Compare Paladins Gold Edition prices across trusted key stores and find the best deal. Developed by Evil Mojo Games. Published by Hi-Rez Studios. Released on 5/8/2018. Available on PC, Xbox. Genres: Action, Adventure, Massively Multiplayer, Strategy, Free To Play. Metacritic score: 83/100.

Skip the grind wall and drop straight into 27 unlocked champions, including Frontline tanks, Flankers, and Supports, making the Gold Edition the smartest entry point for serious play.

I've tracked a lot of free-to-play shooters over the years, and the unlock grind is almost always the first thing that kills new player retention. Paladins is no exception to that problem in its base form, which is exactly why the Gold Edition matters: it hands you 27 champions from the jump, spread across all four roles, so you can run actual team compositions from day one instead of defaulting to whatever the free rotation throws at you that week. The core loop is a 5v5 Siege mode where two teams contest a central capture point, spawn a payload on success, and then fight to escort or deny that payload to the enemy base. First team to four points wins. That structure sounds simple, but the decision-making layered on top of it is where Paladins earns its reputation. Every champion carries a loadout deck of up to five cards chosen before the match, each card buffing specific abilities or passives in ways that meaningfully shift how that champion plays. On top of that, each champion has three Talent options that redefine a core ability entirely. Androxus with one Talent plays noticeably differently from Androxus with another. Then there is an in-match item shop with four categories, Defense, Utility, Healing, and Offense, functioning like a lightweight MOBA economy layer. That is three distinct customization axes per champion before you count cosmetics, and it means the build-order thinking I apply to strategy games transfers directly here. The Gold Edition's roster gives you solid coverage of every archetype. On the Damage side you get ranged snipers like Kinessa and Strix, the chaotic area-denial of Bomb King, and the precise skill-shot gameplay of Lian. The Flank class delivers mobile assassins: Androxus is a ceiling-walking pistol duelist, Evie teleports and freezes, Zhin plays like a melee counterattack puzzle. Frontline options include Fernando, the quintessential shield tank, and Makoa, whose hook ability opens up aggressive, disruptive playstyles. Support players get Jenos, whose Stellar Wind passive lets you float above fights while buffing allies, and Ying, who drops illusion healers that force enemies to make target-priority decisions. The breadth here is genuine, not padding. Not everything lands. The learning curve between champions varies wildly, and the game's tutorial does not go deep enough to explain deck-building or why your loadout choices matter. New players who skip reading the card tooltips will feel like they are missing a layer of the game that everyone else is operating on, because they are. The in-match pacing can also drag during the escort phase if one team runs an extremely passive defensive composition. Community sentiment consistently praises the customization depth and champion variety while flagging that newer champion designs have pushed complexity and visual noise in directions that can feel mismatched with the game's original tone. For someone coming from other hero shooters, Paladins sits in a distinct spot: the card system and Talent choices reward more deliberate pre-match preparation than most competitors in the genre, and the Gold Edition removes the biggest barrier to exploring that depth. If you are willing to spend 30 minutes reading loadout guides before your first ranked session, the ceiling here is considerably higher than the initial impression suggests. Diego, Scout Team

Paladins Gold Edition

Paladins Gold Edition

May 8, 2018Evil Mojo GamesHi-Rez Studios
GamerScout Says

Skip the grind wall and drop straight into 27 unlocked champions, including Frontline tanks, Flankers, and Supports, making the Gold Edition the smartest entry point for serious play.

PCXbox
Best Price Available
€9.78
at Eneba
Lowest tracked: €9.78
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GamerScout Verdict

Best for new Paladins players who want immediate roster depth and zero patience for the free-to-play unlock grind.

