Compare Blood Harvest 3 prices across 50+ stores and find the best deal. Developed by BekkerDev Studio. Published by BekkerDev Studio. Released on 6/5/2018. Available on PC. Genres: Action, Adventure, Indie.

Four characters, 25 arenas, 40-plus enemy types, and a weapon shop that rewards grinding. A no-frills retro side-scroller that knows its lane but has real rough edges.

I have a soft spot for small-studio action games that do not pretend to be more than they are, and Blood Harvest 3 sits right on that line between charming and frustrating. BekkerDev Studio built a 2D pixel-art side-scrolling shooter structured around 25 arena levels spread across six distinct locations, with six boss encounters spaced throughout. The concept is simple and legible: pick one of four characters, wade into waves of enemies, earn currency, upgrade your weapons between stages, and push forward. On normal difficulty that loop carries you through a short but punchy session of roughly four to five hours according to aggregated playtime data. Expert difficulty exists if you want the experience to bite back harder. The weapon upgrade economy is the most interesting mechanical layer here. Rather than fixed loadouts, you can purchase weapons outright and improve their stats between runs, which gives progression a light RPG texture that most games of this scope skip. Over 40 enemy types cycle through the arenas, which means the visual language of encounters stays varied even when the underlying challenge does not escalate particularly smartly. The soundtrack has genuine energy, the kind of pulse-raising synth work that smaller studios sometimes nail precisely because they are not chasing cinematic production budgets. It earns its "Great Soundtrack" community tag honestly. The rough edges are real, though. At least one community review flags enemy spawn placement as a recurring frustration, with opponents sometimes materialising directly on top of the player, creating deaths that feel more arbitrary than earned. The pixel art is retro in a way that reads as low-effort to some eyes, and the fixed resolution will annoy anyone on a modern widescreen setup expecting polish. These are legitimate complaints from a small but vocal subset of the audience, and they are worth weighing against your personal tolerance for rough-edged indie fare. What Blood Harvest 3 does well is commit to its own brevity. A five-hour ceiling is not a flaw when the pacing fills that window honestly. The two difficulty tiers give it modest replay value, and the level-and-skill progression stops the whole thing from feeling like a static arcade loop. Steam's community sits at a "Mostly Positive" consensus across around 180 reviews, which for a micro-budget 2018 indie is a reasonable signal that the majority of buyers got what they came for. If you are the kind of player who trawls BekkerDev's catalogue looking for bite-sized action titles, this sits comfortably alongside the studio's other work. If you are expecting tight combat feel and precise platforming, the jank may land poorly. Kai, Scout Team

Blood Harvest 3
ActionAdventureIndie

Blood Harvest 3

Jun 5, 2018BekkerDev Studio
GamerScout Says

Four characters, 25 arenas, 40-plus enemy types, and a weapon shop that rewards grinding. A no-frills retro side-scroller that knows its lane but has real rough edges.

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Screenshots & Media

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About Blood Harvest 3

I have a soft spot for small-studio action games that do not pretend to be more than they are, and Blood Harvest 3 sits right on that line between charming and frustrating. BekkerDev Studio built a 2D pixel-art side-scrolling shooter structured around 25 arena levels spread across six distinct locations, with six boss encounters spaced throughout. The concept is simple and legible: pick one of four characters, wade into waves of enemies, earn currency, upgrade your weapons between stages, and push forward. On normal difficulty that loop carries you through a short but punchy session of roughly four to five hours according to aggregated playtime data. Expert difficulty exists if you want the experience to bite back harder. The weapon upgrade economy is the most interesting mechanical layer here. Rather than fixed loadouts, you can purchase weapons outright and improve their stats between runs, which gives progression a light RPG texture that most games of this scope skip. Over 40 enemy types cycle through the arenas, which means the visual language of encounters stays varied even when the underlying challenge does not escalate particularly smartly. The soundtrack has genuine energy, the kind of pulse-raising synth work that smaller studios sometimes nail precisely because they are not chasing cinematic production budgets. It earns its "Great Soundtrack" community tag honestly. The rough edges are real, though. At least one community review flags enemy spawn placement as a recurring frustration, with opponents sometimes materialising directly on top of the player, creating deaths that feel more arbitrary than earned. The pixel art is retro in a way that reads as low-effort to some eyes, and the fixed resolution will annoy anyone on a modern widescreen setup expecting polish. These are legitimate complaints from a small but vocal subset of the audience, and they are worth weighing against your personal tolerance for rough-edged indie fare. What Blood Harvest 3 does well is commit to its own brevity. A five-hour ceiling is not a flaw when the pacing fills that window honestly. The two difficulty tiers give it modest replay value, and the level-and-skill progression stops the whole thing from feeling like a static arcade loop. Steam's community sits at a "Mostly Positive" consensus across around 180 reviews, which for a micro-budget 2018 indie is a reasonable signal that the majority of buyers got what they came for. If you are the kind of player who trawls BekkerDev's catalogue looking for bite-sized action titles, this sits comfortably alongside the studio's other work. If you are expecting tight combat feel and precise platforming, the jank may land poorly. Kai, Scout Team

Tags

singleplayertrading-cardstier:indieWave-BasedWeapon Upgrade ShopBoss RushShort PlaytimeRetro ArcadeExpert Mode

System Requirements

Minimum

OS
7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
NVIDIA GeForce GT 710 / AMD Radeon R7 240
Processor
2.0 GHz and higher
Additional Notes
Keyboard, mouse

Reviews & Ratings

No ratings available

Game Info

Developer
BekkerDev Studio
Publisher
BekkerDev Studio
Release Date
Jun 5, 2018

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