Compare Grimoire Chronicles prices across 50+ stores and find the best deal. Developed by Warfare Studios. Published by Warfare Studios. Released on 4/20/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Strategy.

A micro-budget RPG Maker JRPG with a 76% Steam approval rating that runs maybe four hours start to finish. Worth it as a palette cleanser, not as a destination.

I spend a lot of time in games with interlocking resource systems, AI that reads your intentions, and tech trees that take three playthroughs to fully map. Grimoire Chronicles is the furthest thing from that, and I want to be honest with you about what that means before you spend a single cent. This is an RPG Maker JRPG built around Myra, a young witch navigating a world where an elite anti-magic faction is hunting her kind. The bones are classic SNES-era turn-based combat: touch an enemy icon on the dungeon map, enter a battle screen, press attack or spell, repeat. There is a party of up to 10 characters to recruit across the story, each filling a rough archetype, but the game never asks you to think hard about composition because enemy variety in any given area is extremely low. From a decision-depth standpoint, this is about as shallow as the genre gets. There is no meaningful character customization, no skill tree, no equipment crafting, and no build to plan around. Combat is won by simply staying healed and pressing the most damaging ability available. The overworld looks open but functions as a corridor, because the game's scripting regularly locks Myra out of areas until the next story beat triggers. If your bar for satisfaction is optimizing a party or theorycrafting equipment sets, you will hit that ceiling in the first 30 minutes and never find another one. What the game does provide is a relic system worth a brief mention. Completing side-quests rewards relics that unlock special field abilities, letting you reach hidden treasure in the 15 or so secret areas scattered across the map. That loop, fetch a quest, earn a relic, go back to an old zone to pop open a new chest, is the closest Grimoire Chronicles comes to a satisfying secondary objective structure. It is thin, but it is there. The side-quest count sits at over 20, and for a game of this price tier, that is a reasonable volume of optional content. The original soundtrack is a genuine bright spot. It leans on ambient melodic compositions that hold up better than the generic sound effects layered over them. The Steam user base has settled at roughly 76% positive across around 100 reviews, which tracks with the game's identity: it offends almost nobody because it demands almost nothing. Critical reception from dedicated RPG outlets is far harsher, pointing specifically to linear level design, minimal story originality, and lack of challenge at any point in the campaign. Both camps are correct. If you are a genre newcomer who wants a low-friction, low-stakes introduction to JRPG structure before committing to something like Octopath Traveler or the classic Final Fantasy catalog, Grimoire Chronicles is a gentle, short, and very cheap on-ramp. It will teach you turn-based menus without punishing you for learning. If you already have 200 hours in any serious RPG, there is nothing here that will hold your attention past a single session. Diego, Scout Team

Grimoire Chronicles
AdventureCasualIndieRPGStrategy

Grimoire Chronicles

Apr 20, 2017Warfare Studios
GamerScout Says

A micro-budget RPG Maker JRPG with a 76% Steam approval rating that runs maybe four hours start to finish. Worth it as a palette cleanser, not as a destination.

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About Grimoire Chronicles

I spend a lot of time in games with interlocking resource systems, AI that reads your intentions, and tech trees that take three playthroughs to fully map. Grimoire Chronicles is the furthest thing from that, and I want to be honest with you about what that means before you spend a single cent. This is an RPG Maker JRPG built around Myra, a young witch navigating a world where an elite anti-magic faction is hunting her kind. The bones are classic SNES-era turn-based combat: touch an enemy icon on the dungeon map, enter a battle screen, press attack or spell, repeat. There is a party of up to 10 characters to recruit across the story, each filling a rough archetype, but the game never asks you to think hard about composition because enemy variety in any given area is extremely low. From a decision-depth standpoint, this is about as shallow as the genre gets. There is no meaningful character customization, no skill tree, no equipment crafting, and no build to plan around. Combat is won by simply staying healed and pressing the most damaging ability available. The overworld looks open but functions as a corridor, because the game's scripting regularly locks Myra out of areas until the next story beat triggers. If your bar for satisfaction is optimizing a party or theorycrafting equipment sets, you will hit that ceiling in the first 30 minutes and never find another one. What the game does provide is a relic system worth a brief mention. Completing side-quests rewards relics that unlock special field abilities, letting you reach hidden treasure in the 15 or so secret areas scattered across the map. That loop, fetch a quest, earn a relic, go back to an old zone to pop open a new chest, is the closest Grimoire Chronicles comes to a satisfying secondary objective structure. It is thin, but it is there. The side-quest count sits at over 20, and for a game of this price tier, that is a reasonable volume of optional content. The original soundtrack is a genuine bright spot. It leans on ambient melodic compositions that hold up better than the generic sound effects layered over them. The Steam user base has settled at roughly 76% positive across around 100 reviews, which tracks with the game's identity: it offends almost nobody because it demands almost nothing. Critical reception from dedicated RPG outlets is far harsher, pointing specifically to linear level design, minimal story originality, and lack of challenge at any point in the campaign. Both camps are correct. If you are a genre newcomer who wants a low-friction, low-stakes introduction to JRPG structure before committing to something like Octopath Traveler or the classic Final Fantasy catalog, Grimoire Chronicles is a gentle, short, and very cheap on-ramp. It will teach you turn-based menus without punishing you for learning. If you already have 200 hours in any serious RPG, there is nothing here that will hold your attention past a single session. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5RPG MakerTurn-Based CombatFemale ProtagonistRelic SystemSide-Quest HeavyLinear ProgressionBeginner-FriendlyShort PlaythroughOriginal Soundtrack

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
Warfare Studios
Publisher
Warfare Studios
Release Date
Apr 20, 2017

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What platforms is Grimoire Chronicles available on?

Grimoire Chronicles is available on PC.

When was Grimoire Chronicles released?

Grimoire Chronicles was released on 20 April 2017.

Who developed Grimoire Chronicles?

Grimoire Chronicles was developed by Warfare Studios.