Compare Paladins Starter Edition prices across trusted key stores and find the best deal. Developed by Evil Mojo Games. Published by Hi-Rez Studios. Released on 2/3/2021. Available on PC, Xbox. Genres: Action, Free To Play.

Paladins Starter Edition
ActionFree To Play

Paladins Starter Edition

Feb 3, 2021Evil Mojo GamesHi-Rez Studios
PCXbox
Best Price Available
€9.33
at Eneba
Lowest tracked: €8.75
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EnebaBest price
StandardEurope (EU)Xbox LiveKey
€9.33
Priced in EUR by the store
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Price History

Lowest tracked
€8.7531 Jul 2026
Current best
€9.33
Keyshops
€8.68€8.92€9.16€9.4031 Jul4 Aug8 Aug11 Aug15 Aug
Tracking prices since 31 Jul 2026
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Screenshots & Media

Screenshot

About Paladins Starter Edition

I went into Paladins expecting a shallow knock-off and came out with a spreadsheet of loadout builds for three different Champions. The Overwatch comparisons have followed this game since its early access days in 2016, and they are not entirely unfair on the surface - 5v5 objective shooting, colorful heroes, ability ultimates. But that framing does the game a disservice, because the systems underneath are meaningfully different and, in one key area, more interesting. The card-loadout system is where Paladins separates itself from every other hero shooter on the market. Before each match, you equip a loadout of five cards specific to your chosen Champion, distributing points across them up to a fixed total of 15. Cards modify ability cooldowns, add health regeneration, enhance damage output, or add entirely new behavioral effects to abilities. On top of that, you pick one of three Talents per Champion - a high-impact modifier that can fundamentally redirect a Champion's role. A Support Champion like Jenos running damage-focused cards with the right Talent stops playing like a healer and starts playing like an assassin. A Front Line like Fernando built around mobility cards can operate as a flanker. This is the kind of role subversion that most class-based shooters actively prevent, and Paladins leans into it. The in-match Item Shop adds another reactive layer: buying Cauterize to cut enemy healing or Wrecker to shred through shield-heavy compositions means every match has a small mid-game economy decision loop that keeps the strategy brain engaged. The four classes - Front Line, Damage, Flank, and Support - cover familiar ground, but the roster of 59 Champions (with a rotating free selection plus eight unlocked by default) gives newcomers enough room to find their footing without feeling overwhelmed. New players start with accessible picks like Viktor, a straightforward assault-rifle Damage dealer, while the depth ceiling for Champions like Mal'Damba or Io is genuinely high. The three core modes - Siege, Onslaught, and Team Deathmatch - are well-understood archetypes, with Siege being the primary competitive format. Once you hit level 15, the Competitive Siege lobby introduces draft-style Champion bans, which is where the loadout theorycrafting and counter-pick knowledge actually gets tested. The weaknesses are real and worth flagging. Matchmaking quality has been a persistent community complaint, with rank distribution feeling inconsistent at lower MMR brackets. Balance patches can swing individual Champions hard in either direction, so a loadout that felt polished one patch can feel underpowered the next. The cosmetic shop is present and aggressive, though it is worth noting that all gameplay elements - Champions, cards, modes - are accessible without spending money, and in-match credits earned through play handle the reactive item purchases. The game has also attracted criticism for slowing its pace of meaningful content updates in some periods, leaning on skins over systemic changes. These are not fatal flaws, but they are the honest cost of entry. For anyone asking whether the barrier to entry is too high: it is not. The auto-purchase option for in-match items handles the economy layer for players not ready to micro-manage it, and practice modes with AI opponents let you stress-test a new Champion's kit without feeding the enemy team. The tutorial respects your time. My practical recommendation is to pick one Champion from each class, build a loadout around the default Talent first, and only branch out once you understand what the cards are actually doing. Paladins rewards the players who read the tooltips.

Alex
Alex · Scout Team

Catch-all

Tags

multiplayerpvponline-pvpachievementstrading-cardstier:indie

System Requirements

Minimum

OS
Windows 7 64-bit or newer
Memory
4 GB RAM
Storage
30 GB available space
Graphics
Nvidia GeForce 8800 GT
Processor
Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 8/10 64-bit (latest Service Pack)
Memory
6 GB RAM
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
Nvidia GeForce GTX 660 or ATI Radeon HD 7950
Processor
Intel Core i5 or AMD Phenom II X3, 2.8 GHz

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Game Info

Developer
Evil Mojo Games
Publisher
Hi-Rez Studios
Release Date
Feb 3, 2021

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Frequently asked questions about Paladins Starter Edition

How much does Paladins Starter Edition cost?

As of 15 August 2026, the cheapest in-stock offer for Paladins Starter Edition is €9.33 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Paladins Starter Edition cheapest?

The lowest in-stock price we track for Paladins Starter Edition is €9.33 at Eneba (15 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Paladins Starter Edition available on?

Paladins Starter Edition is available on PC, Xbox.

When was Paladins Starter Edition released?

Paladins Starter Edition was released on 3 February 2021.

Who developed Paladins Starter Edition?

Paladins Starter Edition was developed by Evil Mojo Games and published by Hi-Rez Studios.