Compare Undead Horde prices across 50+ stores and find the best deal. Developed by 10tons Ltd. Published by 10tons Ltd. Released on 5/15/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

You are the necromancer. Raise an army of the dead from fallen enemies and steamroll through a cheery action RPG that leans hard into power fantasy.

Undead Horde is a top-down action RPG from 10tons Ltd where you play a resurrected necromancer with one very clear mandate: raise every corpse you walk past and use them to absolutely ruin the living. It sits comfortably in the hack-and-slash genre alongside games like Diablo or the early Dungeon Siege entries, but the hook here is that the mob you would normally be slaughtering becomes your standing army. Kill a knight, raise a knight. Kill a wolf, raise a wolf. The loop is simple, immediate, and genuinely satisfying in a way that bigger-budget ARPGs sometimes overthink. I should be upfront about what this is not. Undead Horde is not a deep narrative RPG. There is a story and it is perfectly fine, but you are not here for branching dialogue or moral weight. The writing is light, the world is bright and slightly cartoonish, and the tone is closer to fun-evil than grimdark. If you want Tyranny-level moral complexity in your necromancy, you will need to look elsewhere. What the game delivers instead is a clean, well-paced power trip with just enough mechanical texture to keep you engaged across its runtime. On the mechanics side, your necromancer has a staff for direct attacks plus a suite of active and passive abilities that shape how your horde behaves. Equipment matters, loot drops regularly, and you will spend time optimizing your loadout to buff minion damage, increase horde size, or boost your own survivability. The minion variety is one of the genuine highlights. Skeletons, zombies, archers, big armored knights, wolves, and other creature types all behave differently, and a well-mixed horde genuinely feels different to pilot than a blob of identical undead. It rewards a little strategic thinking without demanding a spreadsheet. The game does have some rough edges worth flagging. The map variety is decent but the biomes do start to blur together in the later stages. Some of the filler zones feel like they exist purely to pad the run time rather than introduce anything new, which is a pet peeve of mine. The difficulty curve is also fairly gentle, meaning experienced ARPG players may find the challenge low outside of specific encounter spikes. There is a replayability argument given equipment randomization, but this is not a roguelite with deep run variation. Once you have finished the campaign, you have seen most of what the game offers. At its best, Undead Horde nails the feeling of being a genuinely overpowered monster lord in a world that desperately underestimated you. The 87 percent positive Steam rating from over a thousand reviews reflects a game that does exactly what it advertises and earns genuine goodwill for it. It is a well-built, unpretentious action RPG that respects your time and commits fully to its concept. Recommended for players who want a chill but engaging ARPG session without a 60-hour commitment. Monika, Scout Team

Undead Horde
ActionAdventureIndieRPG

Undead Horde

May 15, 201910tons Ltd
GamerScout Says

You are the necromancer. Raise an army of the dead from fallen enemies and steamroll through a cheery action RPG that leans hard into power fantasy.

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About Undead Horde

Undead Horde is a top-down action RPG from 10tons Ltd where you play a resurrected necromancer with one very clear mandate: raise every corpse you walk past and use them to absolutely ruin the living. It sits comfortably in the hack-and-slash genre alongside games like Diablo or the early Dungeon Siege entries, but the hook here is that the mob you would normally be slaughtering becomes your standing army. Kill a knight, raise a knight. Kill a wolf, raise a wolf. The loop is simple, immediate, and genuinely satisfying in a way that bigger-budget ARPGs sometimes overthink. I should be upfront about what this is not. Undead Horde is not a deep narrative RPG. There is a story and it is perfectly fine, but you are not here for branching dialogue or moral weight. The writing is light, the world is bright and slightly cartoonish, and the tone is closer to fun-evil than grimdark. If you want Tyranny-level moral complexity in your necromancy, you will need to look elsewhere. What the game delivers instead is a clean, well-paced power trip with just enough mechanical texture to keep you engaged across its runtime. On the mechanics side, your necromancer has a staff for direct attacks plus a suite of active and passive abilities that shape how your horde behaves. Equipment matters, loot drops regularly, and you will spend time optimizing your loadout to buff minion damage, increase horde size, or boost your own survivability. The minion variety is one of the genuine highlights. Skeletons, zombies, archers, big armored knights, wolves, and other creature types all behave differently, and a well-mixed horde genuinely feels different to pilot than a blob of identical undead. It rewards a little strategic thinking without demanding a spreadsheet. The game does have some rough edges worth flagging. The map variety is decent but the biomes do start to blur together in the later stages. Some of the filler zones feel like they exist purely to pad the run time rather than introduce anything new, which is a pet peeve of mine. The difficulty curve is also fairly gentle, meaning experienced ARPG players may find the challenge low outside of specific encounter spikes. There is a replayability argument given equipment randomization, but this is not a roguelite with deep run variation. Once you have finished the campaign, you have seen most of what the game offers. At its best, Undead Horde nails the feeling of being a genuinely overpowered monster lord in a world that desperately underestimated you. The 87 percent positive Steam rating from over a thousand reviews reflects a game that does exactly what it advertises and earns genuine goodwill for it. It is a well-built, unpretentious action RPG that respects your time and commits fully to its concept. Recommended for players who want a chill but engaging ARPG session without a 60-hour commitment. Monika, Scout Team

Tags

steamNecromancerMinion ManagementTop-Down ARPGPower FantasyHorde CombatLoot-DrivenSingle Session Friendly

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Reviews & Ratings

Steam
87%(1,394)

Game Info

Developer
10tons Ltd
Publisher
10tons Ltd
Release Date
May 15, 2019

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