Compare Visions of Mana prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 8/29/2024. Available on PC, Xbox. Genres: Action, RPG. Metacritic score: 74/100.

Push past a saccharine, hand-holding first hour and the Vessel class system opens into one of the most flexible action-RPG toolkits Square Enix has shipped in years.

The first hour hands you a cheerful travelogue about a girl walking toward her own death, and I nearly put the controller down before it clicked. Visions of Mana opens slow: long talky scenes in Val's hometown, a combat tutorial that teaches you three buttons and then keeps reminding you about them, and an early difficulty curve so gentle you can win most fights by mashing. Push to roughly the three-hour mark, when the first Elemental Vessels start dropping and the party grows past a duo, and the game you were actually promised shows up. Whether that wait pays off depends entirely on what you want out of a modern Mana entry. The hook is the Vessel system, and it is genuinely good. Every elemental spirit you recruit unlocks a new class for each party member, so Careena with a fire vessel is a different character from Careena with a wind vessel: different weapon, different ability set, different class strike. You are not locking in a build at hour five and living with it, you are constantly re-slotting three active fighters against whatever a field zone throws at you. Abilities you learn stay available across classes, which is where the fun starts, because a support setup quietly becomes a damage engine once you have enough seeds banked. Combat is real time with dodges, aerial strings and the ring menu the series has leaned on since the SNES days, more readable than flashy. The field areas are wide corridors rather than an open world, stocked with mounts, chests and elemental gates that stay shut until you own the right spirit. And yes, one party member fights from the back of a dragon, which the lizard-brain part of me approves of on principle. The story is the part I keep arguing with. The premise is quietly brutal: the Alms are chosen to offer their souls at the Mana Tree, everyone involved knows it, and the whole road trip is a farewell tour with good weather. That should hurt, and occasionally it does, usually in the campfire-adjacent character scenes where somebody finally says out loud what they are walking toward. But the writing keeps flinching. A heavy beat lands, then a chirpy travel scene resets the tone within minutes. Each character gets one clean arc, resolved on schedule, and the dialogue almost never rewards a second read the way the best of this genre does. If you want moral ambiguity or choices that fork the plot, look elsewhere. This is a linear, warm, well-signposted JRPG that reaches for something sharper a few times and mostly pulls the punch. The padding is the real cost. Side quests are overwhelmingly fetch-this and kill-ten requests from townsfolk with a single line of characterization, and they exist mainly to keep your level curve comfortably ahead of the next boss. There is a stretch in the back half where the plot invents an errand list for you, and I could feel the XP treadmill humming under it. Boss fights are a highlight, with real pattern-reading and a reason to think about your class loadout. Standard encounters are not, and on default difficulty most of them are over before any build gets to be interesting, so nudge the difficulty setting up if you want the systems to actually push back. Worth flagging as well: despite what the series is historically famous for, this is single-player only, so nobody is picking up a second controller on the couch. Who this is for: someone who wants a generous, good-looking, low-stress fantasy RPG with a class system that stays interesting past hour 40 and a soundtrack that earns the family name. Anyone hunting narrative teeth, branching consequence, or the combat ceiling of the harder action RPGs on PC is going to be checking their watch during the quest log. The Mostly Positive reception reads correct to me, and so does the mid-range critical consensus, because this is a sincere, competent entry that does its best work in the loadout menu and the boss arenas rather than in its script. I finished it happily. I will not be replaying it for the writing. I would still take it over another checklist open world any week of the year. Monika, Scout Team

Visions of Mana

Visions of Mana

Aug 29, 2024Square Enix
GamerScout Says

Push past a saccharine, hand-holding first hour and the Vessel class system opens into one of the most flexible action-RPG toolkits Square Enix has shipped in years.

PCXbox
Best Price Available
€20.69
at Kinguin
Lowest tracked: €19.40
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GamerScout Verdict

Best for players who want a warm, class-tinkering JRPG road trip and can forgive fetch quests and a script that plays it safe.

