Compare Resident Evil Requiem - Deluxe Kit prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 2/26/2026. Available on PC. Genres: Action, Adventure. Metacritic score: 92/100.

96% positive from 180,000+ Steam reviews and a Metacritic 92, Requiem earns that praise by doing something Capcom rarely pulls off: making two totally different play styles feel equally necessary.

I went into Requiem half-expecting Capcom to play it safe, riding the goodwill of the RE4 remake into familiar territory. What I got instead was the series pulling hard in two directions at once and somehow not tearing itself apart. The ninth mainline entry splits its runtime between FBI analyst Grace Ashcroft and series veteran Leon S. Kennedy, and the split is not cosmetic. These two characters play like they belong in different games, and that tension is the point. Grace's sections are proper survival horror, cramped corridors, a tiny inventory, near-zero combat ability, and a crafting loop that lets you harvest infected blood from downed enemies to create essential items. She can crouch to reduce noise, hide under furniture, and throw environmental distractions like glass bottles to slip past threats. The Care Center is the high-water mark here: a stalker enemy that never stops chopping in the kitchen, noise-sensitive zombies that swing IV drips at the slightest sound, and singing infected that shriek to draw the horde. Classic mode even brings back Ink Ribbon saves for Grace, meaning every checkpoint is a small decision. Leon, by contrast, plays closer to RE4 territory, faster, more aggressive, with a hatchet he can sharpen at will and a parry system that rewards well-timed reactions. His point store lets you upgrade weapons across the second half, and the shared Requiem Revolver (heavy, scarce ammo, absolutely worth saving for boss moments) ties the two protagonists together mechanically. You can run either character in first-person or third-person at any time, which is a small but smart accessibility win. The crafting, the perspective toggle, and the dual-protagonist structure are all additions that could easily have felt bolted on. They don't. Where Requiem earns its score is in pacing: roughly ten hours with no filler fetch quests, no bloated stealth sections that drag just to pad runtime. Every environment, from the Wrenwood Hotel to the sterile Rhodes Hill Care Center to Raccoon City itself, is doing work, atmospherically and mechanically. The sound design especially rewards headphone play; every creak, every glass shard underfoot, every distant shriek builds a pressure that the game never fully releases. The story is a shakier proposition. Long-time fans will get a lot of mileage from the Elpis virus mystery and the way Grace's mother Alyssa (a Resident Evil Outbreak character) threads into the broader lore. Newcomers are given just enough context to follow the surface plot, though the deeper fan-service beats will land flat without series history. Some critics have flagged the antagonists as undercooked, and the narrative resolution leans on the kind of campy sincerity the series has always traded in, your mileage on that will depend entirely on how much you already like this franchise's tone. The boss fights also get mixed marks from the community: the encounters inside the Care Center are strong, but a few later fights feel more reliant on spectacle than mechanical interest. For players who bounced off Village's action tilt, Requiem is a genuine course correction on Grace's side of the campaign. For players who loved RE4 remake, Leon's half will feel like a comfortable but well-tuned return. The game does not fully satisfy either audience at the expense of the other, and that is actually a hard design problem to solve. Requiem solves it well enough to be the strongest new-entry release the series has put out in years. Alex, Scout Team

Resident Evil Requiem - Deluxe Kit

Resident Evil Requiem - Deluxe Kit

Feb 26, 2026CAPCOM Co., Ltd.
GamerScout Says

96% positive from 180,000+ Steam reviews and a Metacritic 92, Requiem earns that praise by doing something Capcom rarely pulls off: making two totally different play styles feel equally necessary.

PC
Best Price Available
€8.78-41%
at YuPlay

GamerScout Verdict

Buy it if you want survival horror and action-RE in one package; skip if you need a strong standalone story.

