Rise of the Tomb Raider - Season Pass (DLC)
If you finished Rise of the Tomb Raider and immediately wanted more Siberia, this pass delivers three distinct modes and a stack of cosmetics - though the quality gap between its pieces is hard to ignore.
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About Rise of the Tomb Raider - Season Pass (DLC)
I picked up this Season Pass right after finishing the base game and worked through every piece it offers, and the honest verdict is: one third of it is genuinely great, one third is decent filler, and one third you will forget existed. Knowing which chunk is which before you spend money here matters. The clear standout is Endurance Mode. Starting with nothing in a sprawling Siberian wilderness, you scavenge for food, manage warmth, craft gear on the fly, and try to outlast as many days as possible while hunting for artifacts. It borrows survival-game logic wholesale - think temperature management, fire upkeep, hunger - and grafts it onto Rise's already-solid traversal and crafting systems. A co-op version was later added, letting you survive with a friend online, which extends the replay considerably. If you have any appetite for survival loops, this mode alone justifies a discounted pass purchase. Baba Yaga: The Temple of the Witch is the story-driven piece, slotting into the Soviet Installation area of the main campaign once you have rope arrows. Lara enters a hallucinogen-soaked forest chasing a witch straight out of Russian folklore, and the visual setpieces are legitimately weird and atmospheric. The Dreamstinger bow - which fires poison arrows that cause enemies to hallucinate and turn on each other - is a fun unlock that carries back into the main game. The downside: the story resolves predictably, and the whole thing runs two hours at most. Good, not essential. Cold Darkness Awakened is the weakest link. Accessed through the Expeditions menu rather than the main campaign, it puts Lara in a decommissioned Cold War weapons facility against waves of infected, zombie-like enemies in the dark. The flashlight tension has moments, and the Voidhammer shotgun unlock is satisfying, but the wave-based structure feels thin and the whole thing sits awkwardly between an action mode and a story mission without fully committing to either. The Blood Ties story content - exploring Croft Manor and then defending it in the Lara's Nightmare mode - rounds out the bigger pieces, and the manor tour is a genuinely different, quieter kind of Tomb Raider level worth seeing. On top of all this, the pass throws in 12 outfits, 7 weapons, 35 Expedition cards, five classic Lara skins, and an Extreme Survivor difficulty toggle. The honest summary: fans who want more of Rise's core loop will find real value here, especially in Endurance and Blood Ties. Players hoping for a second full campaign will be disappointed by the bite-size nature of most pieces. Grab it at a discount, go in with measured expectations, and start with Endurance. Alex, Scout Team
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Game Info
- Developer
- Crystal Dynamics
- Publisher
- Square Enix
- Release Date
- Feb 9, 2016

