Compare Sprint Vector prices across trusted key stores and find the best deal. Developed by Survios. Published by Survios. Released on 2/8/2018. Available on PC. Genres: Action, Indie, Racing, Sports. Metacritic score: 84/100.

The best cardio machine ever disguised as a racing game, and the only VR racer where your arms are the engine. Great solo and at a party, quiet online, and no good to you sitting down.

The store page bills this as the quickest thing you can do inside a headset and promises you will soak a t-shirt. Both halves are accurate, and the second one is not a marketing gag. Fifteen minutes of Sprint Vector does more to your heart rate than most apps that call themselves fitness software. Where the promise thins out is the word racer. Survios put this out in February 2018 with online PvP and crossplay built in, and the crossplay does work, but the busy competitive grid the pitch implies is not what greets you when you drop in now. Come to it as a solo time-trial game with an outstanding party trick bolted on and you will have a brilliant time. Come for packed lobbies and you will bounce off it inside a night. The locomotion is the whole product and it earns that billing. You pump your arms like a sprinter and the tracked controllers read the swing, so speed is something you generate rather than something you receive by holding a stick forward. Steering comes out of how you angle and load each arm, which turns corners into a technique problem instead of a button problem. The courses are obstacle runs rather than circuits: ramps, gaps, walls you haul yourself up, stretches that only pay off if you commit to a line at full tilt. The scheme clicks in about ten minutes and then keeps opening up for months. That high skill ceiling tag is not decoration. Look at the leaderboard times and the gap between a good run and a great one is enormous, and closing it is a matter of your actual shoulders. Comfort is the pleasant surprise. Moving that fast in a headset should be a nausea machine and for most people it isn't, because your arms are producing the motion your eyes are seeing. The two agree with each other, so the usual sickness triggers mostly stay quiet. That said, take the requirements literally. This is VR only, standing, room-scale, and nothing in the options menu will make it work from a chair. If you cannot stand and swing both arms freely for several minutes at a stretch, it is off the table for you, and I would rather say that flatly than have you find out afterwards. You also want clear space and a clear ceiling, because people flail. A washable face gasket and long sleeves are not accessories here, they are part of the setup. On party duty it is one of the best headset-passing games going, which is an odd thing to say about a racer with no split-screen (VR cannot do split-screen). Four friends in a room, one headset, one time on the board to beat, and whoever is windmilling in the middle is the entertainment for everybody else. Runs are short, the goal explains itself in a single sentence, and someone who has never worn a headset can post a respectable lap on their second attempt. Hot-seat play is where this thing genuinely shines. The disappointments are real, though. The online population is sparse regardless of crossplay, so plan on time trials and mates rather than matchmaking. The content runs dry sooner than you would like once the tracks are in your muscle memory. And the distance between a casual runner and someone who has drilled cornering is wide enough that mixed-skill races get lopsided fast. Steam sits at Very Positive across several hundred reviews and the critic average landed in the mid-eighties, which feels about right for what this is: a small, sharp, physically demanding game that does one mechanic better than anything else in the format. It is not long and it is not a social hub. It is the headset you hand to someone at 11pm to prove the cable is worth it. If your play space is standing room-scale and you like the idea of a racer that leaves you out of breath, this is an easy recommendation. Riley, Scout Team

Sprint Vector

Sprint Vector

Feb 8, 2018Survios
GamerScout Says

The best cardio machine ever disguised as a racing game, and the only VR racer where your arms are the engine. Great solo and at a party, quiet online, and no good to you sitting down.

PC
Best Price Available
€7.34
at Electronic First
Lowest tracked: €7.34
Track this price

GamerScout Verdict

Get it for solo time trials and headset-passing party nights, not for online grids, and only if you can race standing.

