Compare GUILTY GEAR Xrd REV 2 prices across trusted key stores and find the best deal. Developed by Arc System Works. Published by Arc System Works. Released on 12/14/2016. Available on PC. Genres: Action. Metacritic score: 87/100.

One of the most technically demanding 2D fighters ever made, REV 2 rewards obsessive lab time with a combat system so deep you'll still be finding new reads after hundreds of hours.

I don't cover fighting games the same way I cover shooters, but when a game gets praised for its netcode and mechanical depth the way REV 2 does, I pay attention. This is Arc System Works at their most precise: a five-button system built around Punch, Kick, Slash, Heavy Slash, and Dust that sounds simple on paper and turns into one of the most layered competitive experiences in the genre the moment you start pulling on threads. Roman Cancels, Tension Meter management, Burst timing, air dashing, air blocking, Blitz Shields, Instant Kills as flex closes: the system list is long and every piece interacts with every other piece. That is not a warning, it is the pitch. The roster sits at 25 characters and the range of playstyles is genuinely unusual. Sol Badguy and Ky Kiske are your entry points, readable and forgiving. Then you have Zato-1 running a full puppet-style setup, Jack-O commanding her own servants mid-fight, and the two REV 2-exclusive additions: Baiken, the parry-heavy samurai returning from earlier games with fast punish combos, and Answer, a business ninja who throws business cards like shuriken, teleports to anchors he sets around the stage, and demands serious lab investment before he pays off. The balance pass that came with REV 2 tightened the cast across the board, nerfing the most egregious tools and giving underperformers actual options. The result is the most complete and fair version of the Xrd engine. For anyone asking about the PC-specific experience: rollback netcode was added post-launch, which changed the online situation meaningfully. The lobbies use a social avatar system where you walk around virtual arcade cabinets to find matches or queue ranked while grinding training mode, which is a much better use of wait time than staring at a menu. The tutorial and mission modes are worth singling out: interactive mini-games, color-coded inputs, and scenario-specific challenges that teach you to counter specific characters' pressure rather than just drilling quarter-circles into the void. It is among the best onboarding systems in the fighting game genre. There is also a Stylish input mode with simplified specials and auto-blocking for complete newcomers, though veterans can and will punish it. The story mode is essentially a non-interactive anime film broken into chapters. A new epilogue chapter was added for REV 2. If you care about lore, it is well-produced and easier to follow than most anime fighters. If you are here to compete, it is content that exists and you can skip it without missing anything mechanical. The single legitimate criticism against REV 2 as a package is that if you already owned Revelator, this can feel like a balance patch and two characters sold separately, because that is largely what it is. As a standalone entry point, though, it is the definitive and most polished version of the Xrd era, and the Strive crowd that wants to understand where Arc System Works learned to build a deep competitive fighter should start here. Fred, Scout Team

GUILTY GEAR Xrd REV 2

GUILTY GEAR Xrd REV 2

Dec 14, 2016Arc System Works
GamerScout Says

One of the most technically demanding 2D fighters ever made, REV 2 rewards obsessive lab time with a combat system so deep you'll still be finding new reads after hundreds of hours.

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About GUILTY GEAR Xrd REV 2

I don't cover fighting games the same way I cover shooters, but when a game gets praised for its netcode and mechanical depth the way REV 2 does, I pay attention. This is Arc System Works at their most precise: a five-button system built around Punch, Kick, Slash, Heavy Slash, and Dust that sounds simple on paper and turns into one of the most layered competitive experiences in the genre the moment you start pulling on threads. Roman Cancels, Tension Meter management, Burst timing, air dashing, air blocking, Blitz Shields, Instant Kills as flex closes: the system list is long and every piece interacts with every other piece. That is not a warning, it is the pitch. The roster sits at 25 characters and the range of playstyles is genuinely unusual. Sol Badguy and Ky Kiske are your entry points, readable and forgiving. Then you have Zato-1 running a full puppet-style setup, Jack-O commanding her own servants mid-fight, and the two REV 2-exclusive additions: Baiken, the parry-heavy samurai returning from earlier games with fast punish combos, and Answer, a business ninja who throws business cards like shuriken, teleports to anchors he sets around the stage, and demands serious lab investment before he pays off. The balance pass that came with REV 2 tightened the cast across the board, nerfing the most egregious tools and giving underperformers actual options. The result is the most complete and fair version of the Xrd engine. For anyone asking about the PC-specific experience: rollback netcode was added post-launch, which changed the online situation meaningfully. The lobbies use a social avatar system where you walk around virtual arcade cabinets to find matches or queue ranked while grinding training mode, which is a much better use of wait time than staring at a menu. The tutorial and mission modes are worth singling out: interactive mini-games, color-coded inputs, and scenario-specific challenges that teach you to counter specific characters' pressure rather than just drilling quarter-circles into the void. It is among the best onboarding systems in the fighting game genre. There is also a Stylish input mode with simplified specials and auto-blocking for complete newcomers, though veterans can and will punish it. The story mode is essentially a non-interactive anime film broken into chapters. A new epilogue chapter was added for REV 2. If you care about lore, it is well-produced and easier to follow than most anime fighters. If you are here to compete, it is content that exists and you can skip it without missing anything mechanical. The single legitimate criticism against REV 2 as a package is that if you already owned Revelator, this can feel like a balance patch and two characters sold separately, because that is largely what it is. As a standalone entry point, though, it is the definitive and most polished version of the Xrd era, and the Strive crowd that wants to understand where Arc System Works learned to build a deep competitive fighter should start here.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supportcloud-savessteamRollback NetcodeHigh Skill CeilingRushdownPuppet FighterParry MechanicsMission ModeStylish ModeCompetitive FGCFrame Data Depth

System Requirements

Minimum

Processor
Intel Core i5 @ 2.0 GHz
Memory
2 GB RAM
Graphics
Nvidia GeForce GTX 560 / Radeon HD 7770
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
14 GB availa…

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Reviews & Ratings

Metacritic
87
Steam
94%(10,968)

Game Info

Developer
Arc System Works
Publisher
Arc System Works
Release Date
Dec 14, 2016

Game Modes

singleplayer
multiplayer
local coop
Local Co-op

Languages

Audio (1)
Japanese
Subtitles (5)
EnglishJapaneseKoreanSimplified ChineseTraditional Chinese

Features

AchievementsController SupportCloud Saves

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What platforms is GUILTY GEAR Xrd REV 2 available on?

GUILTY GEAR Xrd REV 2 is available on PC.

When was GUILTY GEAR Xrd REV 2 released?

GUILTY GEAR Xrd REV 2 was released on 14 December 2016.

Who developed GUILTY GEAR Xrd REV 2?

GUILTY GEAR Xrd REV 2 was developed by Arc System Works.

Is GUILTY GEAR Xrd REV 2 worth buying?

GUILTY GEAR Xrd REV 2 holds a Metacritic score of 87/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.