Compare BlazBlue: Cross Tag Battle Special Edition prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by Arc System Works. Released on 11/20/2019. Available on PC, Xbox. Genres: Action.

Fifty-three fighters, seven crossover universes, and a tag system built for players who normally bounce off anime fighters - the Special Edition packages every last bit of DLC so you never have to do the math.

I'll be honest: my expectations walking into a crossover fighter starring BlazBlue, Persona 4 Arena, Under Night In-Birth, RWBY, Senran Kagura, and Akatsuki Blitzkampf were somewhere between "curious" and "this has no business working." It mostly works. Arc System Works built something genuinely accessible here - a 2v2 tag fighter where Smart Combos let you chain flashy hits by pressing the same button repeatedly, and the Distortion super move lands with enough visual punch that even a newcomer feels cool pulling it off. The core loop is: pick two characters, tag in and out mid-combo, call assists, and use Cross Gauge to fuel team-based pressure. Version 2.0 added mechanics like Cross Raid, Extra Assault, and Delay Entry, all of which add real tactical texture once you stop mashing. For a franchise known for being brutally demanding - the mainline BlazBlue and Guilty Gear games have historically intimidated casual players right off the stick - Cross Tag Battle lands noticeably lower on the execution barrier without gutting the competitive depth. The Special Edition matters specifically because it resolves the biggest complaint critics had at launch: roughly half the roster was locked behind paid DLC, and reviewers were vocal about it. That problem is gone here. You get the full 53-character roster across seven series, all previously released character packs, and the Version 2.0 content including new story scenarios and character interactions. Highlights include Ragna the Bloodedge, Jin, Hazama, and Azrael from BlazBlue; Yu Narukami, Chie, Yukiko, and Adachi from the Persona side; Hyde, Linne, Waldstein, Seth, and Hilda from Under Night In-Birth; Ruby, Weiss, Blake, Yang, and Neo Politan from RWBY; plus the wildcard additions of Yumi from Senran Kagura and Blitztank - yes, a literal tank - from Akatsuki Blitzkampf. Team synergy genuinely matters, and mixing fighters from different universes produces combinations that feel both absurd and carefully tuned. The Episode Mode is a mixed bag. It is structured around four separate storylines - one per major franchise - with visual novel-style dialogue and tag battles threaded throughout. Each episode runs around 60 to 90 minutes. The overarching plot, where a mysterious AI pulls everyone into a fake realm called the Phantom Field and forces them to fight for Keystone Fragments, is thin and mostly functions as a vehicle for fan service banter. Character interactions before fights are a genuine highlight, and the English dub brings back most familiar voice actors. If you are not already invested in at least one of these franchises, the story will read as nonsense. If you are, those small moments of cross-universe chatter land well. The BlazBlue episode even offers branching paths with multiple endings, which adds modest replay value. Where the game earns real affection from the community is in the fighting itself. The tutorial is comprehensive enough that genre newcomers can learn the tag mechanics without feeling lost, while the depth of team-building, assist timing, and Cross Gauge management gives competitive players room to grow. Online play exists but carries a warning: this player base skews experienced, and jumping into ranked without serious practice is humbling. The 3D lobby system for online is awkward - a complaint that surfaced at launch and was never really addressed. Visuals are built on older Arc sprite technology rather than the cel-shaded 3D of Guilty Gear Strive, so do not walk in expecting that level of production gloss. The RWBY characters got new 2D models, and Under Night's cast received redrawn portraits, but a lot of the other assets are carried over from prior games. The Special Edition is the correct version to own if you are buying in 2025 or later. The DLC pricing drama that dominated early reviews is irrelevant when everything is bundled. What you are left with is Arc System Works' most welcoming fighter, carrying one of the most eclectic rosters in the crossover genre, with enough single-player content to stay busy and enough competitive ceiling to keep you coming back. It is not a replacement for dedicated mainline entries if you want the deep lore or the demanding execution of Central Fiction - but on its own terms, it punches well above where most crossover fighters land. Alex, Scout Team

BlazBlue: Cross Tag Battle Special Edition
Action

BlazBlue: Cross Tag Battle Special Edition

Nov 20, 2019Arc System Works
GamerScout Says

Fifty-three fighters, seven crossover universes, and a tag system built for players who normally bounce off anime fighters - the Special Edition packages every last bit of DLC so you never have to do the math.