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€20.69
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€21.27
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€22.85
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€23.99-60%
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€28.43
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€30.07
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Price History

Lowest tracked
€19.4031 Aug 2026
Current best
€20.69
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€18.90€20.62€22.33€24.058 Aug16 Aug24 Aug31 Aug8 Sept
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Screenshots & Media

About Visions of Mana

The first hour hands you a cheerful travelogue about a girl walking toward her own death, and I nearly put the controller down before it clicked. Visions of Mana opens slow: long talky scenes in Val's hometown, a combat tutorial that teaches you three buttons and then keeps reminding you about them, and an early difficulty curve so gentle you can win most fights by mashing. Push to roughly the three-hour mark, when the first Elemental Vessels start dropping and the party grows past a duo, and the game you were actually promised shows up. Whether that wait pays off depends entirely on what you want out of a modern Mana entry. The hook is the Vessel system, and it is genuinely good. Every elemental spirit you recruit unlocks a new class for each party member, so Careena with a fire vessel is a different character from Careena with a wind vessel: different weapon, different ability set, different class strike. You are not locking in a build at hour five and living with it, you are constantly re-slotting three active fighters against whatever a field zone throws at you. Abilities you learn stay available across classes, which is where the fun starts, because a support setup quietly becomes a damage engine once you have enough seeds banked. Combat is real time with dodges, aerial strings and the ring menu the series has leaned on since the SNES days, more readable than flashy. The field areas are wide corridors rather than an open world, stocked with mounts, chests and elemental gates that stay shut until you own the right spirit. And yes, one party member fights from the back of a dragon, which the lizard-brain part of me approves of on principle. The story is the part I keep arguing with. The premise is quietly brutal: the Alms are chosen to offer their souls at the Mana Tree, everyone involved knows it, and the whole road trip is a farewell tour with good weather. That should hurt, and occasionally it does, usually in the campfire-adjacent character scenes where somebody finally says out loud what they are walking toward. But the writing keeps flinching. A heavy beat lands, then a chirpy travel scene resets the tone within minutes. Each character gets one clean arc, resolved on schedule, and the dialogue almost never rewards a second read the way the best of this genre does. If you want moral ambiguity or choices that fork the plot, look elsewhere. This is a linear, warm, well-signposted JRPG that reaches for something sharper a few times and mostly pulls the punch. The padding is the real cost. Side quests are overwhelmingly fetch-this and kill-ten requests from townsfolk with a single line of characterization, and they exist mainly to keep your level curve comfortably ahead of the next boss. There is a stretch in the back half where the plot invents an errand list for you, and I could feel the XP treadmill humming under it. Boss fights are a highlight, with real pattern-reading and a reason to think about your class loadout. Standard encounters are not, and on default difficulty most of them are over before any build gets to be interesting, so nudge the difficulty setting up if you want the systems to actually push back. Worth flagging as well: despite what the series is historically famous for, this is single-player only, so nobody is picking up a second controller on the couch. Who this is for: someone who wants a generous, good-looking, low-stress fantasy RPG with a class system that stays interesting past hour 40 and a soundtrack that earns the family name. Anyone hunting narrative teeth, branching consequence, or the combat ceiling of the harder action RPGs on PC is going to be checking their watch during the quest log. The Mostly Positive reception reads correct to me, and so does the mid-range critical consensus, because this is a sincere, competent entry that does its best work in the loadout menu and the boss arenas rather than in its script. I finished it happily. I will not be replaying it for the writing. I would still take it over another checklist open world any week of the year.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedClass SwappingElemental CombatReal-Time Party CombatBuild VarietyCozy JRPGBoss Pattern FightsMount TraversalLinear Story CampaignAdjustable Difficulty

System Requirements

Minimum

OS
Windows® 10 / 11 64-bit
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
Memory
16 GB RAM
Graphics
AMD Radeon™ RX 580 / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1…

Recommended

OS
Windows® 10 / 11 64-bit
Processor
AMD Ryzen™ 5 3500 / Intel® Core™ i5-8500
Memory
16 GB RAM
Graphics
AMD Radeon™ RX 5700 XT / Intel® Arc™ A580 / N…

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Community Discussion

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Reviews & Ratings

Metacritic
74
Steam
78%(2,709)

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Aug 29, 2024

Features

Single-playerSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionPlayable without Timed Input+6 more

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Frequently asked questions about Visions of Mana

How much does Visions of Mana cost?

As of 8 September 2026, the cheapest in-stock offer for Visions of Mana is €20.69 at Kinguin, out of 18 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Visions of Mana cheapest?

The lowest in-stock price we track for Visions of Mana is €20.69 at Kinguin (8 September 2026). We compare 18 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Visions of Mana available on?

Visions of Mana is available on PC, Xbox.

When was Visions of Mana released?

Visions of Mana was released on 29 August 2024.

Who developed Visions of Mana?

Visions of Mana was developed by Square Enix.

Is Visions of Mana worth buying?

Visions of Mana holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.