Compare Robin Hood: The Legend of Sherwood prices across 50+ stores and find the best deal. Developed by Spellbound. Published by Microids. Released on 8/26/2011. Available on PC. Genres: Strategy. Metacritic score: 80/100.

Lead Robin Hood and his Merry Men through tactical stealth missions across medieval England. Think commandos-in-tights, not hack-and-slash.

Robin Hood: The Legend of Sherwood is a real-time tactics game from Spellbound, mechanically closer to Commandos than to anything you would call an action game. You control Robin Hood and a small roster of Merry Men, each with distinct abilities, as you plan and execute missions across forests, castles, and villages in a fictionalized medieval England resisting Prince John's oppressive rule. The camera sits at a classic isometric angle, the environments are dense with patrol routes and hiding spots, and the game rewards patience over aggression. If you have ever drawn patrol cones on graph paper for fun, this is your setting. The core loop is built around observation and timing. Guards follow predictable patterns, your men have cooldown-gated skills like distracting enemies or picking locks, and alerting a camp too early tends to unravel a mission quickly. Robin himself is the most versatile unit, capable of archery at range, close combat, and rope-based climbing. Supporting characters cover roles you would recognize from any tactics roster: a brute, a scout, a healer. The game does not always communicate skill synergies clearly, and the tutorial is functional but thin, which means early missions will punish newcomers until the patrol logic clicks. Once it does, the decision-making becomes genuinely satisfying. Where the game shows its age most is in the AI and pathfinding. Guards occasionally behave inconsistently, breaking immersion right when a plan feels watertight. The pathfinding for your own units can be stubborn in cluttered terrain, which is a real problem in a stealth game where precise positioning matters. The Metacritic score of 80 reflects a solid release-era reception, but the mixed Steam reviews from a later audience suggest those rough edges have not been smoothed by patches or community fixes. There is no notable mod ecosystem to compensate, so what you see is largely what you get. For players coming in fresh, the approach I would suggest is treating the first two or three missions as tutorials the game forgot to label. Experiment with patrol timing, do not rush objectives, and treat each Merry Man death as data rather than a reason to reload immediately. The campaign has enough mission variety, including escort objectives, assassination targets, and resource-denial scenarios, to keep the tactical puzzle feeling fresh for the roughly ten-to-fifteen hours the main content provides. That is a modest runtime by modern standards, but the density of decision-making per mission holds up if the genre suits you. Bottom line: this is a niche title for a niche genre, and it does not pretend otherwise. Fans of classic isometric tactics games who can tolerate some dated AI behavior and thin hand-holding will find a competent, occasionally clever stealth-tactics experience. Anyone expecting RPG progression, base-building, or a forgiving learning curve will bounce off it within an hour. The legend of Sherwood is best appreciated by players who already know they like this kind of game. Diego, Scout Team

Robin Hood: The Legend of Sherwood
Strategy

Robin Hood: The Legend of Sherwood

Aug 26, 2011SpellboundMicroids
GamerScout Says

Lead Robin Hood and his Merry Men through tactical stealth missions across medieval England. Think commandos-in-tights, not hack-and-slash.

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About Robin Hood: The Legend of Sherwood

Robin Hood: The Legend of Sherwood is a real-time tactics game from Spellbound, mechanically closer to Commandos than to anything you would call an action game. You control Robin Hood and a small roster of Merry Men, each with distinct abilities, as you plan and execute missions across forests, castles, and villages in a fictionalized medieval England resisting Prince John's oppressive rule. The camera sits at a classic isometric angle, the environments are dense with patrol routes and hiding spots, and the game rewards patience over aggression. If you have ever drawn patrol cones on graph paper for fun, this is your setting. The core loop is built around observation and timing. Guards follow predictable patterns, your men have cooldown-gated skills like distracting enemies or picking locks, and alerting a camp too early tends to unravel a mission quickly. Robin himself is the most versatile unit, capable of archery at range, close combat, and rope-based climbing. Supporting characters cover roles you would recognize from any tactics roster: a brute, a scout, a healer. The game does not always communicate skill synergies clearly, and the tutorial is functional but thin, which means early missions will punish newcomers until the patrol logic clicks. Once it does, the decision-making becomes genuinely satisfying. Where the game shows its age most is in the AI and pathfinding. Guards occasionally behave inconsistently, breaking immersion right when a plan feels watertight. The pathfinding for your own units can be stubborn in cluttered terrain, which is a real problem in a stealth game where precise positioning matters. The Metacritic score of 80 reflects a solid release-era reception, but the mixed Steam reviews from a later audience suggest those rough edges have not been smoothed by patches or community fixes. There is no notable mod ecosystem to compensate, so what you see is largely what you get. For players coming in fresh, the approach I would suggest is treating the first two or three missions as tutorials the game forgot to label. Experiment with patrol timing, do not rush objectives, and treat each Merry Man death as data rather than a reason to reload immediately. The campaign has enough mission variety, including escort objectives, assassination targets, and resource-denial scenarios, to keep the tactical puzzle feeling fresh for the roughly ten-to-fifteen hours the main content provides. That is a modest runtime by modern standards, but the density of decision-making per mission holds up if the genre suits you. Bottom line: this is a niche title for a niche genre, and it does not pretend otherwise. Fans of classic isometric tactics games who can tolerate some dated AI behavior and thin hand-holding will find a competent, occasionally clever stealth-tactics experience. Anyone expecting RPG progression, base-building, or a forgiving learning curve will bounce off it within an hour. The legend of Sherwood is best appreciated by players who already know they like this kind of game. Diego, Scout Team

Tags

steamIsometric TacticsStealth-PuzzleHistorical SettingSingle-Player CampaignCommandos-likePatrol MechanicsMission-Based

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
67%(1,651)

Game Info

Developer
Spellbound
Publisher
Microids
Release Date
Aug 26, 2011

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