Compare Sniper Ghost Warrior Contracts prices across trusted key stores and find the best deal. Developed by CI Games. Published by CI Games. Released on 11/22/2019. Available on PC, Xbox. Genres: Action. Metacritic score: 71/100.

Patient snipers who want a methodical contract-based sandbox will find a lot to like here. Impatient players who expect solid close-quarters combat should probably look elsewhere.

I came into Sniper Ghost Warrior Contracts with modest expectations for a mid-budget tactical shooter, and the sniping mechanics genuinely surprised me. CI Games ditched the bloated open world of its predecessor and replaced it with five large, self-contained Siberian maps, each packed with contracts, bounties, side challenges, and collectibles. The tighter structure works in the game's favor, you spend your time actually playing rather than trudging across empty terrain between objectives. The sniping itself is the clear high point. Wind speed, bullet drop, scope calibration, and distance all factor into your shots, and nailing a long-range headshot triggers a slow-motion bullet-cam payoff that stays satisfying no matter how many times you see it. The AR mask layers in enemy scanning and footstep detection, and while some reviewers found it more gimmick than necessity, it does help you plan approaches across the sizable maps. Between missions you manage a loadout that includes sniper rifles, marksman rifles, secondary weapons like a compound bow, drones, remote turrets, gas grenades, and throwing knives, and you buy upgrades with cash earned in the field rather than through a traditional XP system. That economy loop keeps you engaged with optional bounties and bonus challenges because the rewards are tangible. Where the game stumbles is in everything that isn't long-distance shooting. If enemies spot you and close the distance, the close-quarters firefight that follows feels loose and unpolished. The AI is inconsistent in ways that alternate between frustratingly lethal and almost comedically blind, an enemy might snap to full alert because you breathed wrong, then walk past a fresh corpse without blinking. The checkpoint system is another recurring complaint from the community: lose momentum during a long stealth run and you may be replaying several minutes of careful positioning. There is no manual save, which compounds the frustration. Map signposting is also vague enough that you can stumble into a primary target completely by accident on your first run through an area. The story set in a newly seceded Siberian Republic exists mainly as backdrop. The narrative is forgettable by design, you are a hired gun called the Seeker, contracts come in, you execute them, money follows. That functional framing actually suits the Hitman-adjacent structure pretty well, even if the writing never pushes it further. A multiplayer PvP mode was added post-launch as a free update, though the game's core identity is and always was single-player stealth. If you are comparing it to Sniper Elite, expect a slightly more grounded feel with less supernatural body-horror and more emphasis on approaching each zone methodically. For the patient type of player who enjoys scouting an area, tagging enemies through binoculars, repositioning, and executing a clean sequence of silent kills, Contracts delivers a compact and genuinely rewarding loop. For everyone else, the rough edges in AI, checkpointing, and gunplay-when-things-go-wrong will wear thin before the credits roll. Alex, Scout Team

Sniper Ghost Warrior Contracts

Sniper Ghost Warrior Contracts

Nov 22, 2019CI Games
GamerScout Says

Patient snipers who want a methodical contract-based sandbox will find a lot to like here. Impatient players who expect solid close-quarters combat should probably look elsewhere.

PCXbox
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GamerScout Verdict

Best for patient stealth players who want satisfying sniping mechanics and can forgive rough AI and a punishing checkpoint system.

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About Sniper Ghost Warrior Contracts

I came into Sniper Ghost Warrior Contracts with modest expectations for a mid-budget tactical shooter, and the sniping mechanics genuinely surprised me. CI Games ditched the bloated open world of its predecessor and replaced it with five large, self-contained Siberian maps, each packed with contracts, bounties, side challenges, and collectibles. The tighter structure works in the game's favor, you spend your time actually playing rather than trudging across empty terrain between objectives. The sniping itself is the clear high point. Wind speed, bullet drop, scope calibration, and distance all factor into your shots, and nailing a long-range headshot triggers a slow-motion bullet-cam payoff that stays satisfying no matter how many times you see it. The AR mask layers in enemy scanning and footstep detection, and while some reviewers found it more gimmick than necessity, it does help you plan approaches across the sizable maps. Between missions you manage a loadout that includes sniper rifles, marksman rifles, secondary weapons like a compound bow, drones, remote turrets, gas grenades, and throwing knives, and you buy upgrades with cash earned in the field rather than through a traditional XP system. That economy loop keeps you engaged with optional bounties and bonus challenges because the rewards are tangible. Where the game stumbles is in everything that isn't long-distance shooting. If enemies spot you and close the distance, the close-quarters firefight that follows feels loose and unpolished. The AI is inconsistent in ways that alternate between frustratingly lethal and almost comedically blind, an enemy might snap to full alert because you breathed wrong, then walk past a fresh corpse without blinking. The checkpoint system is another recurring complaint from the community: lose momentum during a long stealth run and you may be replaying several minutes of careful positioning. There is no manual save, which compounds the frustration. Map signposting is also vague enough that you can stumble into a primary target completely by accident on your first run through an area. The story set in a newly seceded Siberian Republic exists mainly as backdrop. The narrative is forgettable by design, you are a hired gun called the Seeker, contracts come in, you execute them, money follows. That functional framing actually suits the Hitman-adjacent structure pretty well, even if the writing never pushes it further. A multiplayer PvP mode was added post-launch as a free update, though the game's core identity is and always was single-player stealth. If you are comparing it to Sniper Elite, expect a slightly more grounded feel with less supernatural body-horror and more emphasis on approaching each zone methodically. For the patient type of player who enjoys scouting an area, tagging enemies through binoculars, repositioning, and executing a clean sequence of silent kills, Contracts delivers a compact and genuinely rewarding loop. For everyone else, the rough edges in AI, checkpointing, and gunplay-when-things-go-wrong will wear thin before the credits roll.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedContract-Based MissionsBallistics SimulationTactical StealthAR Mask MechanicBounty HuntingSlow-Burn GameplaySiberia SettingMid-Budget AA

System Requirements

Minimum

Processor
Intel Core i5 4460 / AMD FX 6350
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon HD 7870 (2GB VRAM)
DirectX
Vers…

Recommended

Processor
Intel Core i5 4690k / AMD Ryzen 5 1600X
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 970 or AMD Radeon RX 580x (4GB V…

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Reviews & Ratings

Metacritic
71
Steam
73%(13,134)

Game Info

Developer
CI Games
Publisher
CI Games
Release Date
Nov 22, 2019

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about Sniper Ghost Warrior Contracts

How much does Sniper Ghost Warrior Contracts cost?

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What platforms is Sniper Ghost Warrior Contracts available on?

Sniper Ghost Warrior Contracts is available on PC, Xbox.

When was Sniper Ghost Warrior Contracts released?

Sniper Ghost Warrior Contracts was released on 22 November 2019.

Who developed Sniper Ghost Warrior Contracts?

Sniper Ghost Warrior Contracts was developed by CI Games.

Is Sniper Ghost Warrior Contracts worth buying?

Sniper Ghost Warrior Contracts holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.