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€8.78-41%
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StandardGlobalSteam KeyKey
€12.29-18%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€14.09-6%
Priced in EUR by the store
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€14.99
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Screenshots & Media

Screenshot

About Resident Evil Requiem - Deluxe Kit

I went into Requiem half-expecting Capcom to play it safe, riding the goodwill of the RE4 remake into familiar territory. What I got instead was the series pulling hard in two directions at once and somehow not tearing itself apart. The ninth mainline entry splits its runtime between FBI analyst Grace Ashcroft and series veteran Leon S. Kennedy, and the split is not cosmetic. These two characters play like they belong in different games, and that tension is the point. Grace's sections are proper survival horror, cramped corridors, a tiny inventory, near-zero combat ability, and a crafting loop that lets you harvest infected blood from downed enemies to create essential items. She can crouch to reduce noise, hide under furniture, and throw environmental distractions like glass bottles to slip past threats. The Care Center is the high-water mark here: a stalker enemy that never stops chopping in the kitchen, noise-sensitive zombies that swing IV drips at the slightest sound, and singing infected that shriek to draw the horde. Classic mode even brings back Ink Ribbon saves for Grace, meaning every checkpoint is a small decision. Leon, by contrast, plays closer to RE4 territory, faster, more aggressive, with a hatchet he can sharpen at will and a parry system that rewards well-timed reactions. His point store lets you upgrade weapons across the second half, and the shared Requiem Revolver (heavy, scarce ammo, absolutely worth saving for boss moments) ties the two protagonists together mechanically. You can run either character in first-person or third-person at any time, which is a small but smart accessibility win. The crafting, the perspective toggle, and the dual-protagonist structure are all additions that could easily have felt bolted on. They don't. Where Requiem earns its score is in pacing: roughly ten hours with no filler fetch quests, no bloated stealth sections that drag just to pad runtime. Every environment, from the Wrenwood Hotel to the sterile Rhodes Hill Care Center to Raccoon City itself, is doing work, atmospherically and mechanically. The sound design especially rewards headphone play; every creak, every glass shard underfoot, every distant shriek builds a pressure that the game never fully releases. The story is a shakier proposition. Long-time fans will get a lot of mileage from the Elpis virus mystery and the way Grace's mother Alyssa (a Resident Evil Outbreak character) threads into the broader lore. Newcomers are given just enough context to follow the surface plot, though the deeper fan-service beats will land flat without series history. Some critics have flagged the antagonists as undercooked, and the narrative resolution leans on the kind of campy sincerity the series has always traded in, your mileage on that will depend entirely on how much you already like this franchise's tone. The boss fights also get mixed marks from the community: the encounters inside the Care Center are strong, but a few later fights feel more reliant on spectacle than mechanical interest. For players who bounced off Village's action tilt, Requiem is a genuine course correction on Grace's side of the campaign. For players who loved RE4 remake, Leon's half will feel like a comfortable but well-tuned return. The game does not fully satisfy either audience at the expense of the other, and that is actually a hard design problem to solve. Requiem solves it well enough to be the strongest new-entry release the series has put out in years.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedDual ProtagonistStealth HorrorInk Ribbon SavesHatchet ParryInfected Blood CraftingPerspective ToggleStalker EnemiesClassic ModeRaccoon City Return

System Requirements

Minimum

Requires a 64-bit processor and operating system

Recommended

Requires a 64-bit processor and operating system

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Community Discussion

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Reviews & Ratings

Metacritic
92
Steam
96%(180,671)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Feb 26, 2026

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableDualShock Controller SupportDualSense Controller SupportSteam Cloud+2 more

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Frequently asked questions about Resident Evil Requiem - Deluxe Kit

How much does Resident Evil Requiem - Deluxe Kit cost?

As of 3 August 2026, the cheapest in-stock offer for Resident Evil Requiem - Deluxe Kit is €8.78 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Resident Evil Requiem - Deluxe Kit cheapest?

The lowest in-stock price we track for Resident Evil Requiem - Deluxe Kit is €8.78 at YuPlay (3 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Resident Evil Requiem - Deluxe Kit available on?

Resident Evil Requiem - Deluxe Kit is available on PC.

When was Resident Evil Requiem - Deluxe Kit released?

Resident Evil Requiem - Deluxe Kit was released on 26 February 2026.

Who developed Resident Evil Requiem - Deluxe Kit?

Resident Evil Requiem - Deluxe Kit was developed by CAPCOM Co., Ltd..

Is Resident Evil Requiem - Deluxe Kit worth buying?

Resident Evil Requiem - Deluxe Kit holds a Metacritic score of 92/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.