FATAL FURY: City of the Wolves - Special Edition - Season Pass 1 - Compare Prices & Find Best Deals

Compare FATAL FURY: City of the Wolves - Special Edition - Season Pass 1 prices across 50+ stores and find the best deal. Developed by SNK CORPORATION. Published by SNK CORPORATION. Released on 1/22/2026. Available on PC. Genres: Action. Metacritic score: 80/100.

Fatal Fury returns after 26 years with sharp visuals and a new REV System that changes how you manage offensive pressure. Old-school IP, new-school mechanics.

Fatal Fury: City of the Wolves is a 2D fighting game from SNK, the first mainline entry in the series in over two decades. If you came up on Garou: Mark of the Wolves or the original Fatal Fury trilogy, this is a direct continuation of that lineage, not a reboot dressed up in nostalgia. The roster pulls from series history while the REV System introduces a resource mechanic that gates your most powerful options behind committed, risky play. You build REV Gauge through offense, then spend it on REV Arts (enhanced specials), REV Accel (combo extenders), and REV Blow (a cancel tool that opens up pressure strings). Crucially, letting the gauge overheat punishes you hard, so there is a constant decision loop between going all-in and backing off to reset. That tension is where the game earns its score. The controls feel tuned for both pad and stick, and the new SPS (Starting Position System) lets you choose between two pre-set control schemes at character select, which lowers the barrier for newcomers without dumbing down the ceiling. Normals have distinct hitboxes, footsies have real weight, and air movement options vary meaningfully across the cast. This is not a simplified modern-control tag fighter. It expects you to learn spacing and whiff punishment the old way. Veterans will feel at home within a session or two. Newcomers should expect a steeper ramp than most contemporary fighters. Online multiplayer is cross-platform, which matters for keeping lobbies populated on PC. At launch the netcode was rollback-based, and connections to nearby opponents have been consistently reported as clean in early reviews. Ranked mode is present, though whether the ladder stays healthy past the initial surge depends entirely on community retention. The game sits at 81 percent positive on Steam with over three thousand reviews, which for a niche fighting game IP is a meaningful signal. The 80 on Metacritic aligns with that, suggesting a solid but not flawless package. What holds it back slightly is value framing. This listing is specifically the Special Edition plus Season Pass 1, which means you are buying into a content roadmap that has not fully delivered yet. Season Pass 1 implies future character drops, and until those characters release, you are partly paying for content that does not exist in your library. If you are buying for the base roster and competitive depth, that is fine. If you are buying expecting a complete product, check when the DLC characters are actually scheduled to drop before committing. Bottom line: this is one of the more mechanically interesting traditional fighters released in recent memory. The REV System has genuine depth, the art direction is distinct without being garish, and SNK has clearly treated this release as more than a legacy cash-in. If you have a decent monitor (144hz helps reading frame data in real time, obviously) and a controller or stick you trust, there is a competitive game worth putting hours into here. Just go in knowing you are buying a live-service fighting game with a season pass structure attached. Fred, Scout Team

FATAL FURY: City of the Wolves - Special Edition - Season Pass 1
Action

FATAL FURY: City of the Wolves - Special Edition - Season Pass 1

Jan 22, 2026SNK CORPORATION
GamerScout Says

Fatal Fury returns after 26 years with sharp visuals and a new REV System that changes how you manage offensive pressure. Old-school IP, new-school mechanics.

PC
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Historical low: $29.99

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About FATAL FURY: City of the Wolves - Special Edition - Season Pass 1

Fatal Fury: City of the Wolves is a 2D fighting game from SNK, the first mainline entry in the series in over two decades. If you came up on Garou: Mark of the Wolves or the original Fatal Fury trilogy, this is a direct continuation of that lineage, not a reboot dressed up in nostalgia. The roster pulls from series history while the REV System introduces a resource mechanic that gates your most powerful options behind committed, risky play. You build REV Gauge through offense, then spend it on REV Arts (enhanced specials), REV Accel (combo extenders), and REV Blow (a cancel tool that opens up pressure strings). Crucially, letting the gauge overheat punishes you hard, so there is a constant decision loop between going all-in and backing off to reset. That tension is where the game earns its score. The controls feel tuned for both pad and stick, and the new SPS (Starting Position System) lets you choose between two pre-set control schemes at character select, which lowers the barrier for newcomers without dumbing down the ceiling. Normals have distinct hitboxes, footsies have real weight, and air movement options vary meaningfully across the cast. This is not a simplified modern-control tag fighter. It expects you to learn spacing and whiff punishment the old way. Veterans will feel at home within a session or two. Newcomers should expect a steeper ramp than most contemporary fighters. Online multiplayer is cross-platform, which matters for keeping lobbies populated on PC. At launch the netcode was rollback-based, and connections to nearby opponents have been consistently reported as clean in early reviews. Ranked mode is present, though whether the ladder stays healthy past the initial surge depends entirely on community retention. The game sits at 81 percent positive on Steam with over three thousand reviews, which for a niche fighting game IP is a meaningful signal. The 80 on Metacritic aligns with that, suggesting a solid but not flawless package. What holds it back slightly is value framing. This listing is specifically the Special Edition plus Season Pass 1, which means you are buying into a content roadmap that has not fully delivered yet. Season Pass 1 implies future character drops, and until those characters release, you are partly paying for content that does not exist in your library. If you are buying for the base roster and competitive depth, that is fine. If you are buying expecting a complete product, check when the DLC characters are actually scheduled to drop before committing. Bottom line: this is one of the more mechanically interesting traditional fighters released in recent memory. The REV System has genuine depth, the art direction is distinct without being garish, and SNK has clearly treated this release as more than a legacy cash-in. If you have a decent monitor (144hz helps reading frame data in real time, obviously) and a controller or stick you trust, there is a competitive game worth putting hours into here. Just go in knowing you are buying a live-service fighting game with a season pass structure attached. Fred, Scout Team

Tags

Single-playerMulti-playerPvPOnline PvPCross-Platform MultiplayerSteam AchievementsFull controller supportSteam CloudFamily SharingRollback NetcodeFootsiesResource ManagementTraditional FighterSeason PassCross-PlayREV SystemRanked Ladder

System Requirements

Minimum

os
Windows 10
cpu
Intel Core i5-8400
ram
12 GB RAM
gpu
GTX 1060 3GB
storage
60 GB

Recommended

os
Windows 10/11
cpu
Intel Core i7-8700K
ram
16 GB RAM
gpu
GTX 1070 8GB
storage
60 GB SSD

Reviews & Ratings

Metacritic
80
Steam
81%(3,261)

Game Info

Developer
SNK CORPORATION
Publisher
SNK CORPORATION
Release Date
Jan 22, 2026

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Price History

2024-12$59.99
2024-11$41.99
2024-09$35.99
2024-07$29.99(lowest)