Compare Warhammer: End Times - Vermintide prices across trusted key stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 10/23/2015. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 79/100.

Four players, mountains of rats, and a dice roll standing between you and decent loot: Left 4 Dead with a dark fantasy makeover that genuinely holds up as a co-op night starter.

I've pitched this one to my Saturday co-op group more than once, and the sell is always the same: imagine Left 4 Dead, but instead of zombies you're hacking through endless waves of Skaven rat-men in a grim medieval city about to fall apart at the seams. That premise alone gets people in the door, and Fatshark mostly delivers on it. You pick one of five distinct heroes - a Soldier (Markus Kruber), a Witch Hunter (Victor Saltzpyre), a Bright Wizard, a Wood Elf, and a Dwarf Ranger - each with their own weapon pool, ranged options, and feel. The Bright Wizard is the standout: she ditches ammo management entirely and instead risks blowing herself up if she lets her overcharge build too high. That kind of character-specific pressure makes the roster feel genuinely different rather than just palette swaps. Missions run through the city of Ubersreik and its surroundings, ranging from cobblestone streets and sewers to cemeteries, forests, and mansions. The dynamic spawn system means enemy placement shifts between runs, so you can't fully autopilot a level you've done a dozen times. Special enemies like the Gutter Runner and Pack Master show up as the game's elite threats, designed to punish anyone who splits from the group, which keeps four-player coordination feeling necessary rather than optional. At higher difficulty settings the tension is real. On the lower end, it's relaxed enough for players who just want to swing a two-handed warhammer at a horde without worrying too much. The loot system is the game's cleverest twist on the formula. After each successful mission you roll a set of physical dice, with better results unlocking rarer gear across four tiers - white, green, blue, and orange. You can find extra dice hidden in levels, or carry Tomes that add dice at the cost of your healing item slot. It's a simple but genuinely tense tradeoff that the whole team feels together. The Forge back at the Red Moon Inn lets you break down duplicates, craft upgrades, and manage loadouts. It scratches the gear itch without becoming a second full-time job. Here is where the honest caveats come in. The bot AI is unreliable and sometimes actively counterproductive, so this is firmly a game you play with real people online. The PC online population in 2026 is thin to nonexistent, almost entirely having migrated to Vermintide 2 or Fatshark's 40K follow-up Darktide. If you don't have a premade group of two or three friends ready to commit, the solo or random-matchmaking experience is going to frustrate more than it entertains. The DLC missions are a mixed bag in quality and lean expensive for what they add. And yes, the melee combat - the thing you do ninety percent of the time - can start to blur together on longer sessions. For the right group, though? Saturday night, four people on voice chat, maybe a drink in hand, first run on Hard difficulty? This still works. It is loud, messy, occasionally hilarious when a Gutter Runner drags someone off a rooftop, and the Warhammer Fantasy atmosphere is genuinely well-realized in a way that stands apart from a generic zombie setting. Just go in knowing it's a co-op game first, last, and only. Riley, Scout Team

Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

Oct 23, 2015Fatshark
GamerScout Says

Four players, mountains of rats, and a dice roll standing between you and decent loot: Left 4 Dead with a dark fantasy makeover that genuinely holds up as a co-op night starter.

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About Warhammer: End Times - Vermintide

I've pitched this one to my Saturday co-op group more than once, and the sell is always the same: imagine Left 4 Dead, but instead of zombies you're hacking through endless waves of Skaven rat-men in a grim medieval city about to fall apart at the seams. That premise alone gets people in the door, and Fatshark mostly delivers on it. You pick one of five distinct heroes - a Soldier (Markus Kruber), a Witch Hunter (Victor Saltzpyre), a Bright Wizard, a Wood Elf, and a Dwarf Ranger - each with their own weapon pool, ranged options, and feel. The Bright Wizard is the standout: she ditches ammo management entirely and instead risks blowing herself up if she lets her overcharge build too high. That kind of character-specific pressure makes the roster feel genuinely different rather than just palette swaps. Missions run through the city of Ubersreik and its surroundings, ranging from cobblestone streets and sewers to cemeteries, forests, and mansions. The dynamic spawn system means enemy placement shifts between runs, so you can't fully autopilot a level you've done a dozen times. Special enemies like the Gutter Runner and Pack Master show up as the game's elite threats, designed to punish anyone who splits from the group, which keeps four-player coordination feeling necessary rather than optional. At higher difficulty settings the tension is real. On the lower end, it's relaxed enough for players who just want to swing a two-handed warhammer at a horde without worrying too much. The loot system is the game's cleverest twist on the formula. After each successful mission you roll a set of physical dice, with better results unlocking rarer gear across four tiers - white, green, blue, and orange. You can find extra dice hidden in levels, or carry Tomes that add dice at the cost of your healing item slot. It's a simple but genuinely tense tradeoff that the whole team feels together. The Forge back at the Red Moon Inn lets you break down duplicates, craft upgrades, and manage loadouts. It scratches the gear itch without becoming a second full-time job. Here is where the honest caveats come in. The bot AI is unreliable and sometimes actively counterproductive, so this is firmly a game you play with real people online. The PC online population in 2026 is thin to nonexistent, almost entirely having migrated to Vermintide 2 or Fatshark's 40K follow-up Darktide. If you don't have a premade group of two or three friends ready to commit, the solo or random-matchmaking experience is going to frustrate more than it entertains. The DLC missions are a mixed bag in quality and lean expensive for what they add. And yes, the melee combat - the thing you do ninety percent of the time - can start to blur together on longer sessions. For the right group, though? Saturday night, four people on voice chat, maybe a drink in hand, first run on Hard difficulty? This still works. It is loud, messy, occasionally hilarious when a Gutter Runner drags someone off a rooftop, and the Warhammer Fantasy atmosphere is genuinely well-realized in a way that stands apart from a generic zombie setting. Just go in knowing it's a co-op game first, last, and only.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopachievementscloud-saves4-Player Online Co-opHorde SlayerLoot GrindMelee-FocusedDynamic SpawnsCharacter-Specific WeaponsDifficulty ScalingSession Co-op

System Requirements

Minimum

Processor
Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w…

Recommended

Processor
Intel Core i7-4790K @ 4.00 GHz or AMD FX-9590 @ 4.7 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 780 or AMD GPU Radeon R9…

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Oct 23, 2015
Age Rating
PEGI 16

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (8)
EnglishFrenchGermanSpanish - SpainRussianItalian+2 more

Features

AchievementsCloud Saves

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How much does Warhammer: End Times - Vermintide cost?

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What platforms is Warhammer: End Times - Vermintide available on?

Warhammer: End Times - Vermintide is available on PC, Xbox.

When was Warhammer: End Times - Vermintide released?

Warhammer: End Times - Vermintide was released on 23 October 2015.

Who developed Warhammer: End Times - Vermintide?

Warhammer: End Times - Vermintide was developed by Fatshark.

Is Warhammer: End Times - Vermintide worth buying?

Warhammer: End Times - Vermintide holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.