Compare SILENT HILL 2 prices across trusted key stores and find the best deal. Developed by Bloober Team SA. Published by KONAMI. Released on 10/7/2024. Available on PC, Xbox. Genres: Action, Adventure.

Against all odds, Bloober Team pulled off what most horror fans assumed was impossible, and the result is one of the most atmospheric survival horror games in years.

My expectations walking into this were somewhere between cautious and grim. Bloober Team remaking one of the most psychologically loaded horror games ever made felt like a setup for disaster, and the pre-release community discourse was loud enough to shake windows. What I found on the other side of that fog-drenched town was a remake that genuinely earns its existence. The shift to an over-the-shoulder camera, closer to the recent Resident Evil style of third-person action, is the single biggest mechanical change and mostly works in the game's favor. Controls feel modern and responsive, exploration of the Woodside Apartments, Brookhaven Hospital, and the Lakeview Hotel is genuinely unsettling, and the photorealistic lighting does oppressive, fog-soaked dread better than almost any current horror release. The expanded map adds new side areas to comb through, and Bloober has seeded the town with Easter eggs that reward players familiar with the original without gatekeeping newcomers. Puzzles have been largely overhauled, with many new ones that sit in a useful sweet spot between logic and surrealism. The six original endings are all here, plus two additional ones, which gives multiple-run players real motivation to dig in. The loudest legitimate criticism points straight at combat. The remake fully commits to its modernized fight system, which means running away is rarely a practical option. Monsters track James through open environments, and the indoor sections in particular turn into relentless attrition loops. First encounters with new creatures, the Mannequins, the Lying Figures, the Closers, carry genuine menace. By the midpoint, that menace starts to feel like fatigue. The pacing issue compounds this: the expanded runtime stretches several key locations past where they should end, and the density of combat encounters pads what was a tightly paced original into something that occasionally drags. Hardcore fans of the 2001 game will also notice that some scene relocations and new fetch-quest beats add runtime without adding meaning. For newcomers, this is close to the ideal entry point into psychological survival horror. The story of James Sunderland searching a ghost town for traces of a dead wife is still one of the medium's most quietly devastating narratives, and this version delivers it with voice performances and environmental detail that the original could never manage. For series veterans, the remake respects the source material carefully enough that the trade-offs feel deliberate rather than careless. It is not a perfect reconstruction, but it is a confident, often brilliant reinterpretation that treats the subject matter with more sensitivity than Bloober's previous catalog suggested they were capable of. Alex, Scout Team

SILENT HILL 2

SILENT HILL 2

Oct 7, 2024Bloober Team SAKONAMI
GamerScout Says

Against all odds, Bloober Team pulled off what most horror fans assumed was impossible, and the result is one of the most atmospheric survival horror games in years.

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GamerScout Verdict

Best for survival horror fans who can tolerate combat fatigue in exchange for one of 2024's most atmospheric and emotionally weighted story experiences.

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About SILENT HILL 2

My expectations walking into this were somewhere between cautious and grim. Bloober Team remaking one of the most psychologically loaded horror games ever made felt like a setup for disaster, and the pre-release community discourse was loud enough to shake windows. What I found on the other side of that fog-drenched town was a remake that genuinely earns its existence. The shift to an over-the-shoulder camera, closer to the recent Resident Evil style of third-person action, is the single biggest mechanical change and mostly works in the game's favor. Controls feel modern and responsive, exploration of the Woodside Apartments, Brookhaven Hospital, and the Lakeview Hotel is genuinely unsettling, and the photorealistic lighting does oppressive, fog-soaked dread better than almost any current horror release. The expanded map adds new side areas to comb through, and Bloober has seeded the town with Easter eggs that reward players familiar with the original without gatekeeping newcomers. Puzzles have been largely overhauled, with many new ones that sit in a useful sweet spot between logic and surrealism. The six original endings are all here, plus two additional ones, which gives multiple-run players real motivation to dig in. The loudest legitimate criticism points straight at combat. The remake fully commits to its modernized fight system, which means running away is rarely a practical option. Monsters track James through open environments, and the indoor sections in particular turn into relentless attrition loops. First encounters with new creatures, the Mannequins, the Lying Figures, the Closers, carry genuine menace. By the midpoint, that menace starts to feel like fatigue. The pacing issue compounds this: the expanded runtime stretches several key locations past where they should end, and the density of combat encounters pads what was a tightly paced original into something that occasionally drags. Hardcore fans of the 2001 game will also notice that some scene relocations and new fetch-quest beats add runtime without adding meaning. For newcomers, this is close to the ideal entry point into psychological survival horror. The story of James Sunderland searching a ghost town for traces of a dead wife is still one of the medium's most quietly devastating narratives, and this version delivers it with voice performances and environmental detail that the original could never manage. For series veterans, the remake respects the source material carefully enough that the trade-offs feel deliberate rather than careless. It is not a perfect reconstruction, but it is a confident, often brilliant reinterpretation that treats the subject matter with more sensitivity than Bloober's previous catalog suggested they were capable of.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaPsychological HorrorOver-the-Shoulder CameraMultiple EndingsNew Game PlusRemakeAtmospheric ExplorationPuzzle-HeavyCombat-Light Horror

System Requirements

Minimum

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
Graphics
NVIDIA® GeForce® GTX 1070 Ti or AMD Radeon™ RX 5700 or Intel® Arc™ A750
Processor
Intel Core i7-6700K | AMD Ryzen 5 3600
Sound Card
Windows Compatible Audio Device.

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
Graphics
NVIDIA® GeForce® 2080RTX or AMD Radeon™ 6800XT
Processor
Intel Core i7-8700K | AMD Ryzen 5 3600X
Sound Card
Windows Compatible Audio Device.

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Game Info

Developer
Bloober Team SA
Publisher
KONAMI
Release Date
Oct 7, 2024

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Frequently asked questions about SILENT HILL 2

How much does SILENT HILL 2 cost?

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What platforms is SILENT HILL 2 available on?

SILENT HILL 2 is available on PC, Xbox.

When was SILENT HILL 2 released?

SILENT HILL 2 was released on 7 October 2024.

Who developed SILENT HILL 2?

SILENT HILL 2 was developed by Bloober Team SA and published by KONAMI.