Compare Resident Evil 4 - Separate Ways prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 3/23/2023. Available on PC. Genres: Action, Adventure. Metacritic score: 91/100.

Ada's five-hour sprint back through RE4's greatest hits, rebuilt around a grappling hook that makes the combat sing. Superb if you finished Leon's run, baffling if you didn't.

I came out of Shadows of Rose, Capcom's previous big single-player story add-on, convinced the studio had confused "slower" with "scarier," so Ada Wong's campaign here landed as a genuine correction. Separate Ways sends you back through the village, the castle and the island you already cleared as Leon, but it hands you a grappling hook and a reason to keep your boots off the ground. It is a compact, high-tempo second pass rather than a folder of leftovers. The catch is worth stating plainly up front: this expects Leon's campaign behind you. Come in cold and most of the payoff (who Luis actually is, why the amber matters, what Wesker wants out of all this) will slide right past you. The hookshot is the whole design thesis. It is not a free-roam swing tool, it is a contextual yank toward marked anchor points, and it does two jobs at once. Out of combat it rewrites familiar geography, turning walls you used to hug into shortcuts and pulling you up onto rafters and rooftops that Leon never touched. In combat it collapses distance instantly, which means Ada plays as an aggressive skirmisher instead of a careful retreater. Zip in, knife parry a machete swing, stagger a Ganado with a shot to the knee, melee, hook out before the crowd closes. Her arsenal supports that read. The Bolt Thrower is the standout, a crossbow with recoverable ammo and mine bolts that let you pre-load an arena before you kick the door in, and it pairs beautifully with the ammo scarcity the series is built on. The TMP handles panic moments. Weapon upgrades and merchant requests carry over in the same shape, so the economy is familiar even if the loadout is not. What works best is pacing. Leon's campaign has a soft middle where the castle drags, and this thing simply refuses to sit still. Set pieces land back to back, arenas are smaller and denser, and the encounter design leans into verticality in a way that makes even reused rooms feel re-tuned rather than recycled. The boss fights are the highlight of the package. The Verdugo encounter is reframed into something far more claustrophobic than the version Leon can dodge past, and the hooded stalker that hunts Ada across chapters is a legitimately good addition, a pressure valve the base game never quite had. Roughly five hours for a first clear, a bit more if you chase every treasure combination, and it is tuned tight enough that a second run on a harder difficulty is actually appealing instead of a chore. Where it disappoints is unavoidable given what it is. You are walking through a game you already know, and no amount of grapple points hides that some corridors are the same corridors. A few segments feel like Leon's arenas with the furniture moved, and the island in particular runs out of new ideas before it runs out of runtime. The story does real work stitching Ada's motives to the main plot, but it is still resolving beats you already watched from the other side, so the tension is procedural rather than dramatic. And the knife economy remains stingy. Parrying is the most satisfying thing in Ada's kit and you are constantly rationing the ability to do it, which reads as tension the first time and as friction the fourth. If you bounced off RE4's inventory Tetris and durability management, nothing here changes your mind. Who is this for? Anyone who finished the remake, liked the combat more than the horror, and wanted a reason to run the system again with a different verb attached. It is also a good argument for the remake's engine, because it proves the encounter design holds up when you strip out the exploration padding and just do fights. Newcomers should not start here, not because it is hard but because it is a reply to a conversation they have not had. If you are still deciding whether to bother after rolling credits on Leon, bother. This is the most concentrated stretch of shooting in the whole package, and it ends before it wears out its welcome. Alex, Scout Team

Resident Evil 4 - Separate Ways

Resident Evil 4 - Separate Ways

Mar 23, 2023CAPCOM Co., Ltd.
GamerScout Says

Ada's five-hour sprint back through RE4's greatest hits, rebuilt around a grappling hook that makes the combat sing. Superb if you finished Leon's run, baffling if you didn't.

PC
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€8.19-18%
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GamerScout Verdict

Essential if you cleared Leon's campaign and want RE4's combat at full tempo; genuinely confusing if you haven't.

