Compare Gal*Gun Returns prices across trusted key stores and find the best deal. Developed by INTI CREATES CO., LTD.. Published by PQube Limited. Released on 2/12/2021. Available on PC. Genres: Action, Adventure.

House of the Dead but make it anime romance: a pheromone-gun rail shooter that's been locked to Japan for a decade and finally showed up on PC with its absurdist charm fully intact.

My first reaction to Gal*Gun Returns was straightforward curiosity about a rail-shooter subgenre that barely exists anymore. What I found was something surprisingly competent at doing one narrow thing: delivering short, snappy arcade loops wrapped in deliberately over-the-top ecchi comedy. The premise is manga-level ridiculous. You play as Tenzou, a hopeless high-schooler who gets accidentally blasted by sixteen cupid arrows instead of one, making every girl on campus deliriously infatuated with him. The catch is the effect wears off by sunset, so you have one day to reach your actual crush before the entire female student body tackles you in the hallway. It sets up the shooting perfectly. The core loop is a first-person on-rails shooter in the same bracket as House of the Dead or Time Crisis, except your targets are lovestruck classmates rather than zombies. You fire pheromone arrows with a reticle, and landing shots on a girl's specific weak spot triggers an Ecstasy Shot that subdues her in one hit rather than several. Once you've built up enough energy, you can activate Doki Doki Mode: a zoomed-in mini-game where you work around a character's body looking for pressure points before a timer runs out. Succeed, and every other girl on screen gets hit at once, like a screen-clearing bomb. Playing on PC with a mouse makes the Ecstasy Shots considerably easier than they are with a controller, so if you want any actual challenge from the Newbie Lover or Seasoned Lover difficulty settings, a gamepad is the smarter call. The shooting itself is fast and compulsive, the kind of game where a single run clears in under an hour but hunting a better score or unlocking the next ending keeps you going for several more. The structure across modes is solid for this type of game. Story Mode gives you four distinct heroines to pursue, each with five stages and their own heroine-specific mini-games sprinkled in: things like shooting cannonballs while swimming or helping one character write song lyrics mid-crisis. Each route plays out differently enough to justify multiple playthroughs. Score Attack strips out the story and lets you grind specific stages for leaderboard positions, earning Angel Feathers currency along the way. Doki Doki Carnival, unlockable after clearing a heroine route, is a post-game epilogue that builds entirely around the Doki Doki mechanic, now pitting you against multiple girls simultaneously and asking you to manage gauges across targets at once. It adds a wrinkle of actual juggling that the main mode doesn't really require. The Collection mode, a gallery of over 70 named characters with individual profiles and CG artwork, is the primary long-tail carrot for completionists. The criticism that sticks is that this is a ten-year-old game in a remaster suit, and on PC it shows. The environments are bare, the resolution options are limited at the base level, and the repetition across routes is real because many stages are shared regardless of which heroine you picked. The localization leans into the absurdity rather than away from it, which genuinely helps: the writing earned genuine laughs in several spots and the full voice acting sells the chaos well. Compared to later entries in the series, there is no dating-sim depth or VR mode to supplement the shooting. What you get is the series at its most stripped-down and arcade-pure, which for some players is actually the appeal. If you have any patience for ecchi comedy and enjoy score-chasing arcade loops, Gal*Gun Returns earns its Very Positive Steam rating honestly. Know what it is before you click: a modest, funny, single-player rail shooter with respectable replay hooks, not a sprawling adventure. Alex, Scout Team

Gal*Gun Returns

Gal*Gun Returns

Feb 12, 2021INTI CREATES CO., LTD.PQube Limited
GamerScout Says

House of the Dead but make it anime romance: a pheromone-gun rail shooter that's been locked to Japan for a decade and finally showed up on PC with its absurdist charm fully intact.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.65

GamerScout Verdict

Worth picking up for rail-shooter fans and ecchi-comedy tolerant players who want a lean, replayable arcade loop with four story routes.

