Compare Shining Plume 2 prices across 50+ stores and find the best deal. Developed by Warfare Studios. Published by Warfare Studios. Released on 2/24/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Strategy.

A bite-sized RPGMaker samurai RPG with a manor-building twist, three claimed endings, and a playtime you can measure in one sitting. Worth it at the right price; don't expect strategy depth to match the tag.

My spreadsheet instincts lit up when I saw "Strategy" in the genre list for Shining Plume 2. What actually awaits is a compact RPGMaker title built on turn-based JRPG combat with one genuine strategic wrinkle: a manor restoration system that sits at the centre of the mid-game. You spend in-game currency called Sterling to rebuild your family fortress, and each wing you unlock cascades into new benefits, whether that is a family mine that pays out 500 Sterling for free, a carpenter who opens specialist rooms, or equipment pulls from the family tomb that include swords like Winter's Moon and Summer's Wrath. Those weapons trade raw attack for bonuses to Guard, Spirit, and Speed, which forces a real trade-off decision. That is about as deep as the strategy layer goes, but it is genuinely more interesting than a flat fetch-quest structure. The combat itself is standard turn-based fare. Your protagonist Jun has access to skills like Hone for attack buffing, and enemies, including the final boss Soryu, throw status ailments including paralysis, poison, silence, and blind at the party. Consumables such as Herb Soup handle status cleansing and Sashimi covers healing. None of this is complicated, but the status-management loop gives each boss fight a small puzzle dimension. Veterans of the original Shining Plume will recognise returning bosses in the late-game dungeon, which is a nice callback even if it amounts to recycled assets. The sequel is a direct continuation, not a standalone story. The GameFAQs walkthrough community puts it plainly: if you skipped the first game, the narrative context will be missing from the start. The story follows samurai Jun and Lady Akira as a new threat surfaces, and the writing is serviceable rather than memorable. The three advertised endings are the bigger concern. Community reports suggest the branching feels thin in practice, with at least some playthroughs yielding the same conclusion regardless of how much of the manor you restore. That is a meaningful gap between marketing promise and delivered experience, and it is worth knowing before you invest time optimising for a specific outcome. For newcomers to RPGMaker-style games, Shining Plume 2 is about as low-friction an entry point as exists. The system requirements are minimal, cloud saves are supported, there is partial controller support, and the average playtime clocks in around three hours. No achievement system is present, which will be a dealbreaker for completionist players. The mod ecosystem is nonexistent. The AI in combat is predictable by design given the genre, so do not come here expecting the kind of opponent adaptability you get in more simulation-heavy titles. What you do get is a clean, no-fuss loop that respects your time if not your strategic ambitions. Fans of old-school JRPGs who want a low-investment palette cleanser between bigger titles will find something here worth finishing. The manor mechanic edges it above its predecessor in terms of structural variety, and the status-management combat has just enough texture to stay engaging for its runtime. Anyone expecting the strategy tag to signal something meaningful, or expecting three genuinely distinct endings, should go in with calibrated expectations. Diego, Scout Team

Shining Plume 2
AdventureCasualIndieRPGStrategy

Shining Plume 2

Feb 24, 2017Warfare Studios
GamerScout Says

A bite-sized RPGMaker samurai RPG with a manor-building twist, three claimed endings, and a playtime you can measure in one sitting. Worth it at the right price; don't expect strategy depth to match the tag.

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About Shining Plume 2

My spreadsheet instincts lit up when I saw "Strategy" in the genre list for Shining Plume 2. What actually awaits is a compact RPGMaker title built on turn-based JRPG combat with one genuine strategic wrinkle: a manor restoration system that sits at the centre of the mid-game. You spend in-game currency called Sterling to rebuild your family fortress, and each wing you unlock cascades into new benefits, whether that is a family mine that pays out 500 Sterling for free, a carpenter who opens specialist rooms, or equipment pulls from the family tomb that include swords like Winter's Moon and Summer's Wrath. Those weapons trade raw attack for bonuses to Guard, Spirit, and Speed, which forces a real trade-off decision. That is about as deep as the strategy layer goes, but it is genuinely more interesting than a flat fetch-quest structure. The combat itself is standard turn-based fare. Your protagonist Jun has access to skills like Hone for attack buffing, and enemies, including the final boss Soryu, throw status ailments including paralysis, poison, silence, and blind at the party. Consumables such as Herb Soup handle status cleansing and Sashimi covers healing. None of this is complicated, but the status-management loop gives each boss fight a small puzzle dimension. Veterans of the original Shining Plume will recognise returning bosses in the late-game dungeon, which is a nice callback even if it amounts to recycled assets. The sequel is a direct continuation, not a standalone story. The GameFAQs walkthrough community puts it plainly: if you skipped the first game, the narrative context will be missing from the start. The story follows samurai Jun and Lady Akira as a new threat surfaces, and the writing is serviceable rather than memorable. The three advertised endings are the bigger concern. Community reports suggest the branching feels thin in practice, with at least some playthroughs yielding the same conclusion regardless of how much of the manor you restore. That is a meaningful gap between marketing promise and delivered experience, and it is worth knowing before you invest time optimising for a specific outcome. For newcomers to RPGMaker-style games, Shining Plume 2 is about as low-friction an entry point as exists. The system requirements are minimal, cloud saves are supported, there is partial controller support, and the average playtime clocks in around three hours. No achievement system is present, which will be a dealbreaker for completionist players. The mod ecosystem is nonexistent. The AI in combat is predictable by design given the genre, so do not come here expecting the kind of opponent adaptability you get in more simulation-heavy titles. What you do get is a clean, no-fuss loop that respects your time if not your strategic ambitions. Fans of old-school JRPGs who want a low-investment palette cleanser between bigger titles will find something here worth finishing. The manor mechanic edges it above its predecessor in terms of structural variety, and the status-management combat has just enough texture to stay engaging for its runtime. Anyone expecting the strategy tag to signal something meaningful, or expecting three genuinely distinct endings, should go in with calibrated expectations. Diego, Scout Team

Tags

singleplayertrading-cardscloud-savestier:sub-5RPGMakerManor BuildingStatus ManagementBase BuildingShort PlaythroughTurn-Based CombatStory-DrivenPartial Controller Support

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Game Info

Developer
Warfare Studios
Publisher
Warfare Studios
Release Date
Feb 24, 2017

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2026-06-100.59(lowest)

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What platforms is Shining Plume 2 available on?

Shining Plume 2 is available on PC.

When was Shining Plume 2 released?

Shining Plume 2 was released on 24 February 2017.

Who developed Shining Plume 2?

Shining Plume 2 was developed by Warfare Studios.