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About Resident Evil 4 - Separate Ways

I came out of Shadows of Rose, Capcom's previous big single-player story add-on, convinced the studio had confused "slower" with "scarier," so Ada Wong's campaign here landed as a genuine correction. Separate Ways sends you back through the village, the castle and the island you already cleared as Leon, but it hands you a grappling hook and a reason to keep your boots off the ground. It is a compact, high-tempo second pass rather than a folder of leftovers. The catch is worth stating plainly up front: this expects Leon's campaign behind you. Come in cold and most of the payoff (who Luis actually is, why the amber matters, what Wesker wants out of all this) will slide right past you. The hookshot is the whole design thesis. It is not a free-roam swing tool, it is a contextual yank toward marked anchor points, and it does two jobs at once. Out of combat it rewrites familiar geography, turning walls you used to hug into shortcuts and pulling you up onto rafters and rooftops that Leon never touched. In combat it collapses distance instantly, which means Ada plays as an aggressive skirmisher instead of a careful retreater. Zip in, knife parry a machete swing, stagger a Ganado with a shot to the knee, melee, hook out before the crowd closes. Her arsenal supports that read. The Bolt Thrower is the standout, a crossbow with recoverable ammo and mine bolts that let you pre-load an arena before you kick the door in, and it pairs beautifully with the ammo scarcity the series is built on. The TMP handles panic moments. Weapon upgrades and merchant requests carry over in the same shape, so the economy is familiar even if the loadout is not. What works best is pacing. Leon's campaign has a soft middle where the castle drags, and this thing simply refuses to sit still. Set pieces land back to back, arenas are smaller and denser, and the encounter design leans into verticality in a way that makes even reused rooms feel re-tuned rather than recycled. The boss fights are the highlight of the package. The Verdugo encounter is reframed into something far more claustrophobic than the version Leon can dodge past, and the hooded stalker that hunts Ada across chapters is a legitimately good addition, a pressure valve the base game never quite had. Roughly five hours for a first clear, a bit more if you chase every treasure combination, and it is tuned tight enough that a second run on a harder difficulty is actually appealing instead of a chore. Where it disappoints is unavoidable given what it is. You are walking through a game you already know, and no amount of grapple points hides that some corridors are the same corridors. A few segments feel like Leon's arenas with the furniture moved, and the island in particular runs out of new ideas before it runs out of runtime. The story does real work stitching Ada's motives to the main plot, but it is still resolving beats you already watched from the other side, so the tension is procedural rather than dramatic. And the knife economy remains stingy. Parrying is the most satisfying thing in Ada's kit and you are constantly rationing the ability to do it, which reads as tension the first time and as friction the fourth. If you bounced off RE4's inventory Tetris and durability management, nothing here changes your mind. Who is this for? Anyone who finished the remake, liked the combat more than the horror, and wanted a reason to run the system again with a different verb attached. It is also a good argument for the remake's engine, because it proves the encounter design holds up when you strip out the exploration padding and just do fights. Newcomers should not start here, not because it is hard but because it is a reply to a conversation they have not had. If you are still deciding whether to bother after rolling credits on Leon, bother. This is the most concentrated stretch of shooting in the whole package, and it ends before it wears out its welcome.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedGrappling Hook TraversalAda WongOver-the-Shoulder ShooterAmmo ManagementWeapon UpgradesParry CombatShort CampaignStory ExpansionInventive Boss FightsSurvival HorrorThird-Person ShooterStalker EnemyVerticalityCrossbow CombatMerchant EconomyReplayable CampaignFranchise Lore

System Requirements

Minimum

OS
Windows 10 (64 bit)
Processor
AMD Ryzen 3 1200 / Intel Core i5-7500
Memory
8 GB RAM
Graphics
AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050…

Recommended

OS
Windows 10 (64 bit)/Windows 11 (64 bit)
Processor
AMD Ryzen 5 3600 / Intel Core i7 8700
Memory
16 GB RAM
Graphics
AMD Radeon RX 5700 / NVIDIA GeFo…

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Reviews & Ratings

Metacritic
91
Steam
97%(275,249)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Mar 23, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudHDR availableFamily Sharing

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Frequently asked questions about Resident Evil 4 - Separate Ways

How much does Resident Evil 4 - Separate Ways cost?

As of 7 September 2026, the cheapest in-stock offer for Resident Evil 4 - Separate Ways is €8.19 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Resident Evil 4 - Separate Ways cheapest?

The lowest in-stock price we track for Resident Evil 4 - Separate Ways is €8.19 at Fanatical (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Resident Evil 4 - Separate Ways available on?

Resident Evil 4 - Separate Ways is available on PC.

When was Resident Evil 4 - Separate Ways released?

Resident Evil 4 - Separate Ways was released on 23 March 2023.

Who developed Resident Evil 4 - Separate Ways?

Resident Evil 4 - Separate Ways was developed by CAPCOM Co., Ltd..

Is Resident Evil 4 - Separate Ways worth buying?

Resident Evil 4 - Separate Ways holds a Metacritic score of 91/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.