Compare Lara Croft and the Guardian of Light prices across trusted key stores and find the best deal. Developed by Crystal Dynamics. Published by Crystal Dynamics. Released on 9/28/2010. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 82/100.

Crystal Dynamics stripped out the third-person camera and the cinematic baggage, handed Lara twin pistols and a grappling hook, and built one of the sharpest isometric co-op shooters of its era.

I came into this expecting a budget spin-off used to fill a release gap. What I got was a tight, isometric twin-stick shooter that quietly outclasses several of the mainline Tomb Raider entries it ran alongside. Crystal Dynamics pulled the camera overhead, locked it in place, and forced the design to live or die on its mechanics rather than spectacle. Mostly, it lives. The core loop is Lara moving through Mayan ruins and jungle levels, carrying up to four weapons with the twin-stick layout you already know. Her default dual pistols have infinite ammo, secondary weapons burn from a pickup-fed meter, and the grappling hook doubles as both a traversal tool and a literal tightrope for your co-op partner Totec to cross. Totec himself throws spears that can be embedded in walls to create climbing ledges. Each level layers score challenges, speed challenges, hidden symbols, and optional challenge tombs on top of the critical path, so the first clear is rarely the last visit. The boss fights use environmental problem-solving rather than raw damage output, which is a welcome change of pace. Solo works fine. The AI does not follow you around babysitting you, it just absent. Lara takes on Totec's utility functions herself, meaning she borrows the spears and loses her pistols in those sections, which is a mild annoyance. The game's real identity kicks in with a second player, either local co-op on the same machine or via online private and public lobbies. When you have a partner, puzzle layouts actually change to use both characters' abilities in tandem. That asymmetry is genuinely clever design, not a checkbox feature. The online implementation is workable, though Steam community reports flag the public lobby system as unreliable for finding strangers at this point in the game's life, so bring a friend rather than relying on matchmaking. The combat sits somewhere between casual and satisfying. Weapon balance is functional: you will default to one fast weapon for trash enemies and one harder-hitting option for tougher targets. Enemy variety is limited, and the twin-stick shooting lacks the mechanical depth of something built specifically around gunplay. If you came here for a shooter to practice micro-adjustments on, wrong address. The fixed isometric camera can occasionally obscure Lara in tight indoor sections, a minor but recurring frustration. Visually the game shows its 2010 production date clearly, though the Mayan environment art holds up better than the character models. The full campaign runs six to eight hours depending on co-op coordination, longer if you chase all the challenges and relic rewards. At its age and typical sale price this is compact but not padded. The sequel, Lara Croft and the Temple of Osiris, expanded the formula to four players if you want more after this. Fred, Scout Team

Lara Croft and the Guardian of Light

Lara Croft and the Guardian of Light

Sep 28, 2010Crystal Dynamics
GamerScout Says

Crystal Dynamics stripped out the third-person camera and the cinematic baggage, handed Lara twin pistols and a grappling hook, and built one of the sharpest isometric co-op shooters of its era.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€1.49-85%
at Steam
Lowest tracked: €1.49
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GamerScout Verdict

Best for co-op duos who want a lean, puzzle-laced shooter with genuine mechanical asymmetry between its two characters.

Compare Prices(5 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€1.49-85%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.66
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.78-82%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.94
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.17
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€2.38-16%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.27
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.4929 Aug 2026
Current best
€1.49
Lowest since we started tracking
Official storesKeyshops
€1.45€1.58€1.70€1.835 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Lara Croft and the Guardian of Light

I came into this expecting a budget spin-off used to fill a release gap. What I got was a tight, isometric twin-stick shooter that quietly outclasses several of the mainline Tomb Raider entries it ran alongside. Crystal Dynamics pulled the camera overhead, locked it in place, and forced the design to live or die on its mechanics rather than spectacle. Mostly, it lives. The core loop is Lara moving through Mayan ruins and jungle levels, carrying up to four weapons with the twin-stick layout you already know. Her default dual pistols have infinite ammo, secondary weapons burn from a pickup-fed meter, and the grappling hook doubles as both a traversal tool and a literal tightrope for your co-op partner Totec to cross. Totec himself throws spears that can be embedded in walls to create climbing ledges. Each level layers score challenges, speed challenges, hidden symbols, and optional challenge tombs on top of the critical path, so the first clear is rarely the last visit. The boss fights use environmental problem-solving rather than raw damage output, which is a welcome change of pace. Solo works fine. The AI does not follow you around babysitting you, it just absent. Lara takes on Totec's utility functions herself, meaning she borrows the spears and loses her pistols in those sections, which is a mild annoyance. The game's real identity kicks in with a second player, either local co-op on the same machine or via online private and public lobbies. When you have a partner, puzzle layouts actually change to use both characters' abilities in tandem. That asymmetry is genuinely clever design, not a checkbox feature. The online implementation is workable, though Steam community reports flag the public lobby system as unreliable for finding strangers at this point in the game's life, so bring a friend rather than relying on matchmaking. The combat sits somewhere between casual and satisfying. Weapon balance is functional: you will default to one fast weapon for trash enemies and one harder-hitting option for tougher targets. Enemy variety is limited, and the twin-stick shooting lacks the mechanical depth of something built specifically around gunplay. If you came here for a shooter to practice micro-adjustments on, wrong address. The fixed isometric camera can occasionally obscure Lara in tight indoor sections, a minor but recurring frustration. Visually the game shows its 2010 production date clearly, though the Mayan environment art holds up better than the character models. The full campaign runs six to eight hours depending on co-op coordination, longer if you chase all the challenges and relic rewards. At its age and typical sale price this is compact but not padded. The sequel, Lara Croft and the Temple of Osiris, expanded the formula to four players if you want more after this.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supportcloud-savestier:aaaIsometric ShooterAsymmetric Co-opTwin-StickScore AttackChallenge TombsGrappling Hook TraversalCouch Co-op

System Requirements

Minimum

Processor
3+ GHz Intel or 2.5+ GHZ AMD
Memory
1 GB RAM (XP) / 2 GB RAM (Vista)
Graphics
NVIDIA GeForce 6 Series (6800GT or better) / ATI 1300XT or better Hard Drive: 7GB Sound: DirectX 9.0c com…

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Crystal Dynamics
Publisher
Crystal Dynamics
Release Date
Sep 28, 2010

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Frequently asked questions about Lara Croft and the Guardian of Light

How much does Lara Croft and the Guardian of Light cost?

As of 5 September 2026, the cheapest in-stock offer for Lara Croft and the Guardian of Light is €1.49 at Steam, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lara Croft and the Guardian of Light cheapest?

The lowest in-stock price we track for Lara Croft and the Guardian of Light is €1.49 at Steam (5 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lara Croft and the Guardian of Light available on?

Lara Croft and the Guardian of Light is available on PC, Xbox.

When was Lara Croft and the Guardian of Light released?

Lara Croft and the Guardian of Light was released on 28 September 2010.

Who developed Lara Croft and the Guardian of Light?

Lara Croft and the Guardian of Light was developed by Crystal Dynamics.

Is Lara Croft and the Guardian of Light worth buying?

Lara Croft and the Guardian of Light holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.