Compare Detached: Non-VR Edition prices across 50+ stores and find the best deal. Developed by Anshar Studios. Published by Anshar Studios. Released on 7/24/2018. Available on PC. Genres: Indie, Simulation.

A non-VR port of a space survival duel that looked better in a headset. Stripped of VR, the core loop feels thin and the controls fight you.

Detached: Non-VR Edition is a first-person space survival game from Anshar Studios where you play as an astronaut cut off from your unit, scrambling to stay alive in the void while competing against or avoiding an opponent in an interstellar duel format. The original VR version was built around the disorienting sensation of zero-gravity movement, and that context matters a lot when you sit down with this flat-screen conversion. Without a headset strapped to your face, the thing that made Detached interesting is simply gone. From a mechanical standpoint, the gameplay revolves around resource management, spatial navigation, and timed decision-making in open space. You boost, rotate, and drift your way through debris fields and hulking structures, hunting for oxygen and fuel while racing toward objectives. On paper that sounds like a decent low-budget sim. In practice, the control scheme for keyboard and mouse feels retrofitted rather than redesigned. Six-degrees-of-freedom movement in first-person space games lives or dies by how intuitive the inputs feel, and here they never stop feeling like an afterthought. A controller helps, but the problem runs deeper than input mapping. The session length is short and the content is sparse. There is a competitive multiplayer mode built around the duel concept, but with a community this small and a review score sitting at 38 percent positive, finding a match is a genuine obstacle. The single-player component offers some structured scenarios but does not have the mechanical depth to carry extended play. There is no meaningful progression system, no build variety to optimize, and no mod ecosystem to speak of, which are exactly the levers that keep sim-adjacent games alive past the first weekend. For someone who measures value in decision density per hour, this one runs dry quickly. To be fair to Anshar Studios, porting a VR experience to flat screens is a genuinely hard problem, and the atmosphere of floating alone in deep space is still occasionally striking visually. If you have a specific interest in zero-g movement simulation and have exhausted options like Hardspace: Shipbreaker, Detached gives you a different aesthetic take on that niche. The interstellar duel framing is also conceptually interesting, the kind of thing that probably felt urgent and claustrophobic in VR. The raw idea is not bad. The execution in this format just does not hold together. The honest recommendation here is narrow. If you somehow still own a VR headset and stumbled onto this listing by accident, go find the VR version instead. For flat-screen players, the thin content, struggling multiplayer population, and control friction add up to a package that is hard to justify at any level of curiosity. This is a cautionary example of why VR ports need more than a checkbox change on the store page. Diego, Scout Team

Detached: Non-VR Edition
IndieSimulation

Detached: Non-VR Edition

Jul 24, 2018Anshar Studios
GamerScout Says

A non-VR port of a space survival duel that looked better in a headset. Stripped of VR, the core loop feels thin and the controls fight you.

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About Detached: Non-VR Edition

Detached: Non-VR Edition is a first-person space survival game from Anshar Studios where you play as an astronaut cut off from your unit, scrambling to stay alive in the void while competing against or avoiding an opponent in an interstellar duel format. The original VR version was built around the disorienting sensation of zero-gravity movement, and that context matters a lot when you sit down with this flat-screen conversion. Without a headset strapped to your face, the thing that made Detached interesting is simply gone. From a mechanical standpoint, the gameplay revolves around resource management, spatial navigation, and timed decision-making in open space. You boost, rotate, and drift your way through debris fields and hulking structures, hunting for oxygen and fuel while racing toward objectives. On paper that sounds like a decent low-budget sim. In practice, the control scheme for keyboard and mouse feels retrofitted rather than redesigned. Six-degrees-of-freedom movement in first-person space games lives or dies by how intuitive the inputs feel, and here they never stop feeling like an afterthought. A controller helps, but the problem runs deeper than input mapping. The session length is short and the content is sparse. There is a competitive multiplayer mode built around the duel concept, but with a community this small and a review score sitting at 38 percent positive, finding a match is a genuine obstacle. The single-player component offers some structured scenarios but does not have the mechanical depth to carry extended play. There is no meaningful progression system, no build variety to optimize, and no mod ecosystem to speak of, which are exactly the levers that keep sim-adjacent games alive past the first weekend. For someone who measures value in decision density per hour, this one runs dry quickly. To be fair to Anshar Studios, porting a VR experience to flat screens is a genuinely hard problem, and the atmosphere of floating alone in deep space is still occasionally striking visually. If you have a specific interest in zero-g movement simulation and have exhausted options like Hardspace: Shipbreaker, Detached gives you a different aesthetic take on that niche. The interstellar duel framing is also conceptually interesting, the kind of thing that probably felt urgent and claustrophobic in VR. The raw idea is not bad. The execution in this format just does not hold together. The honest recommendation here is narrow. If you somehow still own a VR headset and stumbled onto this listing by accident, go find the VR version instead. For flat-screen players, the thin content, struggling multiplayer population, and control friction add up to a package that is hard to justify at any level of curiosity. This is a cautionary example of why VR ports need more than a checkbox change on the store page. Diego, Scout Team

Tags

steamSix-DoF MovementSpace SurvivalCompetitive MultiplayerZero GravityShort SessionsVR PortAtmospheric

System Requirements

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Reviews & Ratings

Steam
38%(50)

Game Info

Developer
Anshar Studios
Publisher
Anshar Studios
Release Date
Jul 24, 2018

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