Tourist Bus Simulator
Run a tourist bus company on Fuerteventura, juggling routes, finances, and actual driving. Functional but unpolished sim with a narrow audience.
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About Tourist Bus Simulator
Tourist Bus Simulator puts you in charge of a fledgling bus company on the Canary Island of Fuerteventura. You drive the buses yourself, plan routes between resorts and attractions, hire drivers, manage a small fleet, and try to keep the finances from collapsing before you can afford your second vehicle. It is a hybrid of hands-on driving sim and light business management, and that combination is both its main hook and its biggest source of frustration. On the management side, the economy system is shallow by grand-strategy standards. You are setting ticket prices, watching passenger demand curves, and reinvesting revenue into fleet upgrades, but do not expect interconnected supply chains or branching corporate decisions. The numbers are readable and the feedback loop is clear enough that new players can orient themselves without a tutorial holding their hand for three hours. That is genuinely appreciated. The progression from a single aging bus to a multi-vehicle operation does create a satisfying arc, even if the ceiling arrives faster than you would like. The driving model is where opinions split, and the Mixed review score reflects that divide directly. Handling is serviceable rather than precise, and the Fuerteventura map, while authentically laid out with recognizable landmarks, is not a large open world. You will learn every road quickly. Bus interiors and exterior models are detailed enough to satisfy casual sim fans, but wheels clip, passengers clip, and the AI traffic behaves with occasional baffling indifference to road rules. None of this is catastrophic, but it accumulates into a game that feels like it released one patch cycle too early. For PC sim enthusiasts who want something lighter than a full transport management game and more hands-on than a pure tycoon, Tourist Bus Simulator fills an oddly specific gap. It is not going to challenge someone who has sunk hundreds of hours into transport planning games, and the mod ecosystem is thin compared to developer-supported simulation titles. But if you want to spend an afternoon driving tourists to a volcanic crater and then check your quarterly revenue before bed, the loop is there and it works. Approach it as a casual weekend game rather than a deep sandbox and your expectations will land in the right place. Diego, Scout Team
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Game Info
- Developer
- TML-Studios
- Publisher
- Aerosoft GmbH
- Release Date
- Dec 6, 2018