Compare The Bus prices across 50+ stores and find the best deal. Developed by TML-Studios. Published by Aerosoft GmbH. Released on 3/26/2026. Available on PC. Genres: Simulation.

Five years of Early Access distilled into a 1:1 Berlin and a surprisingly meaty Economy mode - the most ambitious city bus sim on PC right now, warts and tutorial gaps included.

My spreadsheet instincts told me to expect a narrow, repetitive loop when I loaded The Bus for the first time. What I found instead was a layered simulation that rewards patience the way a good grand-strategy game rewards the player who actually reads the economic tooltips. The core driving loop is straightforward on the surface: pick a route, manage boarding, sell tickets, stick to the timetable, repeat. But there are three distinct control profiles - Realistic, Arcade, and a fully customisable Custom mode - which means a newcomer can dial down complexity without stripping the game of its identity. That accessibility tier matters. The Bus is genuinely approachable for players who have never touched a bus sim before, and veterans can crank every system to maximum fidelity without the game apologising for it. The map is the headline achievement. Berlin has been reconstructed at a genuine 1:1 scale, covering real routes including the TXL, 100, 200, 245, and 300 lines, with over 200 bus stops placed on the actual road network. The licensed fleet spans manufacturers including Scania, MAN, VDL, Mercedes-Benz, and Galaxis, and the articulated models in particular demand real attention when threading through Berlin traffic. Dynamic weather, full day-night cycles, and the option to sync conditions to real-world Berlin data give every shift a slightly different texture. A live traffic radio feature lets you report incidents mid-route, which is a small touch but one that lands well during longer runs. Economy mode is where The Bus earns its strategy credentials. You start with nothing - rent an office, sort parking, take out a loan, buy or lease a first bus. Orders come in via email from the public transport operator, divided between one-off trips and recurring route contracts. Trip ratings break across four measured categories: passenger numbers, schedule adherence, traffic rule compliance, and passenger comfort. Employees have individual stats for experience, age, and satisfaction, and drivers call in sick when their numbers drop, which means roster management is a genuine mid-game concern. As the company grows, you can apply for full route licenses, each gated behind reputation thresholds, vehicle counts, and revenue targets. For someone who enjoys the governance layer in transport management games, this is the mode to live in. The weaknesses are real and worth naming. Tutorials exist but leave identifiable gaps - figuring out the onboard computer login sequence without external help is genuinely annoying, and the opening hours can feel hostile to players who expect clear on-ramps. Driving physics draw mixed feedback: the weight and momentum of the articulated buses come through well, but the standard models can feel lighter than expected, with occasional steering jitter on sharp corners. Sound design is thin in places, with some bus systems running without appropriate audio feedback. English-language Steam reviews sit in Mixed territory at around 68 percent positive, while German speakers - presumably the more fluent audience for a BVG-licensed Berlin sim - rate it Very Positive, which suggests a portion of the friction is localisation and familiarity rather than fundamental design failure. The mod ecosystem via Steam Workshop is active, with community-built repaints and map content already in circulation, and the standalone modding editor available through the Epic Games Store extends that further. Post-launch patch activity has been consistent throughout the Early Access period, and TML-Studios has shown willingness to keep iterating. Diego, Scout Team

The Bus
Simulation

The Bus

Mar 26, 2026TML-StudiosAerosoft GmbH
GamerScout Says

Five years of Early Access distilled into a 1:1 Berlin and a surprisingly meaty Economy mode - the most ambitious city bus sim on PC right now, warts and tutorial gaps included.

PC
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Screenshots & Media

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About The Bus

My spreadsheet instincts told me to expect a narrow, repetitive loop when I loaded The Bus for the first time. What I found instead was a layered simulation that rewards patience the way a good grand-strategy game rewards the player who actually reads the economic tooltips. The core driving loop is straightforward on the surface: pick a route, manage boarding, sell tickets, stick to the timetable, repeat. But there are three distinct control profiles - Realistic, Arcade, and a fully customisable Custom mode - which means a newcomer can dial down complexity without stripping the game of its identity. That accessibility tier matters. The Bus is genuinely approachable for players who have never touched a bus sim before, and veterans can crank every system to maximum fidelity without the game apologising for it. The map is the headline achievement. Berlin has been reconstructed at a genuine 1:1 scale, covering real routes including the TXL, 100, 200, 245, and 300 lines, with over 200 bus stops placed on the actual road network. The licensed fleet spans manufacturers including Scania, MAN, VDL, Mercedes-Benz, and Galaxis, and the articulated models in particular demand real attention when threading through Berlin traffic. Dynamic weather, full day-night cycles, and the option to sync conditions to real-world Berlin data give every shift a slightly different texture. A live traffic radio feature lets you report incidents mid-route, which is a small touch but one that lands well during longer runs. Economy mode is where The Bus earns its strategy credentials. You start with nothing - rent an office, sort parking, take out a loan, buy or lease a first bus. Orders come in via email from the public transport operator, divided between one-off trips and recurring route contracts. Trip ratings break across four measured categories: passenger numbers, schedule adherence, traffic rule compliance, and passenger comfort. Employees have individual stats for experience, age, and satisfaction, and drivers call in sick when their numbers drop, which means roster management is a genuine mid-game concern. As the company grows, you can apply for full route licenses, each gated behind reputation thresholds, vehicle counts, and revenue targets. For someone who enjoys the governance layer in transport management games, this is the mode to live in. The weaknesses are real and worth naming. Tutorials exist but leave identifiable gaps - figuring out the onboard computer login sequence without external help is genuinely annoying, and the opening hours can feel hostile to players who expect clear on-ramps. Driving physics draw mixed feedback: the weight and momentum of the articulated buses come through well, but the standard models can feel lighter than expected, with occasional steering jitter on sharp corners. Sound design is thin in places, with some bus systems running without appropriate audio feedback. English-language Steam reviews sit in Mixed territory at around 68 percent positive, while German speakers - presumably the more fluent audience for a BVG-licensed Berlin sim - rate it Very Positive, which suggests a portion of the friction is localisation and familiarity rather than fundamental design failure. The mod ecosystem via Steam Workshop is active, with community-built repaints and map content already in circulation, and the standalone modding editor available through the Epic Games Store extends that further. Post-launch patch activity has been consistent throughout the Early Access period, and TML-Studios has shown willingness to keep iterating. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcontroller-supportworkshopcloud-savestier:aaaEconomy Management1:1 Scale MapFleet ManagementLicensed VehiclesLive Traffic RadioAdjustable DifficultyVirtual TourismMod Editor

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 30 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10/11 (64-bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
GeForce GTX 1650 or Radeon RX 5500
Processor
Intel Core i5-4460
Sound Card
-
Additional Notes
An installation on an SSD is technically required.

Recommended

OS
Windows 10/11 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
GeForce RTX 3060 or Radeon RX 6650 XT
Processor
Intel Core i7-9700K
Sound Card
-
Additional Notes
An installation on an SSD is technically required.

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Reviews & Ratings

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Game Info

Developer
TML-Studios
Publisher
Aerosoft GmbH
Release Date
Mar 26, 2026

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The Bus is available on PC.

When was The Bus released?

The Bus was released on 26 March 2026.

Who developed The Bus?

The Bus was developed by TML-Studios and published by Aerosoft GmbH.