Warhammer: End Times - Vermintide Collector's Edition
A gritty co-op melee brawler set in Warhammer's apocalyptic End Times, where four heroes hack through relentless rat-men across tense, atmospheric maps.
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About Warhammer: End Times - Vermintide Collector's Edition
Vermintide drops you and up to three friends into the crumbling city of Ubersreik as the Skaven horde swarms in from every sewer and rooftop. At its core this is a first-person melee co-op game, structurally close to Left 4 Dead but with a heavier, more deliberate swing to every axe, sword, and hammer blow. Fatshark built something tactile here. Blocking has weight, dodging has a stamina budget, and getting surrounded by a dozen clanrats at once is genuinely frightening rather than merely inconvenient. The five playable heroes cover recognisable fantasy archetypes: the Waywatcher ranger, the Witch Hunter, the Empire Soldier, the Bright Wizard, and the Dwarf Ranger. Each brings a distinct feel to melee and ranged combat. The Witch Hunter's rapier dances; the Dwarf's axe thuds. Gear is tied to a loot box system that rewards mission completion and difficulty scaling, which added replay pressure back in 2015 and still functions as a loop even if it feels antiquated next to what Vermintide 2 later offered. You will replay the same maps many times, and the design is honest enough that the maps mostly hold up - tight corridors, open plazas with sightlines to exploit, and scripted Skaven specials that punish isolated players. Where this Collector's Edition sits in the current landscape is worth acknowledging plainly. It packages the base game with cosmetic extras and DLC maps, and it is technically the complete Vermintide 1 experience. But Vermintide 2 exists and is a broader, more polished successor. If you are coming in fresh, that context matters. Vermintide 1 has a grimier, more claustrophobic atmosphere that some players actually prefer - fewer hero careers, no talent trees, fewer moving parts. The soundtrack leans into guttural drums and strings that feel genuinely foreboding rather than heroic, and the environmental sound design (the chittering, the hissing, the distant bells of Ubersreik) adds a layer of dread the sequel occasionally trades for spectacle. The shortcomings are real. The loot system leans on RNG in ways that can feel punishing. Solo play with bots is tolerable but thin. Mixed reviews on Steam likely reflect the friction of finding active lobbies at this point in the game's life, and the age of the UI and progression systems shows when compared to modern co-op titles. If your crew is committed, these issues shrink. If you are hoping to drop in solo and find quick matches at peak hours, results will vary. For players who want the full Warhammer Fantasy co-op story from its beginning, or who find the sequel too busy and miss the focused, slower tension of the first game, this Collector's Edition is the way to own it. It is a six to eight hour experience per playthrough, and it knows its own mood better than it knows its own systems. Kai, Scout Team
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Game Info
- Developer
- Fatshark
- Publisher
- Fatshark
- Release Date
- Oct 23, 2015
