Compare Sir Questionnaire prices across 50+ stores and find the best deal. Developed by Orangepixel. Published by Orangepixel. Released on 12/8/2022. Available on PC, Linux. Genres: Adventure, Indie, RPG.

Deceptively thin on the surface, surprisingly sticky underneath - a solo dev's bite-sized dungeon roguelite where every two-button decision can quietly kill you.

I keep coming back to the question of who this game is actually for, and the honest answer is: people who like their dungeon-crawling stripped to its philosophical core. Orangepixel is a one-person Dutch studio with two decades of indie output, and Sir Questionnaire feels like a deliberate experiment - what if a roguelite shed every system it could live without and kept only the binary choice? Each room in the procedurally generated dungeon presents exactly two options: engage with whatever is inside, or walk away. That sounds thin. It genuinely isn't. The texture comes from uncertainty. Drinking the milk might restore your health or poison you. Spinning the wheel could hand you gear or strip it. Taking on a labyrinth with a skull key puts you on a path toward a crown, and sitting on a throne while wearing that crown opens something the game would rather you discover yourself. The codex, filled by photographing encounters, slowly teaches you monster weaknesses and item interactions across runs - so the randomness feels less arbitrary the deeper you go. Quests stack on top of that loop, grading from easy to punishing, with each completed quest rewarding a backpack of starting gear for your next attempt. The carry-forward progression is modest but it gives each run a quiet sense of purpose. The pixel art is charming in that unmistakable Orangepixel way - cartoony, clean, never overwrought. And the soundscape is a genuine highlight: reviewers noted an ominous orchestral soundtrack with chanting vocals that feels almost comically grand for a dungeon this small, plus voiced room announcements from a deep dungeon-master narrator that are just ridiculous enough to make you smile on your fourth consecutive death. The audio does real emotional work here, anchoring the whole thing in atmosphere that the minimal visuals alone couldn't carry. The honest caveats: the Steam release carries a mixed review tag, and that split feels accurate. If you arrive expecting mechanical depth on the scale of conventional roguelites, the two-option-per-room structure will feel like a constraint rather than a design choice. There is also a reported crash on alt-tab that Orangepixel has been slow to address. The player count on Steam is genuinely tiny, which means updates and community activity are sparse. This started life as a mobile game, and in some moods it plays like one - sessions that fit in twenty minutes, decisions that feel slightly too random before the codex fills in. But for a specific kind of player - someone who finds a long dungeon crawler exhausting, someone who likes the Reigns-meets-roguelite formula, someone who wants something atmospheric and unhurried on a Steam Deck before bed - Sir Questionnaire is exactly sized right. It knows what it is. It knows when to end. That is rarer than it sounds. Kai, Scout Team

Sir Questionnaire
AdventureIndieRPG

Sir Questionnaire

Dec 8, 2022Orangepixel
GamerScout Says

Deceptively thin on the surface, surprisingly sticky underneath - a solo dev's bite-sized dungeon roguelite where every two-button decision can quietly kill you.

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Screenshots & Media

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About Sir Questionnaire

I keep coming back to the question of who this game is actually for, and the honest answer is: people who like their dungeon-crawling stripped to its philosophical core. Orangepixel is a one-person Dutch studio with two decades of indie output, and Sir Questionnaire feels like a deliberate experiment - what if a roguelite shed every system it could live without and kept only the binary choice? Each room in the procedurally generated dungeon presents exactly two options: engage with whatever is inside, or walk away. That sounds thin. It genuinely isn't. The texture comes from uncertainty. Drinking the milk might restore your health or poison you. Spinning the wheel could hand you gear or strip it. Taking on a labyrinth with a skull key puts you on a path toward a crown, and sitting on a throne while wearing that crown opens something the game would rather you discover yourself. The codex, filled by photographing encounters, slowly teaches you monster weaknesses and item interactions across runs - so the randomness feels less arbitrary the deeper you go. Quests stack on top of that loop, grading from easy to punishing, with each completed quest rewarding a backpack of starting gear for your next attempt. The carry-forward progression is modest but it gives each run a quiet sense of purpose. The pixel art is charming in that unmistakable Orangepixel way - cartoony, clean, never overwrought. And the soundscape is a genuine highlight: reviewers noted an ominous orchestral soundtrack with chanting vocals that feels almost comically grand for a dungeon this small, plus voiced room announcements from a deep dungeon-master narrator that are just ridiculous enough to make you smile on your fourth consecutive death. The audio does real emotional work here, anchoring the whole thing in atmosphere that the minimal visuals alone couldn't carry. The honest caveats: the Steam release carries a mixed review tag, and that split feels accurate. If you arrive expecting mechanical depth on the scale of conventional roguelites, the two-option-per-room structure will feel like a constraint rather than a design choice. There is also a reported crash on alt-tab that Orangepixel has been slow to address. The player count on Steam is genuinely tiny, which means updates and community activity are sparse. This started life as a mobile game, and in some moods it plays like one - sessions that fit in twenty minutes, decisions that feel slightly too random before the codex fills in. But for a specific kind of player - someone who finds a long dungeon crawler exhausting, someone who likes the Reigns-meets-roguelite formula, someone who wants something atmospheric and unhurried on a Steam Deck before bed - Sir Questionnaire is exactly sized right. It knows what it is. It knows when to end. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Two-Button ChoicesCodex ProgressionRun-Based QuestsSolo DeveloperSteam Deck FriendlyBite-Sized SessionsMobile PortNarrator Voice-Over

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Intel HD3000 or higher with OpenGL 2.1 support
Processor
2.0 ghz Dual Core
Sound Card
OpenAL supported sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Orangepixel
Publisher
Orangepixel
Release Date
Dec 8, 2022

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