
Residual
A solo-dev survival platformer where your biggest enemy isn't a monster, it's forgetting to eat, sleep, and stand in the sun long enough to keep your suit charged.
GamerScout Verdict
Best for patient explorers who want a quiet, handcrafted survival loop without a single weapon to lean on.
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About Residual
I have a soft spot for one-person studios that swing for something genuinely unusual, and Residual is exactly that kind of swing. Orangepixel, the studio behind Heroes of Loot and Space Grunts, built this game from the ground up as a pacifist survival platformer, meaning there are no guns, no weapons, and no combat of any kind. What replaces all of that is a rhythm of eat, explore, rest, recharge, and dig a little deeper each day cycle. For a certain kind of player, that rhythm becomes quietly hypnotic. For another kind, it becomes frustrating within the first hour. The structure is straightforward: you crash-land on a procedurally generated planet, your ship is wrecked, and your only companion is the PDB, a snarky floating Personal Disaster Bot who oscillates between dropping useful hints and commenting sarcastically on your poor life choices. The goal is to mine rare resources, craft tools like teleporters and mining devices, and eventually gather enough alien technology to repair your ship and leave. What makes each run feel distinct is Orangepixel's Nature Engine, which builds planets from environmental rules rather than random tile placement. A planet close to its sun means heat, wind, and sparse vegetation. A cold outer-orbit world means long nights that turn your solar-powered suit's every function, including terrain scanning, into a resource decision. That design layer is smart and genuinely changes how you prioritize each session. The pixel art is among the best work Orangepixel has produced. There is real attention to foliage variation, lighting shifts across day cycles, and the kind of quiet environmental detail that rewards slow players who stop to look. The atmospheric score pairs well with all of it, and the title screen alone, that haunting ambient swell before you even load in, signals that someone cared about the whole experience. These are not throwaway aesthetic choices. Where Residual stumbles is in the tension between its survival systems and its exploration heart. Managing hunger, stamina, solar suit charge, and sleep across short day cycles means exploration gets interrupted constantly. Reviewers across the board flagged the same friction: you spot something interesting down in the caves, then you have to stop, find sunlight, wait to recharge, sleep off fatigue, and then find food before you can go back. For a game whose best quality is the slow unraveling of an alien planet's history, that interruption loop cuts against itself. The crafting options are also on the thinner side, and the puzzles that gate new areas rarely push back hard enough to feel earned. The PDB's dialogue, while charming at first, drew enough player complaints post-launch that Orangepixel patched it to be less repetitive, which tells you something about where the rough edges were. Still, Residual is a game that knows what it wants to be. It is not trying to be Don't Starve or Terraria. It is quieter than both, more meditative, and built for players who find the act of mapping and cataloguing a world more satisfying than combat loops. If you have patience for survival games that ask you to slow down and observe rather than fight your way forward, there is something genuinely worthwhile buried in this planet.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows 7 or higher
- Processor
- 2.0 ghz Dual Core
- Memory
- 2 GB RAM
- Graphics
- Intel HD3000 or higher with OpenGL 2.1 support
- Storage
- 200 MB available space
- Sound Card
- OpenAL supported sound card
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Reviews & Ratings
Game Info
- Developer
- Orangepixel
- Publisher
- Orangepixel, HandyGames, THQ Nordic Mobile
- Release Date
- Sep 9, 2021








