
Super Blasting Boy
Fifteen levels of pixel-art punishment awaiting anyone who enjoys dying repeatedly until a path clicks. The rocket launcher and gamma gun are the payoff; patience is the price of admission.
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About Super Blasting Boy
I have a soft spot for tiny solo-dev projects that show up on Steam with no fanfare and a handful of screenshots, and Super Blasting Boy is precisely that kind of quiet underdog. BekkerDev Studio released this pixel-art puzzle-platformer in late 2018, and it has drifted largely under the radar ever since, sitting on a mixed reception from a small but genuine player base. That mixed score tells an honest story: this is a game that will suit a specific type of player and actively irritate everyone else. What you are actually doing here is working through 15 side-scrolling levels of increasing difficulty, armed with a rocket launcher and a gamma gun, trying to reach an exit portal. The puzzle side comes from environmental obstacles and crate manipulation rather than from any elaborate narrative layer. The action side comes from blasting enemies who block your path. Neither mechanic is deep on its own, but they combine into a loop that rewards the kind of player who enjoys learning a level through repetition rather than through skill expression. Deaths are frequent and the expectation is built in: you will fail a screen many times before the correct route becomes clear. If that sounds frustrating, it probably will be. If it sounds satisfying, you already know what you are signing up for. The standout, and the thing that surprised me most given the game's size, is the soundtrack. Players in the community noticed it too, with at least one going out of their way to ask the developer who was responsible for the music. The composer is TripZay, and the tracks carry an energy that is genuinely above the pay grade of a budget release like this. It is the kind of music that makes a short, punishing run feel more dramatic than it has any right to. The pixel art and overall visual design are minimalist but consistent, which is the right call for a game this compact. On the weaker side, the control refinements in the early post-launch patches (wall-jump fixes, crate interaction corrections) suggest the game shipped with some rough edges still attached. At 15 levels there is also a hard ceiling on playtime; this is a micro-experience, not something you return to over weeks. Players looking for a long run, varied enemy types, or any kind of story will walk away empty-handed. For the right audience, though, Super Blasting Boy earns its place. Think of it as a modest, handmade tribute to the trial-and-error platformers of the early 90s, one that never pretends to be anything grander than it is. The soundtrack alone is worth the curiosity if you catch it at a low price. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 7, 8, 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 300 MB available space
- Graphics
- NVIDIA GeForce GT 710 / AMD Radeon R7 240
- Processor
- 2.0 GHz and higher
- Additional Notes
- Keyboard, mouse
Recommended
- OS
- 7, 8, 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 300 MB available space
- Graphics
- NVIDIA GeForce GTX 750 / AMD Radeon R7 260X
- Processor
- 2.8 GHz and higher
- Additional Notes
- Keyboard, mouse
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Game Info
- Developer
- BekkerDev Studio
- Publisher
- BekkerDev Studio
- Release Date
- Oct 27, 2018



