Compare Just Cause 3: Reaper Missile Mech (DLC) prices across trusted key stores and find the best deal. Developed by Avalanche Studios. Published by Square Enix. Released on 8/11/2016. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure.

A bite-sized mech add-on for Just Cause 3 that straps a multi-lock missile launcher onto your chaos addiction. Worth it only if you already own the base game and can't get enough of Rico's sandbox.

I'll be straight with you: the Reaper Missile Mech is not a content pack in any meaningful sense. It is a single additional mech variant dropped into Just Cause 3's already-chaotic sandbox. No new island, no new missions, no story. What you get is the Reaper unit itself, armed with a multi-lock missile launcher, a Bavarium minigun, a GRIP gravity weapon capable of flinging objects at enemies, and a force pulse punch for up-close mayhem. It is, by any measure, a very specific toy for a very specific kind of player. To put the Reaper in context: the Mech Land Assault expansion (sold separately) is the fuller mech experience, adding new islands, Black Hand storyline missions, mech arena challenges, a Rebel Mech buddy system, and the Bavarium Power Core rifle. The Reaper Missile Mech sits outside that expansion as a standalone cosmetic-adjacent vehicle add-on. Community chatter at launch made it clear that some buyers expected a deeper connection to the Mech Land Assault content and were surprised to find the Reaper is essentially its own isolated unit with no narrative scaffolding. If you are coming in expecting a mission set or even a new region to destroy, dial those expectations back hard. What the Reaper does deliver is pure, dumb sandbox fun within Just Cause 3's existing open world. The multi-lock missile launcher is the star of the show. Locking onto multiple targets and watching a cluster of missiles fan out across a military base hits the same satisfaction button as the base game's grapple-hook-plus-tether combo. The force pulse punch gives the mech a close-quarters option that feels suitably absurd. Within the logic of a game that has always prized creative chaos over tactical depth, the Reaper fits right in. The problems are scope and longevity. You will exhaust the novelty of the thing in a single session, after which it becomes one more vehicle in a garage that already has plenty of explosive options. Community reception over the years has consistently labelled this as a minor, optional extra rather than something that meaningfully extends the game's life. The bottom line on value depends entirely on your relationship with the base game. If you have sunk hours into liberating Medici and still want more ways to level a fuel depot in under thirty seconds, the Reaper scratches that itch cleanly. If you are hoping to justify re-entering the game for the first time in a while, this is not the hook that will do it. The Mech Land Assault expansion is a far better investment for returning players who want structured content alongside their new toys. The Reaper is the dessert option, not the main course, and you should already be well-fed before ordering it. Alex, Scout Team

Just Cause 3: Reaper Missile Mech (DLC)

Just Cause 3: Reaper Missile Mech (DLC)

Add-on / DLC for Just Cause™ 3 — view full game
Aug 11, 2016Avalanche StudiosSquare Enix
GamerScout Says

A bite-sized mech add-on for Just Cause 3 that straps a multi-lock missile launcher onto your chaos addiction. Worth it only if you already own the base game and can't get enough of Rico's sandbox.

Xbox Series XXbox OneXbox
Best Price Available
€1.56
at Eneba
Lowest tracked: €1.48
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GamerScout Verdict

A fun but fleeting sandbox novelty strictly for Just Cause 3 die-hards who want one more explosive tool in their arsenal.

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Reaper Missile Mech (DLC) XBOX LIVE KeyEurope (EU)Xbox LiveKey
€1.56
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Price History

Lowest tracked
€1.485 Jun 2026
Current best
€1.56
Keyshops
€1.12€2.37€3.61€4.865 Jun20 Jun5 Jul20 Jul4 Aug
5 Jun — 4 Aug
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About Just Cause 3: Reaper Missile Mech (DLC)

I'll be straight with you: the Reaper Missile Mech is not a content pack in any meaningful sense. It is a single additional mech variant dropped into Just Cause 3's already-chaotic sandbox. No new island, no new missions, no story. What you get is the Reaper unit itself, armed with a multi-lock missile launcher, a Bavarium minigun, a GRIP gravity weapon capable of flinging objects at enemies, and a force pulse punch for up-close mayhem. It is, by any measure, a very specific toy for a very specific kind of player. To put the Reaper in context: the Mech Land Assault expansion (sold separately) is the fuller mech experience, adding new islands, Black Hand storyline missions, mech arena challenges, a Rebel Mech buddy system, and the Bavarium Power Core rifle. The Reaper Missile Mech sits outside that expansion as a standalone cosmetic-adjacent vehicle add-on. Community chatter at launch made it clear that some buyers expected a deeper connection to the Mech Land Assault content and were surprised to find the Reaper is essentially its own isolated unit with no narrative scaffolding. If you are coming in expecting a mission set or even a new region to destroy, dial those expectations back hard. What the Reaper does deliver is pure, dumb sandbox fun within Just Cause 3's existing open world. The multi-lock missile launcher is the star of the show. Locking onto multiple targets and watching a cluster of missiles fan out across a military base hits the same satisfaction button as the base game's grapple-hook-plus-tether combo. The force pulse punch gives the mech a close-quarters option that feels suitably absurd. Within the logic of a game that has always prized creative chaos over tactical depth, the Reaper fits right in. The problems are scope and longevity. You will exhaust the novelty of the thing in a single session, after which it becomes one more vehicle in a garage that already has plenty of explosive options. Community reception over the years has consistently labelled this as a minor, optional extra rather than something that meaningfully extends the game's life. The bottom line on value depends entirely on your relationship with the base game. If you have sunk hours into liberating Medici and still want more ways to level a fuel depot in under thirty seconds, the Reaper scratches that itch cleanly. If you are hoping to justify re-entering the game for the first time in a while, this is not the hook that will do it. The Mech Land Assault expansion is a far better investment for returning players who want structured content alongside their new toys. The Reaper is the dessert option, not the main course, and you should already be well-fed before ordering it.

Alex
Alex · Scout Team

Catch-all

Tags

xboxSingle Vehicle DLCSandbox ToyMech CombatChaos SandboxOpen-World Add-on

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Game Info

Developer
Avalanche Studios
Publisher
Square Enix
Release Date
Aug 11, 2016

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Frequently asked questions about Just Cause 3: Reaper Missile Mech (DLC)

How much does Just Cause 3: Reaper Missile Mech (DLC) cost?

As of 3 August 2026, the cheapest in-stock offer for Just Cause 3: Reaper Missile Mech (DLC) is €1.56 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Just Cause 3: Reaper Missile Mech (DLC) cheapest?

The lowest in-stock price we track for Just Cause 3: Reaper Missile Mech (DLC) is €1.56 at Eneba (3 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Just Cause 3: Reaper Missile Mech (DLC) available on?

Just Cause 3: Reaper Missile Mech (DLC) is available on Xbox Series X, Xbox One, Xbox.

When was Just Cause 3: Reaper Missile Mech (DLC) released?

Just Cause 3: Reaper Missile Mech (DLC) was released on 11 August 2016.

Who developed Just Cause 3: Reaper Missile Mech (DLC)?

Just Cause 3: Reaper Missile Mech (DLC) was developed by Avalanche Studios and published by Square Enix.