
Big Rumble Boxing: Creed Champions
If you need a couch co-op brawler and someone in the room loves Rocky, this scratches that itch cleanly. Solo? The shallow mode list runs dry fast.
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About Big Rumble Boxing: Creed Champions
I went in expecting a licensed cash-grab and came out mildly surprised, which is about as much as the game earns. Survios built their reputation on VR with Creed: Rise to Glory, and this is their attempt to port that energy onto a flat screen with a proper roster. The result is a competent arcade boxer that sits firmly in the Ready 2 Rumble lineage rather than anywhere near Fight Night's simulation end of the spectrum. That is not an insult. It is just something you need to know before you spend money on it. The fighting system is built around three fighter archetypes: General (balanced all-rounder), Slugger (hard-hitting power type), and Swarmer (rapid flurry combos). Each of the 20 fighters leans into one of those styles, and the roster covers Rocky Balboa, Adonis Creed, Apollo Creed, Clubber Lang, Ivan and Viktor Drago, plus a handful of original fighters that fill out the bracket. Adonis is voiced by Michael B. Jordan himself, which is a nice touch. Combat runs on a simple two-button punch scheme with directional inputs for combos, a block that can be timed into a parry, and a per-character super finisher that charges off landed hits. The floor skill required is low enough for a casual crowd to enjoy, but the parry timing and combo routing give a mid-level player something to work on. The problem is there is no stamina gauge, so mashing is always a valid strategy and the ceiling on actual technique is fairly low. Arcade mode is the main single-player offering. Each fighter gets their own story path, presented in visual novel style with static illustrated panels and dialogue. The writing quality varies a lot: Rocky's path, which retells his career leading into the Creed era, is genuinely worth reading if you care about the films. The original fighters feel thin by comparison. Pre-fight training mini-games show up between bouts, including the obligatory punching-meat QTE, but the scores you earn there carry zero mechanical weight into the actual fight, making them feel like padding. The AI difficulty is inconsistent in a frustrating way: easy difficulty can spike without warning, and on harder settings some opponents read inputs in a way that feels less like challenge design and more like a wall. Versus mode is local only, one-on-one, against a CPU or a second player. Here is where I have to be blunt for anyone buying this solo on PC: there is no online multiplayer. None. In a fighting game released in 2021, with PvP listed as a feature. Steam reviews sit at a mixed 64% positive partly because of this, and reviewers across the board flagged it as the single biggest miss. If you have someone on the couch with you, that friction disappears and the game genuinely works as a pick-up-and-play local brawler. Without that second player, the mode count is thin enough that a solo run through Arcade mode with two or three fighters is realistically everything the game has to offer, and once you have seen the story format once, the structure repeats. The licensed soundtrack, including the iconic franchise themes, is one of the few areas where the presentation punches above its weight. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 970 / AMD R9 290X
- Processor
- Intel Core i5-4590 / AMD FX 8350
- Additional Notes
- Requires a 64-bit processor and operating system
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 980 Ti | AMD Radeon R9 Fury X
- Processor
- Intel Core i5-4590 / AMD FX 8350
- Additional Notes
- Requires a 64-bit processor and operating system
Reviews & Ratings
No ratings available
Game Info
- Developer
- Survios
- Publisher
- Survios
- Release Date
- Sep 3, 2021
