Compare Electronauts - VR Music prices across 50+ stores and find the best deal. Developed by Survios. Published by Survios. Released on 8/7/2018. Available on PC, Mac. Genres: Casual, Indie.

Put on a headset, grab two virtual batons, and suddenly you are the DJ - no music theory required, no embarrassing mistakes possible.

I want to be upfront about something: Electronauts is less a game and more a VR instrument that happens to have a Steam page. There are no levels, no failure states, no score to chase. What there is instead is a floating cosmic stage, a pair of controller-batons in your hands, and somewhere between 80 and 90 licensed tracks waiting for you to pull apart and reassemble. The first fifteen minutes feel slightly overwhelming, the way any new instrument does, but the underlying system is quietly looking out for you the whole time. Survios built something called the Music Reality Engine into the core of the experience, and what it does in practice is keep everything you play on-beat and in-key regardless of what you actually do. Real-time quantization catches your timing mistakes before they land. The result is that you can sound genuinely good within a few sessions, which is a rare and generous thing for a music tool to do. The instrument palette is where the craft shows. Each track is broken into stem components, and you arrange them across three configurable table slots in front of you. Synth orbs sit in one hand while sonic grenades sit in the other, ready for one-off percussive throws. There is a loop recorder that captures your sequences and lets you layer them, an arrangement panel that functions loosely like a very tactile, very physical DAW timeline, and a lava looper for sustained effects. The visual environment reacts and reshapes to match what you are playing, which means a slower, bass-heavy track wraps the stage in cooler, more hypnotic light while a harder drop shifts everything warmer and more frenetic. It is the kind of audiovisual feedback loop that makes you feel authorial even when the engine is doing some of the heavy lifting. The music library spans EDM sub-genres, hip-hop, trap, and some downtempo material, with artists ranging from The Chainsmokers, Tiesto, and Kygo to Childish Gambino and ODESZA. The breadth is wider than you might expect from a title tagged Casual, and the chill tracks in particular reward repeated sessions more than the louder ones do. The honest caveat is that the catalogue is EDM-dominant by design. If you come in hoping to remix R&B deep cuts or acoustic music, this is not the sandbox for you. The whole experience has been tuned for electronic music, and that specificity is both its strength and its natural ceiling. Two things worth noting before you commit. First, this is VR-only, full stop - there is no flat-screen mode. Second, the Steam data suggests average playtime sits around three hours, which is honest for a title like this: power users will loop sessions indefinitely, but casual visitors may find the novelty curve levels off once the toolkit feels familiar. The online co-op mode, which lets two players share the same stage and tools across Oculus and SteamVR with cross-play, is the biggest argument for staying longer, provided you can find a friend with a compatible headset. Solo sessions are consistently enjoyable, but the act of handing someone a baton and watching them discover they can sound good is where Electronauts really comes alive. Kai, Scout Team

Electronauts - VR Music
CasualIndie

Electronauts - VR Music

Aug 7, 2018Survios
GamerScout Says

Put on a headset, grab two virtual batons, and suddenly you are the DJ - no music theory required, no embarrassing mistakes possible.

PCMac
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Screenshots & Media

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About Electronauts - VR Music

I want to be upfront about something: Electronauts is less a game and more a VR instrument that happens to have a Steam page. There are no levels, no failure states, no score to chase. What there is instead is a floating cosmic stage, a pair of controller-batons in your hands, and somewhere between 80 and 90 licensed tracks waiting for you to pull apart and reassemble. The first fifteen minutes feel slightly overwhelming, the way any new instrument does, but the underlying system is quietly looking out for you the whole time. Survios built something called the Music Reality Engine into the core of the experience, and what it does in practice is keep everything you play on-beat and in-key regardless of what you actually do. Real-time quantization catches your timing mistakes before they land. The result is that you can sound genuinely good within a few sessions, which is a rare and generous thing for a music tool to do. The instrument palette is where the craft shows. Each track is broken into stem components, and you arrange them across three configurable table slots in front of you. Synth orbs sit in one hand while sonic grenades sit in the other, ready for one-off percussive throws. There is a loop recorder that captures your sequences and lets you layer them, an arrangement panel that functions loosely like a very tactile, very physical DAW timeline, and a lava looper for sustained effects. The visual environment reacts and reshapes to match what you are playing, which means a slower, bass-heavy track wraps the stage in cooler, more hypnotic light while a harder drop shifts everything warmer and more frenetic. It is the kind of audiovisual feedback loop that makes you feel authorial even when the engine is doing some of the heavy lifting. The music library spans EDM sub-genres, hip-hop, trap, and some downtempo material, with artists ranging from The Chainsmokers, Tiesto, and Kygo to Childish Gambino and ODESZA. The breadth is wider than you might expect from a title tagged Casual, and the chill tracks in particular reward repeated sessions more than the louder ones do. The honest caveat is that the catalogue is EDM-dominant by design. If you come in hoping to remix R&B deep cuts or acoustic music, this is not the sandbox for you. The whole experience has been tuned for electronic music, and that specificity is both its strength and its natural ceiling. Two things worth noting before you commit. First, this is VR-only, full stop - there is no flat-screen mode. Second, the Steam data suggests average playtime sits around three hours, which is honest for a title like this: power users will loop sessions indefinitely, but casual visitors may find the novelty curve levels off once the toolkit feels familiar. The online co-op mode, which lets two players share the same stage and tools across Oculus and SteamVR with cross-play, is the biggest argument for staying longer, provided you can find a friend with a compatible headset. Solo sessions are consistently enjoyable, but the act of handing someone a baton and watching them discover they can sound good is where Electronauts really comes alive. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5VR-OnlyMusic Creation ToolOnline Co-opQuantized PerformanceReactive VisualsLicensed SoundtrackController-FirstStationary VR

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 970
Processor
Intel i5-4590
VR Support
SteamVR or Oculus PC

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 980 Ti
Processor
Intel i7 4th Generation or Later

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Game Info

Developer
Survios
Publisher
Survios
Release Date
Aug 7, 2018

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Frequently asked questions about Electronauts - VR Music

Where can I buy Electronauts - VR Music cheapest?

Compare Electronauts - VR Music prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Electronauts - VR Music available on?

Electronauts - VR Music is available on PC, Mac.

When was Electronauts - VR Music released?

Electronauts - VR Music was released on 7 August 2018.

Who developed Electronauts - VR Music?

Electronauts - VR Music was developed by Survios.