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About Gal*Gun Returns

My first reaction to Gal*Gun Returns was straightforward curiosity about a rail-shooter subgenre that barely exists anymore. What I found was something surprisingly competent at doing one narrow thing: delivering short, snappy arcade loops wrapped in deliberately over-the-top ecchi comedy. The premise is manga-level ridiculous. You play as Tenzou, a hopeless high-schooler who gets accidentally blasted by sixteen cupid arrows instead of one, making every girl on campus deliriously infatuated with him. The catch is the effect wears off by sunset, so you have one day to reach your actual crush before the entire female student body tackles you in the hallway. It sets up the shooting perfectly. The core loop is a first-person on-rails shooter in the same bracket as House of the Dead or Time Crisis, except your targets are lovestruck classmates rather than zombies. You fire pheromone arrows with a reticle, and landing shots on a girl's specific weak spot triggers an Ecstasy Shot that subdues her in one hit rather than several. Once you've built up enough energy, you can activate Doki Doki Mode: a zoomed-in mini-game where you work around a character's body looking for pressure points before a timer runs out. Succeed, and every other girl on screen gets hit at once, like a screen-clearing bomb. Playing on PC with a mouse makes the Ecstasy Shots considerably easier than they are with a controller, so if you want any actual challenge from the Newbie Lover or Seasoned Lover difficulty settings, a gamepad is the smarter call. The shooting itself is fast and compulsive, the kind of game where a single run clears in under an hour but hunting a better score or unlocking the next ending keeps you going for several more. The structure across modes is solid for this type of game. Story Mode gives you four distinct heroines to pursue, each with five stages and their own heroine-specific mini-games sprinkled in: things like shooting cannonballs while swimming or helping one character write song lyrics mid-crisis. Each route plays out differently enough to justify multiple playthroughs. Score Attack strips out the story and lets you grind specific stages for leaderboard positions, earning Angel Feathers currency along the way. Doki Doki Carnival, unlockable after clearing a heroine route, is a post-game epilogue that builds entirely around the Doki Doki mechanic, now pitting you against multiple girls simultaneously and asking you to manage gauges across targets at once. It adds a wrinkle of actual juggling that the main mode doesn't really require. The Collection mode, a gallery of over 70 named characters with individual profiles and CG artwork, is the primary long-tail carrot for completionists. The criticism that sticks is that this is a ten-year-old game in a remaster suit, and on PC it shows. The environments are bare, the resolution options are limited at the base level, and the repetition across routes is real because many stages are shared regardless of which heroine you picked. The localization leans into the absurdity rather than away from it, which genuinely helps: the writing earned genuine laughs in several spots and the full voice acting sells the chaos well. Compared to later entries in the series, there is no dating-sim depth or VR mode to supplement the shooting. What you get is the series at its most stripped-down and arcade-pure, which for some players is actually the appeal. If you have any patience for ecchi comedy and enjoy score-chasing arcade loops, Gal*Gun Returns earns its Very Positive Steam rating honestly. Know what it is before you click: a modest, funny, single-player rail shooter with respectable replay hooks, not a sprawling adventure.

Alex
Alex · Scout Team

Catch-all

Tags

steamRail ShooterEcchiAnime ComedyScore AttackMultiple EndingsRemasterJapan Exclusive OriginalHeroine RoutesSingle-Player Arcade

System Requirements

Minimum

Processor
Intel i5-4460 / AMD FX-8320
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 370
DirectX
Version 11 Sto…

Recommended

Processor
Intel i5-4460 / AMD FX-8320
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 / AMD Radeon R9 390 DirectX…

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Reviews & Ratings

Steam
84%(342)

Game Info

Developer
INTI CREATES CO., LTD.
Publisher
PQube Limited
Release Date
Feb 12, 2021

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What platforms is Gal*Gun Returns available on?

Gal*Gun Returns is available on PC.

When was Gal*Gun Returns released?

Gal*Gun Returns was released on 12 February 2021.

Who developed Gal*Gun Returns?

Gal*Gun Returns was developed by INTI CREATES CO., LTD. and published by PQube Limited.