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About BlazBlue: Cross Tag Battle Special Edition

I'll be honest: my expectations walking into a crossover fighter starring BlazBlue, Persona 4 Arena, Under Night In-Birth, RWBY, Senran Kagura, and Akatsuki Blitzkampf were somewhere between "curious" and "this has no business working." It mostly works. Arc System Works built something genuinely accessible here - a 2v2 tag fighter where Smart Combos let you chain flashy hits by pressing the same button repeatedly, and the Distortion super move lands with enough visual punch that even a newcomer feels cool pulling it off. The core loop is: pick two characters, tag in and out mid-combo, call assists, and use Cross Gauge to fuel team-based pressure. Version 2.0 added mechanics like Cross Raid, Extra Assault, and Delay Entry, all of which add real tactical texture once you stop mashing. For a franchise known for being brutally demanding - the mainline BlazBlue and Guilty Gear games have historically intimidated casual players right off the stick - Cross Tag Battle lands noticeably lower on the execution barrier without gutting the competitive depth. The Special Edition matters specifically because it resolves the biggest complaint critics had at launch: roughly half the roster was locked behind paid DLC, and reviewers were vocal about it. That problem is gone here. You get the full 53-character roster across seven series, all previously released character packs, and the Version 2.0 content including new story scenarios and character interactions. Highlights include Ragna the Bloodedge, Jin, Hazama, and Azrael from BlazBlue; Yu Narukami, Chie, Yukiko, and Adachi from the Persona side; Hyde, Linne, Waldstein, Seth, and Hilda from Under Night In-Birth; Ruby, Weiss, Blake, Yang, and Neo Politan from RWBY; plus the wildcard additions of Yumi from Senran Kagura and Blitztank - yes, a literal tank - from Akatsuki Blitzkampf. Team synergy genuinely matters, and mixing fighters from different universes produces combinations that feel both absurd and carefully tuned. The Episode Mode is a mixed bag. It is structured around four separate storylines - one per major franchise - with visual novel-style dialogue and tag battles threaded throughout. Each episode runs around 60 to 90 minutes. The overarching plot, where a mysterious AI pulls everyone into a fake realm called the Phantom Field and forces them to fight for Keystone Fragments, is thin and mostly functions as a vehicle for fan service banter. Character interactions before fights are a genuine highlight, and the English dub brings back most familiar voice actors. If you are not already invested in at least one of these franchises, the story will read as nonsense. If you are, those small moments of cross-universe chatter land well. The BlazBlue episode even offers branching paths with multiple endings, which adds modest replay value. Where the game earns real affection from the community is in the fighting itself. The tutorial is comprehensive enough that genre newcomers can learn the tag mechanics without feeling lost, while the depth of team-building, assist timing, and Cross Gauge management gives competitive players room to grow. Online play exists but carries a warning: this player base skews experienced, and jumping into ranked without serious practice is humbling. The 3D lobby system for online is awkward - a complaint that surfaced at launch and was never really addressed. Visuals are built on older Arc sprite technology rather than the cel-shaded 3D of Guilty Gear Strive, so do not walk in expecting that level of production gloss. The RWBY characters got new 2D models, and Under Night's cast received redrawn portraits, but a lot of the other assets are carried over from prior games. The Special Edition is the correct version to own if you are buying in 2025 or later. The DLC pricing drama that dominated early reviews is irrelevant when everything is bundled. What you are left with is Arc System Works' most welcoming fighter, carrying one of the most eclectic rosters in the crossover genre, with enough single-player content to stay busy and enough competitive ceiling to keep you coming back. It is not a replacement for dedicated mainline entries if you want the deep lore or the demanding execution of Central Fiction - but on its own terms, it punches well above where most crossover fighters land. Alex, Scout Team

Tags

steam2v2 Tag FighterAnime CrossoverSmart Combo SystemCross Gauge MechanicsAccessible FighterVisual Novel Story ModeMulti-IP RosterCompetitive Online

System Requirements

System requirements for BlazBlue: Cross Tag Battle Special Edition aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
80%(4,631)

Game Info

Developer
Arc System Works
Publisher
Arc System Works
Release Date
Nov 20, 2019

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