Compare SAMURAI SHODOWN prices across 50+ stores and find the best deal. Developed by SNK CORPORATION. Published by SNK CORPORATION. Released on 6/14/2021. Available on PC, Xbox. Genres: Action.

Weapon-based footsies with genuine lethality baked in, this SNK reboot punishes button-mashers and rewards anyone patient enough to wait for the opening.

I have spent a lot of time inside fighting games where the question is always 'how many hits is my combo?' Samurai Shodown flips that completely. The question here is when do you swing at all, and whether you survive long enough to find out. That philosophy runs through every system in the game, and once it clicks, it is genuinely one of the more distinct competitive experiences you can run on PC right now. The mechanical foundation is a four-button layout: weak, medium, and strong weapon strikes plus a kick, with special combinations layered on top for captures, counterattacks, and evasions. What sets the pacing apart from most modern fighters is the damage model. Rounds can end in a handful of clean hits, and a single heavy slash can erase a major chunk of a health bar that already feels shorter than it looks. The Rage Gauge builds as you absorb damage, eventually unlocking a temporary power boost and a disarming blow that can literally knock your opponent's weapon away. There is also a Just Defence mechanic tied to pressing back at the exact moment an attack lands, which fills your gauge, shrugs off incoming damage, and opens a Stance Break to create breathing room. High-level play becomes a controlled tension exercise: bait a commitment, punish it hard, survive the counter-pressure. For players who live in the neutral game, this is the game for you. The roster launched with 16 base characters, which felt lean against contemporaries. Returning favourites like Haohmaru and Nakoruru sit alongside newcomers like Darli Dagger, whose massive serrated cleaver gives her threatening range on heavy attacks, and Wu-Ruixiang, who plays a zoning game with projectiles, traps, and lightning. Each character has enough mechanical differentiation that the matchup spread stays interesting. The Ghost Mode is a clever addition: the AI watches your playstyle and builds a copy, which you can then fight to identify your own defensive and offensive habits. It is a better practice tool than most fighting games offer at launch. Here is where I have to be direct about the online situation, because this matters. The PC version launched with delay-based netcode and a small playerbase split off from the larger console community. Early reviews flagged long matchmaking waits and frame-pacing issues. SNK eventually rolled out rollback netcode to PC, Xbox One, and Xbox Series versions through an update, which should have meaningfully improved the online experience. If the rollback implementation is solid, the fundamental game is absolutely worth playing online. If the player population on PC is still thin, you will feel it in queue times. Go in with eyes open. The single-player content is genuine 90s arcade format: Story mode is a brief arcade ladder with light cutscenes, plus Survival, Time Trial, and Gauntlet modes. It is not a modern story experience, and if offline depth is your reason to buy a fighting game, this will disappoint. The package holds up for anyone who considers online ranked and local couch sessions the actual product. The visual presentation is strong throughout. Unreal Engine 4 gives SNK's ink-and-brush aesthetic the resolution it deserves, and the sound design uses sparse percussion and silence deliberately, building tension rather than drowning it out. The PC port scales well on modest hardware. The Metacritic average sits in the high 70s to low 80s depending on platform, with reviewers consistently praising the core fighting while criticising the thin mode selection. That summary is accurate. This is a game that trusts its combat to carry the entire package, and mostly the combat earns it. Fred, Scout Team

SAMURAI SHODOWN
Action

SAMURAI SHODOWN

Jun 14, 2021SNK CORPORATION
GamerScout Says

Weapon-based footsies with genuine lethality baked in, this SNK reboot punishes button-mashers and rewards anyone patient enough to wait for the opening.

PCXbox
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About SAMURAI SHODOWN

I have spent a lot of time inside fighting games where the question is always 'how many hits is my combo?' Samurai Shodown flips that completely. The question here is when do you swing at all, and whether you survive long enough to find out. That philosophy runs through every system in the game, and once it clicks, it is genuinely one of the more distinct competitive experiences you can run on PC right now. The mechanical foundation is a four-button layout: weak, medium, and strong weapon strikes plus a kick, with special combinations layered on top for captures, counterattacks, and evasions. What sets the pacing apart from most modern fighters is the damage model. Rounds can end in a handful of clean hits, and a single heavy slash can erase a major chunk of a health bar that already feels shorter than it looks. The Rage Gauge builds as you absorb damage, eventually unlocking a temporary power boost and a disarming blow that can literally knock your opponent's weapon away. There is also a Just Defence mechanic tied to pressing back at the exact moment an attack lands, which fills your gauge, shrugs off incoming damage, and opens a Stance Break to create breathing room. High-level play becomes a controlled tension exercise: bait a commitment, punish it hard, survive the counter-pressure. For players who live in the neutral game, this is the game for you. The roster launched with 16 base characters, which felt lean against contemporaries. Returning favourites like Haohmaru and Nakoruru sit alongside newcomers like Darli Dagger, whose massive serrated cleaver gives her threatening range on heavy attacks, and Wu-Ruixiang, who plays a zoning game with projectiles, traps, and lightning. Each character has enough mechanical differentiation that the matchup spread stays interesting. The Ghost Mode is a clever addition: the AI watches your playstyle and builds a copy, which you can then fight to identify your own defensive and offensive habits. It is a better practice tool than most fighting games offer at launch. Here is where I have to be direct about the online situation, because this matters. The PC version launched with delay-based netcode and a small playerbase split off from the larger console community. Early reviews flagged long matchmaking waits and frame-pacing issues. SNK eventually rolled out rollback netcode to PC, Xbox One, and Xbox Series versions through an update, which should have meaningfully improved the online experience. If the rollback implementation is solid, the fundamental game is absolutely worth playing online. If the player population on PC is still thin, you will feel it in queue times. Go in with eyes open. The single-player content is genuine 90s arcade format: Story mode is a brief arcade ladder with light cutscenes, plus Survival, Time Trial, and Gauntlet modes. It is not a modern story experience, and if offline depth is your reason to buy a fighting game, this will disappoint. The package holds up for anyone who considers online ranked and local couch sessions the actual product. The visual presentation is strong throughout. Unreal Engine 4 gives SNK's ink-and-brush aesthetic the resolution it deserves, and the sound design uses sparse percussion and silence deliberately, building tension rather than drowning it out. The PC port scales well on modest hardware. The Metacritic average sits in the high 70s to low 80s depending on platform, with reviewers consistently praising the core fighting while criticising the thin mode selection. That summary is accurate. This is a game that trusts its combat to carry the entire package, and mostly the combat earns it. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaWeapon FighterFootsiesRollback NetcodeNeutral-Game FocusHigh Damage TTKGhost AI ModePainterly Art StyleArcade Ladder

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
35 GB available space
Graphics
Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB
Processor
Intel Core i5

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
35 GB available space
Graphics
Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB
Processor
Intel Core i7

Reviews & Ratings

No ratings available

Game Info

Developer
SNK CORPORATION
Publisher
SNK CORPORATION
Release Date
Jun 14, 2021

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