Compare Chicago 1930: The Prohibition prices across 50+ stores and find the best deal. Developed by Spellbound. Published by Microids. Released on 9/11/2017. Available on PC. Genres: Strategy.

Pick a side in 1930s Chicago: run a Mafia outfit or a police task force in this tactical strategy game with a noir skin.

Chicago 1930: The Prohibition is a real-time tactics game set during the Prohibition era, where you command small squads of either Mafia enforcers or a special police unit across street-level missions in a period-accurate Chicago. The core loop is closer to Commandos or Desperados than anything from Paradox: you move individual units, exploit line-of-sight, and set up ambushes in compact urban environments. Each faction plays differently enough to justify two playthroughs, which is one of the stronger design decisions here. For strategy players curious about the genre, the barrier to entry is low. Missions are self-contained, there is no grand overarching resource economy to learn, and the dual-faction framing means even newcomers get a tutorial-like ramp on both sides of the conflict. If you have ever managed a squad in a tactical RPG, the transition is straightforward. The period setting adds some mechanical texture: tommy guns, shotguns, and fists all behave distinctly, and environmental cover like parked cars and doorways matters more than raw firepower. The decision-making is not deep by modern genre standards, but it is consistent. That said, the game is showing its age in ways that matter. The AI is serviceable but predictable once you understand patrol patterns, which removes most of the tension from repeat attempts. Pathfinding has rough edges that occasionally undercut carefully planned approaches. The mission variety is competent rather than inventive, and there is no mod ecosystem to speak of, so what you see at install is the entirety of the content. Steam reviews land at a mixed 70 percent across a small sample, which tracks with an experience that is functional and occasionally enjoyable but unlikely to leave a lasting impression. Who is this actually for? Veteran tactics players will clear it faster than they expect and probably find the AI too forgiving for serious challenge. Where it earns its place is as a low-pressure introduction to squad-based tactics for someone who wants the genre without the complexity of modern entries, or for a player with a specific interest in the Prohibition setting and its two-sided narrative framing. The atmosphere is genuinely well-constructed: the visual style, sound design, and mission framing all commit to the era. If you are cross-referencing tactics games and this one keeps appearing on your list, it is a decent afternoon game, not a weekend obsession. Diego, Scout Team

Chicago 1930: The Prohibition
Strategy

Chicago 1930: The Prohibition

Sep 11, 2017SpellboundMicroids
GamerScout Says

Pick a side in 1930s Chicago: run a Mafia outfit or a police task force in this tactical strategy game with a noir skin.

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About Chicago 1930: The Prohibition

Chicago 1930: The Prohibition is a real-time tactics game set during the Prohibition era, where you command small squads of either Mafia enforcers or a special police unit across street-level missions in a period-accurate Chicago. The core loop is closer to Commandos or Desperados than anything from Paradox: you move individual units, exploit line-of-sight, and set up ambushes in compact urban environments. Each faction plays differently enough to justify two playthroughs, which is one of the stronger design decisions here. For strategy players curious about the genre, the barrier to entry is low. Missions are self-contained, there is no grand overarching resource economy to learn, and the dual-faction framing means even newcomers get a tutorial-like ramp on both sides of the conflict. If you have ever managed a squad in a tactical RPG, the transition is straightforward. The period setting adds some mechanical texture: tommy guns, shotguns, and fists all behave distinctly, and environmental cover like parked cars and doorways matters more than raw firepower. The decision-making is not deep by modern genre standards, but it is consistent. That said, the game is showing its age in ways that matter. The AI is serviceable but predictable once you understand patrol patterns, which removes most of the tension from repeat attempts. Pathfinding has rough edges that occasionally undercut carefully planned approaches. The mission variety is competent rather than inventive, and there is no mod ecosystem to speak of, so what you see at install is the entirety of the content. Steam reviews land at a mixed 70 percent across a small sample, which tracks with an experience that is functional and occasionally enjoyable but unlikely to leave a lasting impression. Who is this actually for? Veteran tactics players will clear it faster than they expect and probably find the AI too forgiving for serious challenge. Where it earns its place is as a low-pressure introduction to squad-based tactics for someone who wants the genre without the complexity of modern entries, or for a player with a specific interest in the Prohibition setting and its two-sided narrative framing. The atmosphere is genuinely well-constructed: the visual style, sound design, and mission framing all commit to the era. If you are cross-referencing tactics games and this one keeps appearing on your list, it is a decent afternoon game, not a weekend obsession. Diego, Scout Team

Tags

steamReal-Time TacticsSquad-BasedHistorical SettingDual CampaignLine-of-Sight MechanicsNoir AtmosphereShort Missions

System Requirements

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Reviews & Ratings

Steam
70%(172)

Game Info

Developer
Spellbound
Publisher
Microids
Release Date
Sep 11, 2017

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