
Paladins Gold Edition
Skip the grind wall and drop straight into 27 unlocked champions, including Frontline tanks, Flankers, and Supports, making the Gold Edition the smartest entry point for serious play.
GamerScout Verdict
Best for new Paladins players who want immediate roster depth and zero patience for the free-to-play unlock grind.
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About Paladins Gold Edition
I've tracked a lot of free-to-play shooters over the years, and the unlock grind is almost always the first thing that kills new player retention. Paladins is no exception to that problem in its base form, which is exactly why the Gold Edition matters: it hands you 27 champions from the jump, spread across all four roles, so you can run actual team compositions from day one instead of defaulting to whatever the free rotation throws at you that week. The core loop is a 5v5 Siege mode where two teams contest a central capture point, spawn a payload on success, and then fight to escort or deny that payload to the enemy base. First team to four points wins. That structure sounds simple, but the decision-making layered on top of it is where Paladins earns its reputation. Every champion carries a loadout deck of up to five cards chosen before the match, each card buffing specific abilities or passives in ways that meaningfully shift how that champion plays. On top of that, each champion has three Talent options that redefine a core ability entirely. Androxus with one Talent plays noticeably differently from Androxus with another. Then there is an in-match item shop with four categories, Defense, Utility, Healing, and Offense, functioning like a lightweight MOBA economy layer. That is three distinct customization axes per champion before you count cosmetics, and it means the build-order thinking I apply to strategy games transfers directly here. The Gold Edition's roster gives you solid coverage of every archetype. On the Damage side you get ranged snipers like Kinessa and Strix, the chaotic area-denial of Bomb King, and the precise skill-shot gameplay of Lian. The Flank class delivers mobile assassins: Androxus is a ceiling-walking pistol duelist, Evie teleports and freezes, Zhin plays like a melee counterattack puzzle. Frontline options include Fernando, the quintessential shield tank, and Makoa, whose hook ability opens up aggressive, disruptive playstyles. Support players get Jenos, whose Stellar Wind passive lets you float above fights while buffing allies, and Ying, who drops illusion healers that force enemies to make target-priority decisions. The breadth here is genuine, not padding. Not everything lands. The learning curve between champions varies wildly, and the game's tutorial does not go deep enough to explain deck-building or why your loadout choices matter. New players who skip reading the card tooltips will feel like they are missing a layer of the game that everyone else is operating on, because they are. The in-match pacing can also drag during the escort phase if one team runs an extremely passive defensive composition. Community sentiment consistently praises the customization depth and champion variety while flagging that newer champion designs have pushed complexity and visual noise in directions that can feel mismatched with the game's original tone. For someone coming from other hero shooters, Paladins sits in a distinct spot: the card system and Talent choices reward more deliberate pre-match preparation than most competitors in the genre, and the Gold Edition removes the biggest barrier to exploring that depth. If you are willing to spend 30 minutes reading loadout guides before your first ranked session, the ceiling here is considerably higher than the initial impression suggests.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
- Memory
- 4 GB RAM
- Graphics
- Nvidia GeForce 8800 GT
- Storage
- 30 GB available space
- Sound Card
- DirectX compatible sound card
Recommended
- Processor
- Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
- Memory
- 6 GB RAM
- Graphics
- Nvidia GeForce GTX 660 or ATI Radeon HD 7950
- Network
- Br…
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Game Info
- Developer
- Evil Mojo Games
- Publisher
- Hi-Rez Studios
- Release Date
- May 8, 2018


