
Bus Simulator 2012
45% positive on Steam tells you most of what you need to know, but if schedules, ticket sales, and 450-stop route networks genuinely excite you, this dated sim still has a narrow audience.
GamerScout Verdict
Only for hardcore transit-sim completionists willing to fight outdated AI and modern OS compatibility issues for a glimpse of TML's early work.
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About Bus Simulator 2012
I keep a mental tier list of every sim TML-Studios has shipped, and Bus Simulator 2012 sits firmly in the 'interesting skeleton, rough execution' column. The core loop is exactly what the genre demands: pilot a detailed German city bus, sell tickets to passengers, hit your timetable, manage cockpit readouts for engine temperature, coolant, and fuel, and repeat across a network that covers six city zones. On paper, that depth of systems is exactly what I look for. In practice, the cracks show fast. The map is genuinely sizeable. More than 450 stops spread across those six zones gives the route planning side some real texture, and the level editor means the small but committed community has pushed out custom content including bus repaints and entirely new routes. For a game this old, that modding lifeline matters. The cockpit instrumentation is also a legitimate highlight: switching on air conditioning, watching the speedograph, cross-referencing the timetable - it scratches the procedural-management itch that fans of this genre chase. Here is where the numbers bite back. Steam sits at 45% positive across over a thousand reviews, and that score is earned honestly. Passenger AI is the most-cited culprit: riders routinely shuffle back and forth in open doorways, refusing to board, then flag the driver for abandoning them. The traffic AI has its own collision with reality, with objects clipping into geometry and cars behaving inconsistently. Community threads also flag significant compatibility problems running the game on Windows 10 and 11, which in 2025 is a hard blocker for most buyers rather than an inconvenience to patch around. No official fixes have addressed these issues at this stage of the game's lifecycle. The graphics were already behind the curve at launch and have aged poorly since. That is forgivable in the niche sim space - OMSI 2 players tolerate far worse for the right route fidelity - but Bus Simulator 2012 does not compensate with the route authenticity or community scale that keeps OMSI alive. The tutorial is functional but the key bindings are dense enough that new players hit a wall before the bus even leaves the depot. Partial controller support is listed, but keyboard-and-mouse is the only reliable option for precise play. Who actually gets value here? Transit enthusiasts who have already exhausted TML's later entries and want to trace the studio's evolution. Modders curious about the built-in level editor. Anyone else should look at the more polished successors in the Bus Simulator series first. The decision-making depth that defines a good sim is present in outline here, but too many of the systems that should make those decisions feel meaningful are undermined by bugs that were never fixed.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Dual-Core Prozessor mit 2,6GHz
- Memory
- 2 GB RAM
- Graphics
- NVidia GeForce 9800 GT
- DirectX
- Version 9.0c
- Storage
- 5 GB available space
Recommended
- Processor
- Quad-Core Prozessor mit 3GHz
- Memory
- 4 GB RAM
- Graphics
- NVidia GeForce GTX 560 Ti
- DirectX
- Version 9.0c
- Storage
- 5 GB available space
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Reviews & Ratings
Game Info
- Developer
- TML-Studios
- Publisher
- astragon Entertainment
- Release Date
- Nov 22, 2013




