Compare Warhammer 40,000: Darktide (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 11/30/2022. Available on PC. Genres: Action, Adventure, RPG.

Fatshark's co-op horde shooter drops you into the grimdark underbelly of a Hive City. Brutal, atmospheric, and rough around the edges.

Darktide is a four-player co-op horde shooter set in the Warhammer 40,000 universe, specifically inside Tertium, a decaying Hive City overrun by a Chaos-fueled plague cult called the Scourged. You and up to three other players pick from one of four classes - Veteran Sharpshooter, Zealot Preacher, Psyker Psykinetic, and Ogryn Skullbreaker - then wade through waves of Poxwalkers, Dreg Gunners, Monstrosities, and worse. If you liked Fatshark's Vermintide series, the core fantasy here will feel immediately familiar: hold a chokepoint, call out specials, manage your stamina bar, and desperately revive the teammate who ignored every warning sign. The combat has real weight to it. Bolters bark, chainswords grind through meat, and the Psyker's warp powers crackle with genuine menace. The class design is where Darktide tries to do something more ambitious than Vermintide. Each class has a talent tree that, post-patches, has grown into a genuinely flexible web of passive bonuses, active abilities, and keystone perks. The Zealot can spec into a melee berserker who thrives on low health, or lean into ranged damage with a Flamer and blessing synergies. The Veteran can become a long-range precision shooter or a grenade-spam area-denial machine. Build variety holds up well past the early hours, and theorycrafting loadouts around weapon blessings, curio slots, and talent combinations gives the game a satisfying mechanical depth that pure action shooters rarely bother with. That said, the itemisation system has a messy history - Fatshark shipped with a controversial crafting loop that frustrated players for months before significant reworks. It is functional now, but calling it elegant would be generous. The atmosphere is where Darktide absolutely earns its place in the 40K catalogue. The Hive City levels are dense, oppressive, and soaked in lore. Manufactorums filled with rusted machinery, cathedrals drowning in heretical iconography, sewer networks that smell like they could rot your screen - the art direction is exceptional. The soundtrack by Jesper Kyd layers choral hymns over industrial percussion in a way that makes even a routine mission feel like a last stand. The voiced Reject characters have personality, and the mission briefings from Inquisitor Grendyl and the delightfully unhinged Mourningstar AI add real texture. There is genuine worldbuilding here, not just a licensed paint job over a generic shooter. Where it stumbles is progression pacing and mission variety. The mission pool, while visually diverse, starts to cycle noticeably after a dozen hours. Darktide leans heavily on difficulty tiers and modifier stacking to extend replayability rather than truly distinct objective structures, which works for dedicated co-op groups but will bore solo players faster. The narrative is thin - your Reject has a backstory selected at character creation, but it rarely surfaces in meaningful ways during play. For a studio with Vermintide 2's Okri's Challenges and personality-driven cast as a benchmark, Darktide's characters feel underdeveloped. The mixed Steam reviews tell a real story: a launch hampered by performance issues and unpopular monetisation decisions left a mark that patches have softened but not erased. Right now, Darktide is the best version of itself it has ever been. The talent overhaul, weapon balancing, and crafting reworks have addressed most of the structural complaints. If you have a regular group of three friends and a fondness for the 40K setting, the game delivers dense, mechanically rewarding co-op that few horde shooters match. Solo or with randoms, the highs are still present but the cracks show faster. It rewards patience with the build system and punishes those expecting a deep RPG narrative. Manage those expectations and there is a lot of grim, grimy fun waiting in the underhive. Monika, Scout Team

Warhammer 40,000: Darktide (PC) Steam Key
ActionAdventureRPG

Warhammer 40,000: Darktide (PC) Steam Key

Nov 30, 2022Fatshark
GamerScout Says

Fatshark's co-op horde shooter drops you into the grimdark underbelly of a Hive City. Brutal, atmospheric, and rough around the edges.

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About Warhammer 40,000: Darktide (PC) Steam Key

Darktide is a four-player co-op horde shooter set in the Warhammer 40,000 universe, specifically inside Tertium, a decaying Hive City overrun by a Chaos-fueled plague cult called the Scourged. You and up to three other players pick from one of four classes - Veteran Sharpshooter, Zealot Preacher, Psyker Psykinetic, and Ogryn Skullbreaker - then wade through waves of Poxwalkers, Dreg Gunners, Monstrosities, and worse. If you liked Fatshark's Vermintide series, the core fantasy here will feel immediately familiar: hold a chokepoint, call out specials, manage your stamina bar, and desperately revive the teammate who ignored every warning sign. The combat has real weight to it. Bolters bark, chainswords grind through meat, and the Psyker's warp powers crackle with genuine menace. The class design is where Darktide tries to do something more ambitious than Vermintide. Each class has a talent tree that, post-patches, has grown into a genuinely flexible web of passive bonuses, active abilities, and keystone perks. The Zealot can spec into a melee berserker who thrives on low health, or lean into ranged damage with a Flamer and blessing synergies. The Veteran can become a long-range precision shooter or a grenade-spam area-denial machine. Build variety holds up well past the early hours, and theorycrafting loadouts around weapon blessings, curio slots, and talent combinations gives the game a satisfying mechanical depth that pure action shooters rarely bother with. That said, the itemisation system has a messy history - Fatshark shipped with a controversial crafting loop that frustrated players for months before significant reworks. It is functional now, but calling it elegant would be generous. The atmosphere is where Darktide absolutely earns its place in the 40K catalogue. The Hive City levels are dense, oppressive, and soaked in lore. Manufactorums filled with rusted machinery, cathedrals drowning in heretical iconography, sewer networks that smell like they could rot your screen - the art direction is exceptional. The soundtrack by Jesper Kyd layers choral hymns over industrial percussion in a way that makes even a routine mission feel like a last stand. The voiced Reject characters have personality, and the mission briefings from Inquisitor Grendyl and the delightfully unhinged Mourningstar AI add real texture. There is genuine worldbuilding here, not just a licensed paint job over a generic shooter. Where it stumbles is progression pacing and mission variety. The mission pool, while visually diverse, starts to cycle noticeably after a dozen hours. Darktide leans heavily on difficulty tiers and modifier stacking to extend replayability rather than truly distinct objective structures, which works for dedicated co-op groups but will bore solo players faster. The narrative is thin - your Reject has a backstory selected at character creation, but it rarely surfaces in meaningful ways during play. For a studio with Vermintide 2's Okri's Challenges and personality-driven cast as a benchmark, Darktide's characters feel underdeveloped. The mixed Steam reviews tell a real story: a launch hampered by performance issues and unpopular monetisation decisions left a mark that patches have softened but not erased. Right now, Darktide is the best version of itself it has ever been. The talent overhaul, weapon balancing, and crafting reworks have addressed most of the structural complaints. If you have a regular group of three friends and a fondness for the 40K setting, the game delivers dense, mechanically rewarding co-op that few horde shooters match. Solo or with randoms, the highs are still present but the cracks show faster. It rewards patience with the build system and punishes those expecting a deep RPG narrative. Manage those expectations and there is a lot of grim, grimy fun waiting in the underhive. Monika, Scout Team

Tags

steamCo-op Horde ShooterClass BuildsTalent TreeGrimdarkFour-Player Co-opWeapon BlessingsMelee-Ranged HybridDifficulty Tiers

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Reviews & Ratings

Steam
71%(132,111)

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Nov 30, 2022

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