Sniper Ghost Warrior Contracts - STURM BODYGUARD 9 - gun (DLC)
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About Sniper Ghost Warrior Contracts - STURM BODYGUARD 9 - gun (DLC)
I came into Sniper Ghost Warrior Contracts with modest expectations for a mid-budget tactical shooter, and the sniping mechanics genuinely surprised me. CI Games ditched the bloated open world of its predecessor and replaced it with five large, self-contained Siberian maps, each packed with contracts, bounties, side challenges, and collectibles. The tighter structure works in the game's favor, you spend your time actually playing rather than trudging across empty terrain between objectives. The sniping itself is the clear high point. Wind speed, bullet drop, scope calibration, and distance all factor into your shots, and nailing a long-range headshot triggers a slow-motion bullet-cam payoff that stays satisfying no matter how many times you see it. The AR mask layers in enemy scanning and footstep detection, and while some reviewers found it more gimmick than necessity, it does help you plan approaches across the sizable maps. Between missions you manage a loadout that includes sniper rifles, marksman rifles, secondary weapons like a compound bow, drones, remote turrets, gas grenades, and throwing knives, and you buy upgrades with cash earned in the field rather than through a traditional XP system. That economy loop keeps you engaged with optional bounties and bonus challenges because the rewards are tangible. Where the game stumbles is in everything that isn't long-distance shooting. If enemies spot you and close the distance, the close-quarters firefight that follows feels loose and unpolished. The AI is inconsistent in ways that alternate between frustratingly lethal and almost comedically blind, an enemy might snap to full alert because you breathed wrong, then walk past a fresh corpse without blinking. The checkpoint system is another recurring complaint from the community: lose momentum during a long stealth run and you may be replaying several minutes of careful positioning. There is no manual save, which compounds the frustration. Map signposting is also vague enough that you can stumble into a primary target completely by accident on your first run through an area. The story set in a newly seceded Siberian Republic exists mainly as backdrop. The narrative is forgettable by design, you are a hired gun called the Seeker, contracts come in, you execute them, money follows. That functional framing actually suits the Hitman-adjacent structure pretty well, even if the writing never pushes it further. A multiplayer PvP mode was added post-launch as a free update, though the game's core identity is and always was single-player stealth. If you are comparing it to Sniper Elite, expect a slightly more grounded feel with less supernatural body-horror and more emphasis on approaching each zone methodically. For the patient type of player who enjoys scouting an area, tagging enemies through binoculars, repositioning, and executing a clean sequence of silent kills, Contracts delivers a compact and genuinely rewarding loop. For everyone else, the rough edges in AI, checkpointing, and gunplay-when-things-go-wrong will wear thin before the credits roll.
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Game Info
- Developer
- CI Games
- Publisher
- CI Games
- Release Date
- Nov 22, 2019