Compare Prices(2 stores)

EnebaBest price
GoldArgentinaXbox LiveKey
€9.78
Priced in EUR by the store
Buy
GoldEurope (EU)Xbox Live KeyKey
€9.99
Priced in EUR by the store
Buy
GoldUnited StatesXbox LiveKey
€24.46
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€9.7811 Aug 2026
Current best
€9.78
Lowest since we started tracking
Keyshops
€9.00€9.52€10.04€10.5611 Aug12 Aug13 Aug14 Aug15 Aug
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Screenshots & Media

About Paladins Gold Edition

I've tracked a lot of free-to-play shooters over the years, and the unlock grind is almost always the first thing that kills new player retention. Paladins is no exception to that problem in its base form, which is exactly why the Gold Edition matters: it hands you 27 champions from the jump, spread across all four roles, so you can run actual team compositions from day one instead of defaulting to whatever the free rotation throws at you that week. The core loop is a 5v5 Siege mode where two teams contest a central capture point, spawn a payload on success, and then fight to escort or deny that payload to the enemy base. First team to four points wins. That structure sounds simple, but the decision-making layered on top of it is where Paladins earns its reputation. Every champion carries a loadout deck of up to five cards chosen before the match, each card buffing specific abilities or passives in ways that meaningfully shift how that champion plays. On top of that, each champion has three Talent options that redefine a core ability entirely. Androxus with one Talent plays noticeably differently from Androxus with another. Then there is an in-match item shop with four categories, Defense, Utility, Healing, and Offense, functioning like a lightweight MOBA economy layer. That is three distinct customization axes per champion before you count cosmetics, and it means the build-order thinking I apply to strategy games transfers directly here. The Gold Edition's roster gives you solid coverage of every archetype. On the Damage side you get ranged snipers like Kinessa and Strix, the chaotic area-denial of Bomb King, and the precise skill-shot gameplay of Lian. The Flank class delivers mobile assassins: Androxus is a ceiling-walking pistol duelist, Evie teleports and freezes, Zhin plays like a melee counterattack puzzle. Frontline options include Fernando, the quintessential shield tank, and Makoa, whose hook ability opens up aggressive, disruptive playstyles. Support players get Jenos, whose Stellar Wind passive lets you float above fights while buffing allies, and Ying, who drops illusion healers that force enemies to make target-priority decisions. The breadth here is genuine, not padding. Not everything lands. The learning curve between champions varies wildly, and the game's tutorial does not go deep enough to explain deck-building or why your loadout choices matter. New players who skip reading the card tooltips will feel like they are missing a layer of the game that everyone else is operating on, because they are. The in-match pacing can also drag during the escort phase if one team runs an extremely passive defensive composition. Community sentiment consistently praises the customization depth and champion variety while flagging that newer champion designs have pushed complexity and visual noise in directions that can feel mismatched with the game's original tone. For someone coming from other hero shooters, Paladins sits in a distinct spot: the card system and Talent choices reward more deliberate pre-match preparation than most competitors in the genre, and the Gold Edition removes the biggest barrier to exploring that depth. If you are willing to spend 30 minutes reading loadout guides before your first ranked session, the ceiling here is considerably higher than the initial impression suggests.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedHero ShooterDeck BuildingTalent SystemSiege ModePayload EscortIn-Match EconomyCross-Platform PvPChampion Unlock BundleRole-Based Teamplay

System Requirements

Minimum

Processor
Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
Memory
4 GB RAM
Graphics
Nvidia GeForce 8800 GT
Storage
30 GB available space
Sound Card
DirectX compatible sound card

Recommended

Processor
Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
Memory
6 GB RAM
Graphics
Nvidia GeForce GTX 660 or ATI Radeon HD 7950
Network
Br…

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Reviews & Ratings

Metacritic
83
Steam
85%(345,373)

Game Info

Developer
Evil Mojo Games
Publisher
Hi-Rez Studios
Release Date
May 8, 2018

Features

MultiplayerPvPOnline PvPCross Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsIn App Purchases+3 more

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Frequently asked questions about Paladins Gold Edition

How much does Paladins Gold Edition cost?

As of 15 August 2026, the cheapest in-stock offer for Paladins Gold Edition is €9.78 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Paladins Gold Edition cheapest?

The lowest in-stock price we track for Paladins Gold Edition is €9.78 at Eneba (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Paladins Gold Edition available on?

Paladins Gold Edition is available on PC, Xbox.

When was Paladins Gold Edition released?

Paladins Gold Edition was released on 8 May 2018.

Who developed Paladins Gold Edition?

Paladins Gold Edition was developed by Evil Mojo Games and published by Hi-Rez Studios.

Is Paladins Gold Edition worth buying?

Paladins Gold Edition holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.