Compare Super Blasting Boy prices across trusted key stores and find the best deal. Developed by BekkerDev Studio. Published by BekkerDev Studio. Released on 10/27/2018. Available on PC. Genres: Action, Adventure, Indie.

Fifteen levels of pixel-art punishment awaiting anyone who enjoys dying repeatedly until a path clicks. The rocket launcher and gamma gun are the payoff; patience is the price of admission.

I have a soft spot for tiny solo-dev projects that show up on Steam with no fanfare and a handful of screenshots, and Super Blasting Boy is precisely that kind of quiet underdog. BekkerDev Studio released this pixel-art puzzle-platformer in late 2018, and it has drifted largely under the radar ever since, sitting on a mixed reception from a small but genuine player base. That mixed score tells an honest story: this is a game that will suit a specific type of player and actively irritate everyone else. What you are actually doing here is working through 15 side-scrolling levels of increasing difficulty, armed with a rocket launcher and a gamma gun, trying to reach an exit portal. The puzzle side comes from environmental obstacles and crate manipulation rather than from any elaborate narrative layer. The action side comes from blasting enemies who block your path. Neither mechanic is deep on its own, but they combine into a loop that rewards the kind of player who enjoys learning a level through repetition rather than through skill expression. Deaths are frequent and the expectation is built in: you will fail a screen many times before the correct route becomes clear. If that sounds frustrating, it probably will be. If it sounds satisfying, you already know what you are signing up for. The standout, and the thing that surprised me most given the game's size, is the soundtrack. Players in the community noticed it too, with at least one going out of their way to ask the developer who was responsible for the music. The composer is TripZay, and the tracks carry an energy that is genuinely above the pay grade of a budget release like this. It is the kind of music that makes a short, punishing run feel more dramatic than it has any right to. The pixel art and overall visual design are minimalist but consistent, which is the right call for a game this compact. On the weaker side, the control refinements in the early post-launch patches (wall-jump fixes, crate interaction corrections) suggest the game shipped with some rough edges still attached. At 15 levels there is also a hard ceiling on playtime; this is a micro-experience, not something you return to over weeks. Players looking for a long run, varied enemy types, or any kind of story will walk away empty-handed. For the right audience, though, Super Blasting Boy earns its place. Think of it as a modest, handmade tribute to the trial-and-error platformers of the early 90s, one that never pretends to be anything grander than it is. The soundtrack alone is worth the curiosity if you catch it at a low price. Kai, Scout Team

Super Blasting Boy

Super Blasting Boy

Oct 27, 2018BekkerDev Studio
GamerScout Says

Fifteen levels of pixel-art punishment awaiting anyone who enjoys dying repeatedly until a path clicks. The rocket launcher and gamma gun are the payoff; patience is the price of admission.

PC
Best Price Available
€0.28
at Kinguin
Lowest tracked: €0.28
Track this price

GamerScout Verdict

Best for retro platformer fans who enjoy learning levels through repetition and can overlook a very short runtime.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.28
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.30
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.43-91%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.74-21%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.79-84%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.2824 Aug 2026
Current best
€0.28
Lowest since we started tracking
Keyshops
€0.28€0.29€0.29€0.306 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Super Blasting Boy

I have a soft spot for tiny solo-dev projects that show up on Steam with no fanfare and a handful of screenshots, and Super Blasting Boy is precisely that kind of quiet underdog. BekkerDev Studio released this pixel-art puzzle-platformer in late 2018, and it has drifted largely under the radar ever since, sitting on a mixed reception from a small but genuine player base. That mixed score tells an honest story: this is a game that will suit a specific type of player and actively irritate everyone else. What you are actually doing here is working through 15 side-scrolling levels of increasing difficulty, armed with a rocket launcher and a gamma gun, trying to reach an exit portal. The puzzle side comes from environmental obstacles and crate manipulation rather than from any elaborate narrative layer. The action side comes from blasting enemies who block your path. Neither mechanic is deep on its own, but they combine into a loop that rewards the kind of player who enjoys learning a level through repetition rather than through skill expression. Deaths are frequent and the expectation is built in: you will fail a screen many times before the correct route becomes clear. If that sounds frustrating, it probably will be. If it sounds satisfying, you already know what you are signing up for. The standout, and the thing that surprised me most given the game's size, is the soundtrack. Players in the community noticed it too, with at least one going out of their way to ask the developer who was responsible for the music. The composer is TripZay, and the tracks carry an energy that is genuinely above the pay grade of a budget release like this. It is the kind of music that makes a short, punishing run feel more dramatic than it has any right to. The pixel art and overall visual design are minimalist but consistent, which is the right call for a game this compact. On the weaker side, the control refinements in the early post-launch patches (wall-jump fixes, crate interaction corrections) suggest the game shipped with some rough edges still attached. At 15 levels there is also a hard ceiling on playtime; this is a micro-experience, not something you return to over weeks. Players looking for a long run, varied enemy types, or any kind of story will walk away empty-handed. For the right audience, though, Super Blasting Boy earns its place. Think of it as a modest, handmade tribute to the trial-and-error platformers of the early 90s, one that never pretends to be anything grander than it is. The soundtrack alone is worth the curiosity if you catch it at a low price.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Trial-and-ErrorPuzzle-Platformer HybridRetro Weapon CombatShort-FormCrate PuzzlesRocket LauncherSolo Dev

System Requirements

Minimum

OS
7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
NVIDIA GeForce GT 710 / AMD Radeon R7 240
Processor
2.0 GHz and higher

Recommended

OS
7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
NVIDIA GeForce GTX 750 / AMD Radeon R7 260X
Processor
2.8 GHz and higher

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Game Info

Developer
BekkerDev Studio
Publisher
BekkerDev Studio
Release Date
Oct 27, 2018

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Frequently asked questions about Super Blasting Boy

How much does Super Blasting Boy cost?

As of 6 September 2026, the cheapest in-stock offer for Super Blasting Boy is €0.28 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Super Blasting Boy cheapest?

The lowest in-stock price we track for Super Blasting Boy is €0.28 at Kinguin (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Super Blasting Boy available on?

Super Blasting Boy is available on PC.

When was Super Blasting Boy released?

Super Blasting Boy was released on 27 October 2018.

Who developed Super Blasting Boy?

Super Blasting Boy was developed by BekkerDev Studio.