players who wanted a tight, novel VR locomotion experiment found something worth the session. If you own a VR headset and have run through the obvious showpieces, Detached is an interesting mechanical footnote. If you are hoping for a game that grows with you over dozens of hours the way the best sims do, this is not that. Diego, Scout Team

Detached [VR]
IndieSimulation

Detached [VR]

May 18, 2017Anshar Studios
GamerScout Says

A VR zero-gravity survival duel set in deep space. Clever movement mechanics, but rough edges keep it from escaping orbit.

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About Detached [VR]

Detached is a first-person VR space-survival game from Anshar Studios where you pilot a spacesuit through zero-gravity environments, managing thrust, orientation, and limited resources while competing against or racing past threats in the void. It sits at the intersection of simulation and action, leaning harder on the sim side than the title might suggest. If you have ever wanted a game that makes you genuinely think about your momentum vector before every burst of a thruster, this is closer to that fantasy than most VR titles bother to attempt. The core movement system is the headline feature and, honestly, the strongest argument for buying it. You control each hand thruster independently, which means rotation and translation are entirely on you. There is no auto-stabilisation safety net set to "comfortable." Getting from point A to point B efficiently requires you to plan thrust duration, counter-burn timing, and rotational correction simultaneously. For a strategy-minded player, that moment when a chaotic tumble resolves into a clean approach vector feels genuinely rewarding. The problem is that the game never fully builds on this foundation. Mission variety stays shallow, and the AI opposition in the competitive modes does not scale or adapt in ways that keep experienced players honest past the first few hours. The VR implementation is functional but dated. Released in 2017, Detached was built for the hardware norms of that era, and it shows. Comfort settings exist for players prone to simulation sickness, but even with those on, extended sessions can be taxing. The visuals hold up reasonably well in the broad strokes of deep-space aesthetics, though environmental detail inside structures is sparse. There is no campaign with real narrative momentum. What exists are scenario-style missions and a multiplayer duel mode that, at this point in the game's life, has a population thin enough that finding a match is not guaranteed. From a depth-of-decision perspective, which is the metric I care most about, Detached delivers in short bursts and then plateaus. The resource management layer is present but thin. You track oxygen and fuel, you make routing decisions, and occasionally a smart path choice versus a fast path choice creates a genuine dilemma. But there is no build system, no skill tree, no meta-progression, and no mod ecosystem to speak of. What you see at hour one is largely what the game offers at hour ten. For a genre-adjacent title like a grand-strategy game that expands forever outward, this is a short trip. For a focused VR experience on a spare afternoon, it can scratch a specific itch. The Mixed rating on Steam at 56 percent positive tells a fair story. Players who expected a full space-sim or a narrative experience bounced hard. Players who wanted a tight, novel VR locomotion experiment found something worth the session. If you own a VR headset and have run through the obvious showpieces, Detached is an interesting mechanical footnote. If you are hoping for a game that grows with you over dozens of hours the way the best sims do, this is not that. Diego, Scout Team

Tags

steamVR RequiredZero-Gravity MovementSpace SurvivalThruster PhysicsMultiplayer DuelResource ManagementShort-Session PlayMotion Sickness Warning

System Requirements

System requirements for Detached [VR] aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
67
Steam
56%(377)

Game Info

Developer
Anshar Studios
Publisher
Anshar Studios
Release Date
May 18, 2017

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