Compare Vagrant Hearts Zero prices across 50+ stores and find the best deal. Developed by Warfare Studios. Published by Warfare Studios. Released on 4/28/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Strategy.

Barely 55% positive on Steam, built on RPG Maker, and carrying the bugs of its whole franchise lineage. Buy this only if you have already finished Vagrant Hearts and need the origin story.

I went looking for strategic depth and found instead a short RPG Maker prequel that sits somewhere between a hobbyist project and a commercial release, never quite committing to either. Vagrant Hearts Zero is the origin chapter in Warfare Studios' long-running series, set in a world split between people who carry magical gifts and those who do not, with the central threat being pirates who hunt and enslave magic-users. Two siblings with unusual powers anchor the story after narrowly escaping a kidnapping, and from that setup you would expect at least some dramatic momentum. What you get is more tentative than that. The combat system follows the turn-based RPG Maker template faithfully. Characters level up, enemies are visible on the field before engagement, and a Crest-style equippable system lets you slot spells and augment your skill set, which is a reasonable approximation of materia-style customisation without the depth that comparison implies. Boss encounters can spike in difficulty, and money is scarce enough that equipment decisions carry real weight, which is one of the few areas where something resembling genuine resource management shows up. Hidden dungeons and special items give explorers a light incentive to poke into every corner of the map, though the maps themselves are short on variety. The problems are familiar to anyone who has played the prior entries. Warfare Studios' releases across this franchise have been consistently rough in the writing department: typos, inconsistent character name spellings, and dialogue that reads like a first draft left in for shipping. The community hub is nearly empty, five general discussion threads across years of availability, which tells you something about how much ongoing engagement this one generates. The original non-Steam release had serious launch bugs that took weeks to address, and even the cleaned-up version carries a reputation for jank in the passability and scripting layers. For a strategy or build-focused player like me, there is not much here to sink into. The decision space is narrow, the session length is short, and there is no mod ecosystem to speak of. Where I would normally spend a paragraph explaining why a dense, intimidating game is actually approachable for newcomers if you break it into pieces, Vagrant Hearts Zero presents the opposite problem: it is approachable to the point of offering almost nothing to push against. If you are a completionist working through the Vagrant Hearts franchise in order, or a very casual RPG fan who enjoys the RPG Maker aesthetic and does not mind rough edges, this covers the origin beats of the Scarllet and Beatrice story before the main series begins. Everyone else is better served starting with Vagrant Hearts itself and only circling back here if the lore pulls you in. Diego, Scout Team

Vagrant Hearts Zero
AdventureCasualIndieRPGStrategy

Vagrant Hearts Zero

Apr 28, 2017Warfare Studios
GamerScout Says

Barely 55% positive on Steam, built on RPG Maker, and carrying the bugs of its whole franchise lineage. Buy this only if you have already finished Vagrant Hearts and need the origin story.

PC
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About Vagrant Hearts Zero

I went looking for strategic depth and found instead a short RPG Maker prequel that sits somewhere between a hobbyist project and a commercial release, never quite committing to either. Vagrant Hearts Zero is the origin chapter in Warfare Studios' long-running series, set in a world split between people who carry magical gifts and those who do not, with the central threat being pirates who hunt and enslave magic-users. Two siblings with unusual powers anchor the story after narrowly escaping a kidnapping, and from that setup you would expect at least some dramatic momentum. What you get is more tentative than that. The combat system follows the turn-based RPG Maker template faithfully. Characters level up, enemies are visible on the field before engagement, and a Crest-style equippable system lets you slot spells and augment your skill set, which is a reasonable approximation of materia-style customisation without the depth that comparison implies. Boss encounters can spike in difficulty, and money is scarce enough that equipment decisions carry real weight, which is one of the few areas where something resembling genuine resource management shows up. Hidden dungeons and special items give explorers a light incentive to poke into every corner of the map, though the maps themselves are short on variety. The problems are familiar to anyone who has played the prior entries. Warfare Studios' releases across this franchise have been consistently rough in the writing department: typos, inconsistent character name spellings, and dialogue that reads like a first draft left in for shipping. The community hub is nearly empty, five general discussion threads across years of availability, which tells you something about how much ongoing engagement this one generates. The original non-Steam release had serious launch bugs that took weeks to address, and even the cleaned-up version carries a reputation for jank in the passability and scripting layers. For a strategy or build-focused player like me, there is not much here to sink into. The decision space is narrow, the session length is short, and there is no mod ecosystem to speak of. Where I would normally spend a paragraph explaining why a dense, intimidating game is actually approachable for newcomers if you break it into pieces, Vagrant Hearts Zero presents the opposite problem: it is approachable to the point of offering almost nothing to push against. If you are a completionist working through the Vagrant Hearts franchise in order, or a very casual RPG fan who enjoys the RPG Maker aesthetic and does not mind rough edges, this covers the origin beats of the Scarllet and Beatrice story before the main series begins. Everyone else is better served starting with Vagrant Hearts itself and only circling back here if the lore pulls you in. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5RPG MakerTurn-Based CombatVisible EnemiesPrequelMagic SystemShort PlaytimeFranchise Entry

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
Warfare Studios
Publisher
Warfare Studios
Release Date
Apr 28, 2017

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2026-06-100.49(lowest)
2026-06-090.49(lowest)

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What platforms is Vagrant Hearts Zero available on?

Vagrant Hearts Zero is available on PC.

When was Vagrant Hearts Zero released?

Vagrant Hearts Zero was released on 28 April 2017.

Who developed Vagrant Hearts Zero?

Vagrant Hearts Zero was developed by Warfare Studios.