Compare Battlewake prices across 50+ stores and find the best deal. Developed by Survios. Published by Survios. Released on 9/10/2019. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation, Strategy. Metacritic score: 70/100.

Polished VR naval combat with satisfying helm controls and four distinct pirate lords, but thin campaign depth and a multiplayer that lives or dies by whether anyone is online.

My strategy instincts fired up the moment I saw Battlewake's structure on paper: four playable pirate lords, each with a dedicated ship and ultimate ability, a gold economy that carries from campaign into PvP, and three distinct modes covering solo, co-op, and up to ten-player deathmatch. On paper that reads like a systems-rich VR arena game. In practice, the decision tree is much shallower than that roster implies, and that gap is worth understanding before you commit. The physical controls are the genuine highlight. You grip the ship's wheel to steer, pull anchor chains on either side to execute hard turns, and fire by pointing at targets to trigger weapons like broadside cannons, flak guns, chain cannons, and mortars. The lock-on aiming system keeps the action accessible, which is by design: this is an arcade experience closer to Pirates of the Caribbean than any simulation. Survios built what they call their Immersive Vehicle System specifically to suppress VR nausea, and it works. Even with the ship pitching and yawing through swampy marshes or iceberg fields, comfort holds up well for most players. That engineering achievement is real and should not be dismissed. The campaign runs 20 missions split evenly across the four pirate lords, each arc closing with a boss fight. Total runtime is roughly two hours, which is short even by VR standards. Enemy AI is not challenging, mission objectives rarely vary, and the upgrade system is limited to flat stat boosts for health and damage. There is no weapon swapping, no ship customization beyond those stat levels, and the story wraps each character arc so thinly that reviewers noted finishing a lord's campaign and being returned silently to the title screen. The gold you accumulate is worth collecting because it carries into multiplayer, where you can mix and match pirate lords with different ships for modest strategic variety. One lord summons the Kraken, another creates maelstroms, a third fires bone spikes through hulls. Those ultimates are locked behind glowing talismans on each map, so matches naturally cluster around contested control points, which at least gives PvP a tactical rhythm. The core problem is population. Multiplayer is where the depth lives, but finding a full lobby has been inconsistent since launch. Steam user reviews sit at a mixed 67 percent across 88 ratings, and the player count was never high enough to guarantee cross-platform sessions. If you have a regular VR-owning crew to queue with, the deathmatch Plunder mode and the co-operative Warfare mode can generate solid sessions. Without that group, you will exhaust the campaign in a single sitting and then stare at empty lobbies. The lack of cross-play between PC headsets compounds this further. For newcomers to VR specifically, Battlewake is one of the more accessible entry points from a reputable developer. The control scheme takes minutes to learn, comfort engineering is above average, and the visual presentation is polished enough to demonstrate what PC VR hardware can do. For experienced VR players expecting the kind of depth that justifies long-term investment, the shallow upgrade path and thin solo content will leave you wanting more. Think of it as a strong proof of concept that never quite became the full game it suggested it could be. Diego, Scout Team

Battlewake
ActionAdventureCasualIndieSimulationStrategy

Battlewake

Sep 10, 2019Survios
GamerScout Says

Polished VR naval combat with satisfying helm controls and four distinct pirate lords, but thin campaign depth and a multiplayer that lives or dies by whether anyone is online.

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Screenshots & Media

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About Battlewake

My strategy instincts fired up the moment I saw Battlewake's structure on paper: four playable pirate lords, each with a dedicated ship and ultimate ability, a gold economy that carries from campaign into PvP, and three distinct modes covering solo, co-op, and up to ten-player deathmatch. On paper that reads like a systems-rich VR arena game. In practice, the decision tree is much shallower than that roster implies, and that gap is worth understanding before you commit. The physical controls are the genuine highlight. You grip the ship's wheel to steer, pull anchor chains on either side to execute hard turns, and fire by pointing at targets to trigger weapons like broadside cannons, flak guns, chain cannons, and mortars. The lock-on aiming system keeps the action accessible, which is by design: this is an arcade experience closer to Pirates of the Caribbean than any simulation. Survios built what they call their Immersive Vehicle System specifically to suppress VR nausea, and it works. Even with the ship pitching and yawing through swampy marshes or iceberg fields, comfort holds up well for most players. That engineering achievement is real and should not be dismissed. The campaign runs 20 missions split evenly across the four pirate lords, each arc closing with a boss fight. Total runtime is roughly two hours, which is short even by VR standards. Enemy AI is not challenging, mission objectives rarely vary, and the upgrade system is limited to flat stat boosts for health and damage. There is no weapon swapping, no ship customization beyond those stat levels, and the story wraps each character arc so thinly that reviewers noted finishing a lord's campaign and being returned silently to the title screen. The gold you accumulate is worth collecting because it carries into multiplayer, where you can mix and match pirate lords with different ships for modest strategic variety. One lord summons the Kraken, another creates maelstroms, a third fires bone spikes through hulls. Those ultimates are locked behind glowing talismans on each map, so matches naturally cluster around contested control points, which at least gives PvP a tactical rhythm. The core problem is population. Multiplayer is where the depth lives, but finding a full lobby has been inconsistent since launch. Steam user reviews sit at a mixed 67 percent across 88 ratings, and the player count was never high enough to guarantee cross-platform sessions. If you have a regular VR-owning crew to queue with, the deathmatch Plunder mode and the co-operative Warfare mode can generate solid sessions. Without that group, you will exhaust the campaign in a single sitting and then stare at empty lobbies. The lack of cross-play between PC headsets compounds this further. For newcomers to VR specifically, Battlewake is one of the more accessible entry points from a reputable developer. The control scheme takes minutes to learn, comfort engineering is above average, and the visual presentation is polished enough to demonstrate what PC VR hardware can do. For experienced VR players expecting the kind of depth that justifies long-term investment, the shallow upgrade path and thin solo content will leave you wanting more. Think of it as a strong proof of concept that never quite became the full game it suggested it could be. Diego, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooptier:aaaVR-RequiredArena CombatNaval WarfareArcade ShooterUltimate AbilitiesGold ProgressionMotion-Comfort OptimizedVehicular Combat

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Processor
Intel i5-4590 / AMD Ryzen 3 1200, FX4350 or greater
VR Support
SteamVR

Recommended

OS
Windows 10
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVIDIA GTX 1080 / AMD Radeon RX 480 or greater
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater

Community Discussion

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Reviews & Ratings

Metacritic
70

Game Info

Developer
Survios
Publisher
Survios
Release Date
Sep 10, 2019

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Where can I buy Battlewake cheapest?

Compare Battlewake prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Battlewake available on?

Battlewake is available on PC.

When was Battlewake released?

Battlewake was released on 10 September 2019.

Who developed Battlewake?

Battlewake was developed by Survios.

Is Battlewake worth buying?

Battlewake holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.