
Blood Harvest 2
Skip the sequel and go back to part one - this mid-2017 side-scroller trades what little charm the series had for enemy spawns that materialize on top of you and controls that fight you harder than the monsters do.
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About Blood Harvest 2
I want to be honest with you before you click away thinking this is a hidden gem: it is not. Blood Harvest 2 is a 2D side-scrolling action platformer from BekkerDev Studio, and it sits uncomfortably in that crowded corner of Steam where good intentions and rough execution meet head-on. The game throws you through multiple descending locations, mouse-aimed shooting in hand, against waves of zombies, ninjas, and assorted hostile creatures from a modest arsenal that includes standard ballistics and bombs. There is a wall-jump-assisted double jump baked into the movement, which at least signals some structural ambition. In quieter moments, the lighting does lend the pixel art a certain grubby atmosphere that almost works. The problems surface fast, though, and they are not small ones. Enemy spawning is the most immediately punishing issue: enemies can appear directly on top of your character, turning what should be a skill-based challenge into a dice roll. Jumps feel janky in a way that isn't charming retro roughness - it is just imprecision that compounds under pressure. Community players who gave the first Blood Harvest a genuine pass came back for this sequel and found something noticeably worse across the board: tighter controls and better-tuned difficulty in the original made it likeable, while this entry strips that goodwill away without adding anything in compensation. The heavy metal soundtrack is energetic in isolation but loops relentlessly and starts to grate within the first half-hour. Context matters here, too. Blood Harvest 3 exists, received mostly positive user feedback, and is widely considered the point where BekkerDev actually figured out what they were building toward - four playable characters, boss fights, skill trees, a proper weapon shop. Judged against its own sequel, part two reads like a rough middle chapter that never found its footing. Average recorded playtime across the player base is extremely short, which tells its own story about retention. If you genuinely love punishing lo-fi 2D platformers and want something to complete a franchise run, know exactly what you are walking into: a flawed, short, unpolished slice of the series that the developer themselves appeared to move past quickly. Fans of the first game looking for more of the same will find less. Anyone new to the series should start with part three. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 7,8,10
- Storage
- 150 MB available space
- Graphics
- 512 MB
- Processor
- 1.2 Ghz or faster processor
- Additional Notes
- Keyboard and Mouse
Recommended
- OS
- 7,8,10
- Storage
- 300 MB available space
- Graphics
- 2 GB
- Processor
- 3.2 Ghz or faster processor
- Additional Notes
- Keyboard and Mouse, Gamep
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Game Info
- Developer
- BekkerDev Studio
- Publisher
- Artalasky
- Release Date
- Dec 8, 2017



