
Desperados 2: Cooper's Revenge
A 2008 tactical shooter that lets you pause mid-gunfight to line up kills, think XCOM with six-shooters instead of assault rifles.
GamerScout Verdict
A curiosity for tactics fans willing to look past 2008 production values and repetitive mission design for occasional clever moments.
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About Desperados 2: Cooper's Revenge
I spent a few hours with Desperados 2 and found a game stuck between two identities. It's a real-time tactics title where you control a posse of Wild West gunfighters, pause whenever you need to plan your next moves, then watch it play out. The camera swap between isometric and third-person is neat for duels, but the novelty wears fast. The tactical layer feels shallow compared to the original, less about creative problem-solving, more about grinding through linear scenarios with predictable enemy patterns. What keeps it from being forgotten: the setting is genuinely charming, and there's something satisfying about orchestrating a synchronized multi-target takedown when it clicks. But 2008 graphics aging poorly, repetitive mission design, and a difficulty curve that's either trivial or frustrating without much middle ground make this a hard sell. It's not broken, just dated and forgettable. Hunt it down only if you're chasing every isometric tactics game ever made.

Catch-all
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System Requirements
Minimum
- Sound
- DirectX® version 9.0c-compatible sound card
- Memory
- 512 MB RAM
- Graphics
- 128 MB Hardware T&L-compatible video card
- Processor
- Pentium® 4 1.9 GHz or AMD Athlon™ XP 1900 or higher
- Hard Drive
- 4 GB free
- Supported OS
- Windows®, 2000/XP
- DirectX Version
- version 9.0c (included) or higher
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Reviews & Ratings
Game Info
- Developer
- Spellbound
- Publisher
- THQ Nordic
- Release Date
- Mar 12, 2008


