Compare Yohane The Parhelion: Blaze in the Deepblue prices across trusted key stores and find the best deal. Developed by INTI CREATES CO., LTD.. Published by INTI CREATES CO., LTD.. Released on 11/16/2023. Available on PC, Xbox. Genres: Action, Adventure.

A cozy weekend metroidvania that spends its first hour on errands and stew before handing you a real traversal toy. Lovely for anime fans and newcomers, thin for genre veterans.

Before this one gives you anything a metroidvania fan would call a toy, it asks for an hour of errands. Walk to the edge of town, talk to a friend, gather three of a plant, turn the plant into something warm, walk back. My patience got tested early, and I suspect that opening stretch is where most of the people who bounce off it bounce. Stick around and the real shape shows up: a small, handmade side-scroller about a girl named Yohane leaving her hometown, collecting her friends one at a time, and using each of them as a key to a door she walked past twenty minutes ago. Companion swapping is the whole engine. Every friend you recruit rides along as a single active partner with one ability attached, and that ability doubles as your combat option and your traversal key. One clears a blocked path, one gets you across a gap you had written off, one deals with the specific hazard that has been chewing through your health in a specific room. Combat itself is light. Yohane swings, the partner does their trick on a cooldown, and most enemies ask you to keep moving rather than to learn a parry window. Bosses are the exception and the highlight. They are pattern-based in the old-fashioned way, telegraphed clearly, and usually beatable on the second or third attempt once you stop flailing and start reading the tells. Inti Creates has been building 2D action games for a very long time, and that experience shows up most in those fights. The other half of the loop is gathering and cooking. Ingredients drop constantly, recipes turn them into healing and stat food, and the game actually wants you to use the kitchen instead of leaving it as a box for completionists to tick. It works mainly because the maps are compact and the walk back is never punishing. The sprite art carries a lot of weight too. Character animation is expressive, backgrounds have genuine depth, and everything reads at a glance, which matters when you are mid-jump with a partner ability queued. It plays cleanly on a controller and is comfortable to sit with for two or three hours at a time. Where it disappoints depends entirely on what you came for. Anyone who has been mainlining the harder end of the genre should know up front that this is a soft ride. Ability gates open in roughly the order you expect, the map rarely folds back on itself in a way that makes you gasp, and death costs you very little. There is real fetch-quest padding in the first third, and a couple of those errands exist to introduce a character rather than to give you something to do. The story also assumes a baseline familiarity with the anime cast. If you know these characters already, the reunions land and the banter has weight. If you do not, you will still follow the plot fine, but a chunk of the emotional payload will sail past you, and the writing is not strong enough on its own to convert a stranger into a fan. It is short, too. Finishing over a weekend is realistic, and the post-credits pull to go back for collectibles is mild. That said, I would rather have a small game that knows exactly what it is than a bloated one that does not. This is doing one thing exceptionally well: it makes a gentle, good-looking, low-stress exploration game that a total newcomer to the genre can finish without ever feeling talked down to. Beginner-friendly is a phrase that usually means watered down, and here it mostly means considerate. The ability gates teach you what they want, the bosses are fair, and nothing in it is designed to waste your evening. So: if you watch the anime, or you have been curious about metroidvanias but every recommendation you get is a punishment simulator, this is a genuinely good landing spot. If your last playthrough was a hardcore genre staple and you want something to fight back, look elsewhere, because this one will hand you the win and offer you a snack. Alex, Scout Team

Yohane The Parhelion: Blaze in the Deepblue

Yohane The Parhelion: Blaze in the Deepblue

Nov 16, 2023INTI CREATES CO., LTD.
GamerScout Says

A cozy weekend metroidvania that spends its first hour on errands and stew before handing you a real traversal toy. Lovely for anime fans and newcomers, thin for genre veterans.

PCXbox
Best Price Available
€29.99
at Steam
Lowest tracked: €29.99
Track this price

GamerScout Verdict

Best for anime fans and metroidvania newcomers who want a gentle, gorgeous weekend, not a fight.

Compare Prices(3 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€29.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€29.993 Sept 2026
Current best
€29.99
Lowest since we started tracking
Official stores
€27.59€29.19€30.79€32.393 Sept4 Sept5 Sept6 Sept
Tracking prices since 3 Sept 2026
Create alert