Compare Prices(3 stores)

StandardEurope (EU)Steam KeyKey
€7.34
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€27.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€27.99
Priced in EUR by the store
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Price History

Lowest tracked
€7.3429 Aug 2026
Current best
€7.34
Lowest since we started tracking
Keyshops
€6.75€7.14€7.54€7.9329 Aug31 Aug2 Sept4 Sept6 Sept
Tracking prices since 29 Aug 2026
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Screenshots & Media

About Sprint Vector

The store page bills this as the quickest thing you can do inside a headset and promises you will soak a t-shirt. Both halves are accurate, and the second one is not a marketing gag. Fifteen minutes of Sprint Vector does more to your heart rate than most apps that call themselves fitness software. Where the promise thins out is the word racer. Survios put this out in February 2018 with online PvP and crossplay built in, and the crossplay does work, but the busy competitive grid the pitch implies is not what greets you when you drop in now. Come to it as a solo time-trial game with an outstanding party trick bolted on and you will have a brilliant time. Come for packed lobbies and you will bounce off it inside a night. The locomotion is the whole product and it earns that billing. You pump your arms like a sprinter and the tracked controllers read the swing, so speed is something you generate rather than something you receive by holding a stick forward. Steering comes out of how you angle and load each arm, which turns corners into a technique problem instead of a button problem. The courses are obstacle runs rather than circuits: ramps, gaps, walls you haul yourself up, stretches that only pay off if you commit to a line at full tilt. The scheme clicks in about ten minutes and then keeps opening up for months. That high skill ceiling tag is not decoration. Look at the leaderboard times and the gap between a good run and a great one is enormous, and closing it is a matter of your actual shoulders. Comfort is the pleasant surprise. Moving that fast in a headset should be a nausea machine and for most people it isn't, because your arms are producing the motion your eyes are seeing. The two agree with each other, so the usual sickness triggers mostly stay quiet. That said, take the requirements literally. This is VR only, standing, room-scale, and nothing in the options menu will make it work from a chair. If you cannot stand and swing both arms freely for several minutes at a stretch, it is off the table for you, and I would rather say that flatly than have you find out afterwards. You also want clear space and a clear ceiling, because people flail. A washable face gasket and long sleeves are not accessories here, they are part of the setup. On party duty it is one of the best headset-passing games going, which is an odd thing to say about a racer with no split-screen (VR cannot do split-screen). Four friends in a room, one headset, one time on the board to beat, and whoever is windmilling in the middle is the entertainment for everybody else. Runs are short, the goal explains itself in a single sentence, and someone who has never worn a headset can post a respectable lap on their second attempt. Hot-seat play is where this thing genuinely shines. The disappointments are real, though. The online population is sparse regardless of crossplay, so plan on time trials and mates rather than matchmaking. The content runs dry sooner than you would like once the tracks are in your muscle memory. And the distance between a casual runner and someone who has drilled cornering is wide enough that mixed-skill races get lopsided fast. Steam sits at Very Positive across several hundred reviews and the critic average landed in the mid-eighties, which feels about right for what this is: a small, sharp, physically demanding game that does one mechanic better than anything else in the format. It is not long and it is not a social hub. It is the headset you hand to someone at 11pm to prove the cable is worth it. If your play space is standing room-scale and you like the idea of a racer that leaves you out of breath, this is an easy recommendation.

Riley
Riley · Scout Team

Sports & racing

Tags

auto-admittedArm-Swing LocomotionVR CardioTime TrialsHot-Seat Party PlayHigh Skill CeilingCrossplay RacingObstacle CourseComfort-Friendly VRStanding Room-ScaleExergamingMotion Control RacingLeaderboard ChasingShort Burst SessionsSpectator FriendlyNo Seated ModeSolo FriendlyPhysical Endurance

System Requirements

Minimum

Processor
Intel i5-4590
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 | AMD R9 290X
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space Additional: Requires one of t…

Recommended

OS
Windows 10
Processor
Intel i7-4770
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 980 Ti | AMD Radeon R9 Fury X
DirectX
Version 12
Network
Broad…

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Community Discussion

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Reviews & Ratings

Metacritic
84
Steam
83%(702)

Game Info

Developer
Survios
Publisher
Survios
Release Date
Feb 8, 2018

Features

Single-playerMultiplayerPvPOnline PvPCross Platform MultiplayerTracked Controller SupportVR OnlyFamily Sharing

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Best price€7.34
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Frequently asked questions about Sprint Vector

How much does Sprint Vector cost?

As of 5 September 2026, the cheapest in-stock offer for Sprint Vector is €7.34 at Electronic First, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sprint Vector cheapest?

The lowest in-stock price we track for Sprint Vector is €7.34 at Electronic First (5 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sprint Vector available on?

Sprint Vector is available on PC.

When was Sprint Vector released?

Sprint Vector was released on 8 February 2018.

Who developed Sprint Vector?

Sprint Vector was developed by Survios.

Is Sprint Vector worth buying?

Sprint Vector holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.