Compare Blair Witch prices across 50+ stores and find the best deal. Developed by Bloober Team SA. Published by Bloober Team NA. Released on 8/30/2019. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 69/100.

A licensed Blair Witch horror game that leans harder on PTSD and psychological dread than jump scares. Your dog might be the best companion in horror games this decade.

Blair Witch is a first-person psychological horror game set in the Black Hills Forest in 1996, two years after the events of the original film. You play Ellis, a former cop with a troubled past, searching for a missing boy alongside your dog Bullet. Bloober Team (the studio behind Layers of Fear and Observer) built this one around atmosphere and emotional weight rather than straightforward survival mechanics, and that choice defines everything about whether you will connect with it or bounce off it completely. The thing that works best here is Bullet. Your dog is not a gimmick. He alerts you to danger, sniffs out hidden items, and most importantly gives you something to care about when the forest starts doing what the forest does. You can pet him, reassure him, or neglect him, and the game actually tracks that relationship. In a genre where companions are usually liabilities or props, Bullet feels like a small design miracle. The camcorder mechanic is the other standout: finding VHS tapes and rewinding or fast-forwarding footage to manipulate the physical environment around you is genuinely clever, and the early moments when you realize what it can do land with quiet impact. Where the game struggles is pacing and length. The forest sections drag in the middle act, and the level geometry repeats in ways that feel less like intentional disorientation and more like budget. The horror sequences are uneven: some are unsettling in exactly the right low-key way, while others lean on loud audio stings that feel borrowed from a different, louder game. Ellis's backstory is interesting on paper but delivered through phone calls and collectibles in a way that keeps it at arm's length when it should be pulling you in. The ending (there are multiple) divides players sharply, and the Mixed Steam rating reflects real disagreement rather than a clear quality verdict. Runtime sits around four to five hours on a first playthrough. For a licensed horror game built around a specific mythology, that is probably the right call. It knows when to leave the forest. The sound design deserves a specific mention: the ambient layering in the trees, the way silence is used as threat, the subtle score underneath it all. Whoever was responsible for the audio did work that punches well above the game's overall production level. If you play with headphones in the dark, the atmosphere delivers even when the mechanics wobble. This is the game for players who were more interested in the original film's dread and mythology than its found-footage format. If you want action, puzzles with teeth, or a polished AAA horror loop, this is not your entry point. If you want to spend an autumn evening in a forest that feels genuinely wrong, with a good dog beside you and a camcorder that reveals things you probably did not want to see, Blair Witch earns its place on the shelf. Not a revelation, but a sincere one. Kai, Scout Team

Blair Witch
AdventureIndie

Blair Witch

Aug 30, 2019Bloober Team SABloober Team NA
GamerScout Says

A licensed Blair Witch horror game that leans harder on PTSD and psychological dread than jump scares. Your dog might be the best companion in horror games this decade.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Blair Witch

Blair Witch is a first-person psychological horror game set in the Black Hills Forest in 1996, two years after the events of the original film. You play Ellis, a former cop with a troubled past, searching for a missing boy alongside your dog Bullet. Bloober Team (the studio behind Layers of Fear and Observer) built this one around atmosphere and emotional weight rather than straightforward survival mechanics, and that choice defines everything about whether you will connect with it or bounce off it completely. The thing that works best here is Bullet. Your dog is not a gimmick. He alerts you to danger, sniffs out hidden items, and most importantly gives you something to care about when the forest starts doing what the forest does. You can pet him, reassure him, or neglect him, and the game actually tracks that relationship. In a genre where companions are usually liabilities or props, Bullet feels like a small design miracle. The camcorder mechanic is the other standout: finding VHS tapes and rewinding or fast-forwarding footage to manipulate the physical environment around you is genuinely clever, and the early moments when you realize what it can do land with quiet impact. Where the game struggles is pacing and length. The forest sections drag in the middle act, and the level geometry repeats in ways that feel less like intentional disorientation and more like budget. The horror sequences are uneven: some are unsettling in exactly the right low-key way, while others lean on loud audio stings that feel borrowed from a different, louder game. Ellis's backstory is interesting on paper but delivered through phone calls and collectibles in a way that keeps it at arm's length when it should be pulling you in. The ending (there are multiple) divides players sharply, and the Mixed Steam rating reflects real disagreement rather than a clear quality verdict. Runtime sits around four to five hours on a first playthrough. For a licensed horror game built around a specific mythology, that is probably the right call. It knows when to leave the forest. The sound design deserves a specific mention: the ambient layering in the trees, the way silence is used as threat, the subtle score underneath it all. Whoever was responsible for the audio did work that punches well above the game's overall production level. If you play with headphones in the dark, the atmosphere delivers even when the mechanics wobble. This is the game for players who were more interested in the original film's dread and mythology than its found-footage format. If you want action, puzzles with teeth, or a polished AAA horror loop, this is not your entry point. If you want to spend an autumn evening in a forest that feels genuinely wrong, with a good dog beside you and a camcorder that reveals things you probably did not want to see, Blair Witch earns its place on the shelf. Not a revelation, but a sincere one. Kai, Scout Team

Tags

steamPsychological HorrorLicensed IPAtmosphericCompanion MechanicCamcorder PuzzleMultiple EndingsShort PlaythroughPTSD NarrativeForest Setting

System Requirements

System requirements for Blair Witch aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
69
Steam
79%(7,935)

Game Info

Developer
Bloober Team SA
Publisher
Bloober Team NA
Release Date
Aug 30, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Bloober Team SA