Screenshots & Media

About Yohane The Parhelion: Blaze in the Deepblue

Before this one gives you anything a metroidvania fan would call a toy, it asks for an hour of errands. Walk to the edge of town, talk to a friend, gather three of a plant, turn the plant into something warm, walk back. My patience got tested early, and I suspect that opening stretch is where most of the people who bounce off it bounce. Stick around and the real shape shows up: a small, handmade side-scroller about a girl named Yohane leaving her hometown, collecting her friends one at a time, and using each of them as a key to a door she walked past twenty minutes ago. Companion swapping is the whole engine. Every friend you recruit rides along as a single active partner with one ability attached, and that ability doubles as your combat option and your traversal key. One clears a blocked path, one gets you across a gap you had written off, one deals with the specific hazard that has been chewing through your health in a specific room. Combat itself is light. Yohane swings, the partner does their trick on a cooldown, and most enemies ask you to keep moving rather than to learn a parry window. Bosses are the exception and the highlight. They are pattern-based in the old-fashioned way, telegraphed clearly, and usually beatable on the second or third attempt once you stop flailing and start reading the tells. Inti Creates has been building 2D action games for a very long time, and that experience shows up most in those fights. The other half of the loop is gathering and cooking. Ingredients drop constantly, recipes turn them into healing and stat food, and the game actually wants you to use the kitchen instead of leaving it as a box for completionists to tick. It works mainly because the maps are compact and the walk back is never punishing. The sprite art carries a lot of weight too. Character animation is expressive, backgrounds have genuine depth, and everything reads at a glance, which matters when you are mid-jump with a partner ability queued. It plays cleanly on a controller and is comfortable to sit with for two or three hours at a time. Where it disappoints depends entirely on what you came for. Anyone who has been mainlining the harder end of the genre should know up front that this is a soft ride. Ability gates open in roughly the order you expect, the map rarely folds back on itself in a way that makes you gasp, and death costs you very little. There is real fetch-quest padding in the first third, and a couple of those errands exist to introduce a character rather than to give you something to do. The story also assumes a baseline familiarity with the anime cast. If you know these characters already, the reunions land and the banter has weight. If you do not, you will still follow the plot fine, but a chunk of the emotional payload will sail past you, and the writing is not strong enough on its own to convert a stranger into a fan. It is short, too. Finishing over a weekend is realistic, and the post-credits pull to go back for collectibles is mild. That said, I would rather have a small game that knows exactly what it is than a bloated one that does not. This is doing one thing exceptionally well: it makes a gentle, good-looking, low-stress exploration game that a total newcomer to the genre can finish without ever feeling talked down to. Beginner-friendly is a phrase that usually means watered down, and here it mostly means considerate. The ability gates teach you what they want, the bosses are fair, and nothing in it is designed to waste your evening. So: if you watch the anime, or you have been curious about metroidvanias but every recommendation you get is a punishment simulator, this is a genuinely good landing spot. If your last playthrough was a hardcore genre staple and you want something to fight back, look elsewhere, because this one will hand you the win and offer you a snack.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMetroidvaniaAnime Spin-offCompanion SwappingAbility-Gated ExplorationCooking and GatheringSprite ArtBeginner-FriendlyShort PlaytimePattern-Based BossesCozy Adventure2D Side-ScrollerLow-Stress CombatFetch QuestsIngredient BuffsCharacter-Driven StoryBacktrackingGreat Animation

System Requirements

Minimum

Processor
2Ghz or faster processer
Memory
8 GB RAM
Graphics
2GB VRAM (NVIDIA GeForce)
DirectX
Version 11
Storage
2 GB ava…

Recommended

OS
Windows 11
Processor
3Ghz or faster processer
Memory
16 GB RAM
Graphics
4GB VRAM (NVIDIA GeForce)
DirectX
Version 11
Storage
2 GB available sp…

Keep exploring

Community Discussion

Be the first to comment on Yohane The Parhelion: Blaze in the Deepblue.

Reviews & Ratings

Steam
92%(1,064)

Game Info

Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release Date
Nov 16, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€29.99
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from INTI CREATES CO., LTD.

Buy smarter: helpful guides

Looking for more? See games like Yohane The Parhelion: Blaze in the Deepblue →

Frequently asked questions about Yohane The Parhelion: Blaze in the Deepblue

How much does Yohane The Parhelion: Blaze in the Deepblue cost?

As of 6 September 2026, the cheapest in-stock offer for Yohane The Parhelion: Blaze in the Deepblue is €29.99 at Steam, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Yohane The Parhelion: Blaze in the Deepblue cheapest?

The lowest in-stock price we track for Yohane The Parhelion: Blaze in the Deepblue is €29.99 at Steam (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Yohane The Parhelion: Blaze in the Deepblue available on?

Yohane The Parhelion: Blaze in the Deepblue is available on PC, Xbox.

When was Yohane The Parhelion: Blaze in the Deepblue released?

Yohane The Parhelion: Blaze in the Deepblue was released on 16 November 2023.

Who developed Yohane The Parhelion: Blaze in the Deepblue?

Yohane The Parhelion: Blaze in the Deepblue was developed by INTI CREATES CO., LTD..