Compare Desperados: Wanted Dead or Alive prices across 50+ stores and find the best deal. Developed by Spellbound. Published by THQ Nordic. Released on 11/20/2013. Available on PC, Mac, Linux. Genres: Action, Strategy. Metacritic score: 78/100.

If you survived Commandos on the hardest difficulty and still wanted more, Cooper and his gang have been waiting twenty years to wreck your evening plans across 25 levels of Wild West tactical chess.

I put time into this one with a spreadsheet tab open for enemy patrol timings, which is exactly the right way to approach it. Desperados: Wanted Dead or Alive is a real-time tactics game from 2001, rereleased on modern platforms with a compatibility update that actually makes it run on contemporary hardware without the usual vintage-software agony. If you have ever wanted Commandos transplanted into the 1880s American frontier with a cast of six wildly distinct characters, this is exactly that, and it does several things the Commandos formula never quite nailed. The six-character roster is where the decision-making lives. Bounty hunter John Cooper handles knives and a six-shot revolver, Doc McCoy operates as a long-range sniper with a scope that simulates real aim time, Kate O'Hara uses distraction and seduction to redirect guard patrols, Sam Williams specializes in explosives and hogtying unconscious enemies, Mia Yung wields a blowpipe that sends guards into a berserk frenzy, and Pablo Sanchez arrives later as a bruiser who can punch through problems the rest of the team cannot. Each character carries five distinct abilities, and the game's Quick Action system lets you pre-program sequences so that a coordinated multi-character takedown executes on a single keystroke rather than frantic mouse-clicking. That feature alone puts it ahead of its closest contemporary competition. The enemy vision cone system, color-coded from calm green through suspicious yellow to alert red, gives you a readable information layer that rewards patient scouting before committing to any plan. Here is the honest mechanical friction report, because it exists. Ranged accuracy degrades into a probability roll at mid-range, which means a confident plan can collapse on a dice throw rather than a skill failure. The traversal logic occasionally contradicts itself: a knee-high fence blocks movement while a vertical rock face does not. Civilian kills trigger an instant game-over, so Sam's rope becomes mandatory infrastructure rather than an optional tool. Enemy AI has documented moments where guards return to their posts mid-alert as if nothing happened, which alternates between a relief and an immersion killer. The interface slows under pressure, and players who issue frantic commands will watch characters stall or take inefficient paths at the worst possible time. None of this is fatal to the experience, but newcomers should know the quicksave button is a first-class gameplay mechanic here, not a crutch. For the genre newcomer worried about the difficulty wall: the integrated tutorial missions are structured around each recruitable character, teaching their toolkit before throwing you into serious encounters. The game wants you to die, observe, reload, and approach the problem from a new angle. That loop is genuinely satisfying when the plan clicks, and the 25 mission campaign covers enough geographic variety, from swamp crossings and train stations to mountain strongholds and bank jobs, that the setpiece writing holds up. The FMV cutscenes and the story's mid-game twist, where the apparent main villain joins your crew after a solid first-half arc, give it a cinematic structure unusual for the genre. If you are coming to this after Desperados III, which Mimimi Games built as a refined spiritual successor, expect a rougher interface and less mechanical polish, but also a certain directness that the later entry refined away. Diego, Scout Team

Desperados: Wanted Dead or Alive
ActionStrategy

Desperados: Wanted Dead or Alive

Nov 20, 2013SpellboundTHQ Nordic
GamerScout Says

If you survived Commandos on the hardest difficulty and still wanted more, Cooper and his gang have been waiting twenty years to wreck your evening plans across 25 levels of Wild West tactical chess.

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About Desperados: Wanted Dead or Alive

I put time into this one with a spreadsheet tab open for enemy patrol timings, which is exactly the right way to approach it. Desperados: Wanted Dead or Alive is a real-time tactics game from 2001, rereleased on modern platforms with a compatibility update that actually makes it run on contemporary hardware without the usual vintage-software agony. If you have ever wanted Commandos transplanted into the 1880s American frontier with a cast of six wildly distinct characters, this is exactly that, and it does several things the Commandos formula never quite nailed. The six-character roster is where the decision-making lives. Bounty hunter John Cooper handles knives and a six-shot revolver, Doc McCoy operates as a long-range sniper with a scope that simulates real aim time, Kate O'Hara uses distraction and seduction to redirect guard patrols, Sam Williams specializes in explosives and hogtying unconscious enemies, Mia Yung wields a blowpipe that sends guards into a berserk frenzy, and Pablo Sanchez arrives later as a bruiser who can punch through problems the rest of the team cannot. Each character carries five distinct abilities, and the game's Quick Action system lets you pre-program sequences so that a coordinated multi-character takedown executes on a single keystroke rather than frantic mouse-clicking. That feature alone puts it ahead of its closest contemporary competition. The enemy vision cone system, color-coded from calm green through suspicious yellow to alert red, gives you a readable information layer that rewards patient scouting before committing to any plan. Here is the honest mechanical friction report, because it exists. Ranged accuracy degrades into a probability roll at mid-range, which means a confident plan can collapse on a dice throw rather than a skill failure. The traversal logic occasionally contradicts itself: a knee-high fence blocks movement while a vertical rock face does not. Civilian kills trigger an instant game-over, so Sam's rope becomes mandatory infrastructure rather than an optional tool. Enemy AI has documented moments where guards return to their posts mid-alert as if nothing happened, which alternates between a relief and an immersion killer. The interface slows under pressure, and players who issue frantic commands will watch characters stall or take inefficient paths at the worst possible time. None of this is fatal to the experience, but newcomers should know the quicksave button is a first-class gameplay mechanic here, not a crutch. For the genre newcomer worried about the difficulty wall: the integrated tutorial missions are structured around each recruitable character, teaching their toolkit before throwing you into serious encounters. The game wants you to die, observe, reload, and approach the problem from a new angle. That loop is genuinely satisfying when the plan clicks, and the 25 mission campaign covers enough geographic variety, from swamp crossings and train stations to mountain strongholds and bank jobs, that the setpiece writing holds up. The FMV cutscenes and the story's mid-game twist, where the apparent main villain joins your crew after a solid first-half arc, give it a cinematic structure unusual for the genre. If you are coming to this after Desperados III, which Mimimi Games built as a refined spiritual successor, expect a rougher interface and less mechanical polish, but also a certain directness that the later entry refined away. Diego, Scout Team

Tags

singleplayertier:aaaReal-Time TacticsVision Cone StealthQuick Action SystemMulti-Character CoordinationIsometricSave-Scum FriendlyClassic RevivalCommandos-likePatrol Pattern Puzzles

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP/7/8/10 (32 or 64 bit)
Memory
256 MB RAM
Graphics
3D graphics card compatible with OpenGL 3.1
Processor
1 GHz Processor

Recommended

OS
Windows XP/7/8/10 (32 or 64 bit)
Memory
512 MB RAM
Graphics
3D graphics card compatible with OpenGL 3.1
Processor
1.4 GHz recommended

Community Discussion

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Spellbound
Publisher
THQ Nordic
Release Date
Nov 20, 2013

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Desperados: Wanted Dead or Alive is available on PC, Mac, Linux.

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Desperados: Wanted Dead or Alive was released on 20 November 2013.

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Desperados: Wanted Dead or Alive was developed by Spellbound and published by THQ Nordic.

Is Desperados: Wanted Dead or Alive worth buying?

Desperados: Wanted Dead or Alive holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.